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X Death

Member
Jan 22, 2020
487
441
you're walking around town with tail / horns
Ah, i see, thought it automatically hid it when im going outside, enjoying the game so far and finished the current content. Im not fully against ai but i just dont like when dev starting to getting lazy because they using ai. good to see someone work hand in hand with ai instead of get fully carried by ai. keep it up.
 
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new brave

Member
Jan 25, 2021
198
35
You've removed the barrier preventing you from accessing your power that stirred after you slew Melek Taus. However, you still aren't quite sure what it does. Maybe you should sleep on it and give it some thought tomorrow?

what i need to do to get this power?
 

♍VoidTraveler

Forum Fanatic
Apr 14, 2021
5,793
15,450
Some things to improve, if you want:

1. Add an option to change text color, or make it GRAY, white is hard on the eyes.
2. Add an option to change text size, some of us have eyesight problems.
3. Some pics mismatch and need to be replaced. There were times when the game displayed white-haired mc even though it was black, there were other times npc pictures were also mismatched like the guy who offers mc his shack at the start of the game, his corpse in the morning looked quite different from when he was alive if i remember right.
4. Ambient music and sounds would improve your game.
5. Need proofreading, you seem to have used AI to write for your game as well yes? Well, it did not do a flawless job.
6. Walls of text need to be broken into parts, nobody likes a huge wall of text in their face.
Example: 1.png <-This is a sex scene with a giant.
7. It seems like boob sizes don't have their own art, i made my mc's chest - large, yet i keep seeing her art with small titties.
8. I think i'd like character progression to be more complex if possible, just +1 to one of the typical stats feels rather underwhelming.
9. More locations in the slums would be nice to have, for a supposedly massive town there are surprisingly few places to hang out at.
10. Could use less fourth wall breaking jokes, and names like "Cringe Bandit" probably need to change if you want people immersed in the game and not be put off by the cringe naming sense of its developer. :sneaky::coffee:
11. I'd like the combat interface to display instantly and not have to wait til the letters and buttons are done appearing, it even causes errors if you click on those buttons before everything is done appearing. An annoyance tbh.
12. I suppose it would be nice if you could upgrade your dilapidated shack into something more respectable, unless you can move out later, that works too i guess. :whistle::coffee:
13. There seem to be a large difference between how physical and magic damage is calculated, i have equal magic and physical defenses yet magic is always far more powerful. For example in the mountains giants do 1 damage to me, while spiders can pull of 90 or so (because they always attack with magic.)
14. I would prefer if pictures did not automatically enlarge when you hover mouse over them, it's a bit annoying.
Make them enlarge on click instead.
 
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Etcplays

Newbie
Jun 12, 2020
39
23
yo this game is real good id say...

this definitely on my watch list hecc I will even try replaying every update too~

looking forward to more new mechanics like an option to bring other guys at home (either business or charm for fooling around) and more events.

the battle looks great too, would be fun to add more ways for boss to fight since stat wars gets stale later on sinc eit will only focus on who got higher stats than strategy. maybe adding like barriers shield breakers, weakness like immune to physical etc. would be great to make the fight more diversed.
 

Panonon

Active Member
Game Developer
May 12, 2022
534
617
I gotta say, i really dig that banner.
Try and make fun of ai and fingers NOW mf's. :ROFLMAO::coffee:
Yes, yes i know that they're edited.
Thanks! Took me forever to make it! Mostly manual editing.

Working on another one now, but not sure I'll have it done by next update. It's super short but I have to edit every frame.


You've removed the barrier preventing you from accessing your power that stirred after you slew Melek Taus. However, you still aren't quite sure what it does. Maybe you should sleep on it and give it some thought tomorrow?

what i need to do to get this power?
I wanted to leave this power a mystery. However to get it you simply need to have enough cum. I believe it's 2,000 that's required (I added an update to specify you don't have enough in the update I'm currently working on).


the battle looks great too, would be fun to add more ways for boss to fight since stat wars gets stale later on sinc eit will only focus on who got higher stats than strategy. maybe adding like barriers shield breakers, weakness like immune to physical etc. would be great to make the fight more diversed.
Thank you for the kind words!

So weakness and immunity exists for physical and charm currently, immunity from magic doesn't exist yet.
Adding more skills like barriers is something I'm considering, currently the game is a bit too easy, or at least that's the main complaint I've been getting. I did make some changes so that enemies that are 4 levels or more higher than yours are significantly stronger. I also added some changes to try and make sure you and the enemy aren't just doing 1 damage to eachother if you're within the same level range. Hopefully it makes it a bit more interesting and makes people utilize illusion /seduction / etc spells more.

I'm also working on finally adding some accessories, but current plan is for those to affect exp / etc.
@voidtraveler, gonna respond to you when I get a few minutes in my next comment
 
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♍VoidTraveler

Forum Fanatic
Apr 14, 2021
5,793
15,450
I wanted to leave this power a mystery. However to get it you simply need to have enough cum. I believe it's 2,000 that's required (I added an update to specify you don't have enough in the update I'm currently working on).
Not that much of a mystery tbh, i unlocked it and figured out what it does pretty easily.
But that's me, i'm a superman when it comes to gaming after all. :sneaky::coffee:
currently the game is a bit too easy, or at least that's the main complaint I've been getting.
You rely on extremely basic combat mechanics, that can be overcome by simply leveling up and getting better armor.
So yeah, not exactly difficult.
But then again, if you make things too hard i'm sure some people will start to moan that things are too hard next. :ROFLMAO::coffee:
I'm also working on finally adding some accessories, but current plan is for those to affect exp / etc.
Cool, i'd like my accessories to be magical piercings for tits and clit. Thanks~ ;):coffee:
With various effects of course, since they're magical. ;););)
@voidtraveler, gonna respond to you when I get a few minutes in my next comment
Sure thing. :giggle::coffee:
 
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Panonon

Active Member
Game Developer
May 12, 2022
534
617
You rely on extremely basic combat mechanics, that can be overcome by simply leveling up and getting better armor.
So yeah, not exactly difficult.
But then again, if you make things too hard i'm sure some people will start to moan that things are too hard next. :ROFLMAO::coffee:
Yeah, I wrote the battle system from scratch. I did try and look up how games like fallout did theirs, but I couldn't really find the math behind them (probably looked in the wrong places) so I just winged it.

But balancing sucks, and I don't think I'll make another RPG system, haha.

Cool, i'd like my accessories to be magical piercings for tits and clit. Thanks~ ;):coffee:
With various effects of course, since they're magical. ;););)
Just bare in mind that it's not really possible for me to add them to images due to the variations without creating a ragdoll system.
Trouble with ragdolls is they drastically reduce quality as well (imo).


Some things to improve, if you want:

1. Add an option to change text color, or make it GRAY, white is hard on the eyes.
2. Add an option to change text size, some of us have eyesight problems.
Good suggestions, I'll look into how I can do this.

3. Some pics mismatch and need to be replaced. There were times when the game displayed white-haired mc even though it was black, there were other times npc pictures were also mismatched like the guy who offers mc his shack at the start of the game, his corpse in the morning looked quite different from when he was alive if i remember right.
the corpse guy, I'll have to redo his original scenes to make it work. This was back when I was still learning AI and wasn't as good with it, and I was out of experience with photoshop as it had admittedly been years since I needed it regularly like this.

As to the characters hair...That "was" intentional, as I thought I might try and cater to other hair colors occasionally, but I've changed my mind. I'm leaving it black in most scenes that I didn't make different color variations.
Changing the hair color does take me a long time to do (There is a way I can do it very lazily, but it doesn't come out as nice).

So yeah, I might go back and fix that image with the white hair in general as that's another example of when I wasn't as good with photoshop and AI as I am now.

4. Ambient music and sounds would improve your game.
Think so? I haven't been a fan of that myself for twine games, but if others agree with you I can consider it.

5. Need proofreading, you seem to have used AI to write for your game as well yes? Well, it did not do a flawless job.
I only used AI to help with the action scenes because I was overwhelmed by trying to write a scene that changes based on how you killed the enemy. whether you used a spell, claws, etc. This was a mistake, and I'm currently re-writing every single action scene from scratch without the help of AI. Currently I'm debating how to handle whether or not players have a spell or not. Whether I should just not include them in the scenes regardless of whether the player has them or what.

The action scenes will also be much shorter, as I realize I tend to go pretty into detail in other scenes.
Oh I also originally used AI for assisting with the magic tomes, I wrote them myself but I used AI for pieces. However those also came out generic. I already completely re-wrote every single magic tome. You won't see the updates to the magic tomes until 0.42, however they actually apply to and provide more lore now. They were written by a certain individual and are more interesting to read.

I hope you enjoy my updates to them :)

6. Walls of text need to be broken into parts, nobody likes a huge wall of text in their face.
Example: View attachment 2693691 <-This is a sex scene with a giant.
Yeah, they're actually broken into parts in the code, but there were some spacing issues that I had to add <<nobr> to the pages, which removed all of my indentations and spacing. I've been slowly going back and fixing them, but I'll make this a focus for the current update I'm working on.

7. It seems like boob sizes don't have their own art, i made my mc's chest - large, yet i keep seeing her art with small titties.
So currently I have an image for the character with each hair color.
Then I have another set of images with each hair color with demon / elf-like ears.
Then I have another set with horns.

So for each outfit, there is a total of 21 images. If I were to add the 3 breast sizes, I would need about 63 images per outfit. This would drastically increase the games size, and I'm not sure I'd ever finish working on an outfit, haha.

I have been trying to find more ways to make breast size relevant in game. Currently the only method that comes to mind is the men propositioning you on the street in town, and slightly altering lewd scenes.

There are some events that I'm considering that may reduce the number of images I need to create per outfit, so perhaps it'll be possible in the future. But I'd still need to do 21 variations due to hair color + breast size combination.
If there are other ideas for how I can use breast size in game, I'm open to it, but changing the character portrait is more than I am capable of as a 1 man dev, sorry :/

8. I think i'd like character progression to be more complex if possible, just +1 to one of the typical stats feels rather underwhelming.
It originally was + 3 per level up, but I was struggling pretty hard with game balance. The more I added, the harder it was to balance things.
Currently I'm debating on just removing defense from stats players can choose from, letting them choose from magic, attack and charm. This will also make balancing enemies easier, and make armor / outfits more important to gameplay.

I'm open to opinions on this though as I haven't decided on it yet, but allowing the player to do +2 stats per level means I have to increase enemy difficulty. Not that I'm looking to make a turn-based dark souls rpg. But I also think it would be a bit of a slog if it was "too" easy, which it already is in 0.41 tbh.

Game balancing sucks.

9. More locations in the slums would be nice to have, for a supposedly massive town there are surprisingly few places to hang out at.
I'm not sure if you played the patron version, but I did add a new location, but I'm debating on what to do with it. (dark alley).
However there is a reason I'm not doing too much with the slums.
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However, I will say that is part of what I'm working on for 0.42. My main focus is expanding on existing content rather than continuing the story. That means more brothel scenes, I want to do something with the Inn in town, as well as the dark alley in town. I want to do a bit more with the forest, but it's hard to come up with content that won't continue to sound generic, or even has a point to it.

For example, in an RPG like final fantasy, when you explore a dungeon. If you take the wrong direction (usually on purpose) and end up at a dead end. Usually there's a treasure chest or something at the end of that dead end.

The difficult part is coming up with rewards for players to explore, especially as more rewards adds more complication to the game's code and potentially creates more bugs.

Sorry for the rant here, but just know I am trying to come up with more.
Mountains night is the next area to explore which I will begin working on for 0.43, and if I'm being honest, the amount of exploration will probably be reduced, and I'll probably reuse some enemies and their scenes. But ideally I'd like to introduce at least 3 new enemies per area

10. Could use less fourth wall breaking jokes, and names like "Cringe Bandit" probably need to change if you want people immersed in the game and not be put off by the cringe naming sense of its developer. :sneaky::coffee:
fiiiiiiine :(

11. I'd like the combat interface to display instantly and not have to wait til the letters and buttons are done appearing, it even causes errors if you click on those buttons before everything is done appearing. An annoyance tbh.
I'm betting you're on firefox. The buttons appearing instantly instead of waiting for the text to finish typing seems to only happen on firefox. It's a really annoying bug and I don't know how to resolve it other than getting rid of it.
I DID speed up the typing so it types at the fastest possible speed. However if in 0.41 you're still unsatisfied, I will change it. Please update me once you play it, if you haven't already :)

12. I suppose it would be nice if you could upgrade your dilapidated shack into something more respectable, unless you can move out later, that works too i guess. :whistle::coffee:
I explained this a bit in one of my previous answers to your list :)
Essentially
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14. I would prefer if pictures did not automatically enlarge when you hover mouse over them, it's a bit annoying.
Make them enlarge on click instead.
Oh :(
Others had told me they really liked that update, but if people agree with you I can make some modifications. Currently the expansion is done via CSS, but I'll need to add javascript if I want to make it on click instead.


13. There seem to be a large difference between how physical and magic damage is calculated, i have equal magic and physical defenses yet magic is always far more powerful. For example in the mountains giants do 1 damage to me, while spiders can pull of 90 or so (because they always attack with magic.)
The explanation to this is a bit long, so I moved this one to the end.
They're actually calculated the same, but enemies will be weak to certain elements, or physical damage, charm, etc.

However I do have a bit of RNG in the game.
Here's how the math currently works

So enemy's get set with classifications, physical enemy, magical enemy, charm immune, magical immune, physical immune, and boss.

The calculations based on physical enemy or magical enemy are different, physical enemies generally have less mdef.
The stats for a physical enemy are calculated like this:
6 * enemy level = x
x + 25 + (- enemy level, enemy level) = hp

So in short, the hp for a level 10 enemy would be 60 + 25 = 85
Then there's some RNG to add to it. They'll randomly be assigned a number betwee -10 to 10. Whatever that number is will be added to their HP.

So for example, if the RNG is in your favor and you roll a -9, then enemy hp for a level 10 enemy would be 76.

The full calculations for physical can be seen below:
<<set $e.hp to 25 + (6 * $e.lvl) + random(-$e.lvl, $e.lvl)>>
<<set $e.melee to 7 + (3 * $e.lvl) + random(-$e.lvl, $e.lvl)>>
<<set $e.pdef to 2 + Math.round(2 * $e.lvl) + random(-$e.lvl, $e.lvl)>>
<<set $e.res to 1 + Math.round(1.5 * $e.lvl) + random(-$e.lvl, $e.lvl)>>
<<set $e.mdef to 1 + Math.round(1.5 * $e.lvl) + random(-$e.lvl, $e.lvl)>>
<<set $e.reshp to Math.round(0.8 * $e.hp) + random(-$e.lvl, $e.lvl)>>
<<set $e.critrt to random(0, 8)>>
Magic is the same, but physical and magic defense are reversed.

I also added another modifier to 0.42 to try and make things a bit better.
If you're facing an enemy within 3 levels of your own, or a lower level than you, and your physical damage - their physical defense is less than 10, then I subtracted your level from their defense.

Hopefully this makes things a little smoother, I don't want players to be doing 1 damage per attack if I can help it.

Charm is of course the most powerful. But I did that with the thoughts that it would make more sense for a sex demon to be strongest with charm.

But please if you have any suggestions or complaints, let me hear them as this is my first time creating an RPG based system.
I probably won't make major changes to the current one, but minor changes I might. Additionally I'd like to keep anything in mind for a future game if I DO decide to make another twine-based RPG system.


Sorry for the novel! I hope I answered all your questions, and I genuinely appreciate the feedback. Some of the complaints you've shared have been voiced by others as well.

Additionally I have been requested on discord to go back to my old method where killing an enemy doesn't drop cum but does drop money.
Vice versa, charming an enemy doesn't drop money but does drop cum.
I'd like opinions on that as well, I originally got rid of it thinking it was making the game too grindy.[/quote][/QUOTE]
 
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♍VoidTraveler

Forum Fanatic
Apr 14, 2021
5,793
15,450
But balancing sucks, and I don't think I'll make another RPG system, haha.
What's with that weak attitude?
RPG games rock partly thanks to those various fun combat and otherwise mechanics.
Sure making them is difficult, but i'd say worth it. :whistle::coffee:
Just bare in mind that it's not really possible for me to add them to images due to the variations without creating a ragdoll system.
Trouble with ragdolls is they drastically reduce quality as well (imo).
Ehhh?
Welp, no fun for me again it seems. :whistle::coffee:
As to the characters hair...That "was" intentional, as I thought I might try and cater to other hair colors occasionally, but I've changed my mind. I'm leaving it black in most scenes that I didn't make different color variations.
Changing the hair color does take me a long time to do (There is a way I can do it very lazily, but it doesn't come out as nice).
Gettin' lazier are we? :sneaky::coffee:
Thought making a game... is a game? Heh. Heheheh..... :sneaky::coffee:
Think so? I haven't been a fan of that myself for twine games, but if others agree with you I can consider it.
Twine or not, any proper game will benefit from this.
Don't look down on immersion my guy, and it gets quite enhanced with proper ambient music and sounds that fit the landscape, the towns, the combat situations, etc.
Whether I should just not include them in the scenes regardless of whether the player has them or what.
Details are important, they add up. Players will notice EVERYTHING.
So yes, you added spells, you write about them too.
Yes, yes making games is not easy. But you knew what you were getting into right? :sneaky::coffee:
I already completely re-wrote every single magic tome. You won't see the updates to the magic tomes until 0.42, however they actually apply to and provide more lore now. They were written by a certain individual and are more interesting to read.
I hope you enjoy my updates to them
Of course i will, but that probably won't be soon. I tend to dip into unfinished games only when there is enough for me to sink my tooth into at least. And then i dip out of them for a long time to let the content pile up. :cool::coffee:
So for each outfit, there is a total of 21 images. If I were to add the 3 breast sizes, I would need about 63 images per outfit. This would drastically increase the games size, and I'm not sure I'd ever finish working on an outfit, haha.
I have been trying to find more ways to make breast size relevant in game. Currently the only method that comes to mind is the men propositioning you on the street in town, and slightly altering lewd scenes.
Are you seriously having trouble finding ways to put boobies to good use?
Um.. how about creating a barn somewhere where our mc could get milked like the slutty succu-cow she is? :sneaky::coffee:
There's your relevance for big tits.
Maybe you could delete everything related to medium-size tits and just leave small and big sizes, that should reduce the amount of stuff you'd need doing as a bonus.
And then maybe we could create something from that magic succu-milk we'd milk from our mc.. say, stuff like mana potions perhaps?
Aphodisiac, too. Then maybe use it to make some village/town sluts horny and fuck them with our magic dick, or.. do other sexy nasty stuff with them once they're horny. :sneaky::coffee:
It originally was + 3 per level up, but I was struggling pretty hard with game balance. The more I added, the harder it was to balance things.
Currently I'm debating on just removing defense from stats players can choose from, letting them choose from magic, attack and charm. This will also make balancing enemies easier, and make armor / outfits more important to gameplay.
Yes, a good idea. I never put any points in defense anyway. (Well actually, did put just one point in phy def because it annoyed me that it was 1 point lower than mag def. Perfectionist quirk.) :sneaky::coffee:
You can regulate how much defense player gets with armor and with spells, indeed. :whistle::coffee:
I'm open to opinions on this though as I haven't decided on it yet, but allowing the player to do +2 stats per level means I have to increase enemy difficulty. Not that I'm looking to make a turn-based dark souls rpg. But I also think it would be a bit of a slog if it was "too" easy, which it already is in 0.41 tbh.
Game balancing sucks.
You can solve difficulty with something other than stats, as well.
There are resistances, there are status effects, there are special skills, and there are various counters to all of those.

In the case of bosses you could create entire stages, like in mmorpg raids, where the behavior of the boss can suddenly change when their hp is down to a certain point or when player failed or succeded at doing something. There are plenty of ways to make combat fun, give it a good long thought, research shit. Take your time, it's not like your house is on fire right?
People will wait however long is needed as well. :whistle::coffee:
I'm not sure if you played the patron version, but I did add a new location, but I'm debating on what to do with it. (dark alley).
However there is a reason I'm not doing too much with the slums.
Sadly, no, i'm not a patron. I did stumble into some of pay-walled tentacle scenes, which was a bit frustrating but eh, i get it.
Hopefully when you complete the game you'll release the full version of the game. :whistle::coffee:
I want to do something with the Inn in town
Hopefully make it a bit more cheerful like an inn is supposed to be, and replace all the depression coagulating in there. (Primary reason why i prefer to stay faaar away from that place lol, not a big fan of depression you see.) :ROFLMAO::coffee:
I want to do a bit more with the forest, but it's hard to come up with content that won't continue to sound generic, or even has a point to it.
I dunno, coming up with ideas comes fairly easy to me usually, but maybe that's because it's me.
How about playing some other games and accumulating some experience?
Or reading some books? Those are great for ideas too. But ideally you would be doing this BEFORE creating a game.
Always plan ahead as i say. :giggle::coffee:

Anyway here's one, you could add more races to the forest and make them interact with one another in various ways. Maybe even symbiotic ways? And you could also think of some ideas that include corruption.
How did the relationships between those races changed once corruption disrupted the balance of the forest, for example.
You could create entire communities in that forest, various villages with various races in them, who'd have various quests for the player.. etc.

Another idea is partially from a game called TITS, in that game you could get egged in a forest like you can in your game but the difference is that you could also plant those eggs and they would hatch, growing into new monsters or plants.
And then you could also make interesting interactions between succu-mommy and her kids whenever she would walk in that forest. ;):coffee:
or even has a point to it.
The point is always entertainment my man, if whatever you do in your game provides that then there is your point. ;):coffee:
For example, in an RPG like final fantasy, when you explore a dungeon. If you take the wrong direction (usually on purpose) and end up at a dead end. Usually there's a treasure chest or something at the end of that dead end.
Yes well, then why don't you place a mimic instead of a treasure chest?
That would be some tasteful trolling i'd say, to get our succ-mc pulled into a chest by the mimic and then fucked silly while locked inside. Cum is the greatest treasure anyway so~
Anyway, yeah. You can turn an-y-thing into fun. Even a dead-end. If you have enough creativity and imagination that is. ;):coffee:
The difficult part is coming up with rewards for players to explore, especially as more rewards adds more complication to the game's code and potentially creates more bugs.
With that kind of attitude you'll never make your game into a legend.
Finding bugs for you is what we the freeloaders are for right? :ROFLMAO::coffee:
So fear not and let those bugs happen, somebody will tell you about them eventually. :whistle::coffee:
Sorry for the rant here, but just know I am trying to come up with more.
Mountains night is the next area to explore which I will begin working on for 0.43, and if I'm being honest, the amount of exploration will probably be reduced, and I'll probably reuse some enemies and their scenes. But ideally I'd like to introduce at least 3 new enemies per area
No problem, that's what this forum is for anyway.
Recycling is something nobody likes in games, but if you think you are gettin' overwhelmed.. sure, go for it.
Also about the mountain, can you make all the path-buttons to line up horizontally instead of vertically?
That would make things neater and involve less scrolling. :giggle::coffee:
I'm betting you're on firefox. The buttons appearing instantly instead of waiting for the text to finish typing seems to only happen on firefox. It's a really annoying bug and I don't know how to resolve it other than getting rid of it.
I DID speed up the typing so it types at the fastest possible speed. However if in 0.41 you're still unsatisfied, I will change it. Please update me once you play it, if you haven't already :)
Um, did you read my message correctly? I am indeed on FF, but i don't think you got what i was on about.
My problem is that the text and the interface appearing too slowly.
I WANT it all to appear instantly once i enter combat. Instead i am forced to wait seconds for the text and the interface to actually finish appearing before i can start clicking on buttons, and i find this a bit irritating because i am faster than the game allows me to be. The display speed of combat interface and text is actually slowing me down. :giggle::coffee:
Oh :(
Others had told me they really liked that update, but if people agree with you I can make some modifications. Currently the expansion is done via CSS, but I'll need to add javascript if I want to make it on click instead.
No idea how you can like that, it always gets in the way in every single battle.
Please make this optional. High time your game got settings tab anyway. :ROFLMAO::coffee:
They're actually calculated the same, but enemies will be weak to certain elements, or physical damage, charm, etc.
Yeah, i noticed a bit later that some enemies are more vulnerable to some elements.
Hopefully this makes things a little smoother, I don't want players to be doing 1 damage per attack if I can help it.
Hahahah yeah, no thanks to that lol.
Charm is of course the most powerful. But I did that with the thoughts that it would make more sense for a sex demon to be strongest with charm.
Indeed it would, i love fucking my prey silly and taking cum baths after a showdown with a giant.
Some enemies seem rather immune to charm though. You probably just didn't want to add bestiality did you? :sneaky::coffee:
But please if you have any suggestions or complaints, let me hear them as this is my first time creating an RPG based system.
I probably won't make major changes to the current one, but minor changes I might. Additionally I'd like to keep anything in mind for a future game if I DO decide to make another twine-based RPG system.
You're doing a pretty good job so far i'd say, this thing is shaping up pretty well!
So forge on ahead, you're going places.
You will learn a bunch of things with this experience, and then the next game will be even better.
And who knows, perhaps eventually you will level up enough to create one hell of a legend of a game. :cool::coffee:
Additionally I have been requested on discord to go back to my old method where killing an enemy doesn't drop cum but does drop money.
Vice versa, charming an enemy doesn't drop money but does drop cum.
I'd like opinions on that as well, I originally got rid of it thinking it was making the game too grindy.
Money from killing is standard fare, you can certainly use it and nobody will mind it.
But i would say that all this cum vial stuff is... meh at best.
I recommend to take a look at this game.
I am pretty sure it will give you some pretty interesting ideas, particularly about places where one could keep lots of fresh cum stored for later. :giggle::coffee:
Oh and don't worry about grind, some people complain about it even when there is a truly insignificant amount of it.
You only need to make grind interesting, grind itself is beloved by some people actually.
I like it for one, if it's fun, nets me something long and short term. Like power i gain from leveling.

Cheers. Hopefully MY novel doesn't bury you eh? :cool::coffee:
 
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Panonon

Active Member
Game Developer
May 12, 2022
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617
What's with that weak attitude?
RPG games rock partly thanks to those various fun combat and otherwise mechanics.
Sure making them is difficult, but i'd say worth it. :whistle::coffee:
haha, in all honesty it was pretty fun making it. But it really is hard to balance everything. But hey, it's my first attempt. If I do have a reason to make another one, I'll hopefully do better. Plus I'm still optimizing the current one and trying to make it better!

Next game will be using a battle system like Fire Emblem (srpg studio), so we'll see.

Ehhh?
Welp, no fun for me again it seems. :whistle::coffee:
Sorry! I'd really like to do this, but I'd never get an update out on time if I tried, not to mention how massive the download would be for you guys (well at least for Patrons since they get the full quality png files).

Gettin' lazier are we? :sneaky::coffee:
Thought making a game... is a game? Heh. Heheheh..... :sneaky::coffee:
Actually this time it's not really laziness but more trying to be realistic. Maybe when I'm closer to completion I can go back and start adding hair color variations to every scene, but considering how long it takes me to do this just for an outfit and again increasing the download size, it's something I'll consider in the future. I'd rather focus on getting you guys more content with each update. Once my full time job starts picking up (or my kid is born in a week-ish), my updates will probably have to become smaller. Hopefully not, but up til now, I've been spending more time on this game than I spend at my full time job (admittedly I do work on this game while AT my full time job too).

Twine or not, any proper game will benefit from this.
Don't look down on immersion my guy, and it gets quite enhanced with proper ambient music and sounds that fit the landscape, the towns, the combat situations, etc.
I used to make music, but it's been years since I've played with Fruity Loops.
I'll consider getting back into it, but this may be something I have to return to in the future. I know itch.io has some free resources where I can download music, I also got accepted into the google music AI thing but it only allows 30 seconds and won't let me loop them. Hopefully it improves in the near future.

Details are important, they add up. Players will notice EVERYTHING.
So yes, you added spells, you write about them too.
Yes, yes making games is not easy. But you knew what you were getting into right? :sneaky::coffee:
Weighing pros and cons, I could potentially write one scene that adds in a little variation of magic the player has unlocked. But my current method of writing one scene (actually originally it was 3 scenes per spell) ended up burning me out and I turned to chatgpt for help. The scenes it gave me I then edited manually. But yeah, you can see the result of that, way too generic and chatGPT yelled at me for TV-Y7 Batman violence.
Don't worry I'll come up with something that works, I won't be lazy.


Are you seriously having trouble finding ways to put boobies to good use?
Um.. how about creating a barn somewhere where our mc could get milked like the slutty succu-cow she is? :sneaky::coffee:
There's your relevance for big tits.
Haha, actually someone asking me for a custom scene is asking for me to do exactly this. I'll consider it. I did add the setup for a farm that's visible from the forest in case I decide to do it.

Maybe you could delete everything related to medium-size tits and just leave small and big sizes, that should reduce the amount of stuff you'd need doing as a bonus.
And then maybe we could create something from that magic succu-milk we'd milk from our mc.. say, stuff like mana potions perhaps?
Aphodisiac, too. Then maybe use it to make some village/town sluts horny and fuck them with our magic dick, or.. do other sexy nasty stuff with them once they're horny. :sneaky::coffee:
Honestly, not a bad idea.


Yes, a good idea. I never put any points in defense anyway.
Even in my test plays I don't put points in defense.
Yeah, I'll just get rid of it.

In the case of bosses you could create entire stages, like in mmorpg raids, where the behavior of the boss can suddenly change when their hp is down to a certain point or when player failed or succeded at doing something. There are plenty of ways to make combat fun, give it a good long thought, research shit. Take your time, it's not like your house is on fire right?
People will wait however long is needed as well. :whistle::coffee:
I'll consider it, this will require me to re-write how battles work, but still worth considering.
There are more spells being added. I just added a
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spell, but it only works on certain enemies. There's also the spells:
Seduction: decreases all enemy stats
Illusion: Increases your evasion for 3 turns
I had some other spells I originally wrote, but felt they were redundant and removed. I plan to add more though.

Sadly, no, i'm not a patron. I did stumble into some of pay-walled tentacle scenes, which was a bit frustrating but eh, i get it.
Hopefully when you complete the game you'll release the full version of the game. :whistle::coffee:
Sorry!
There were 3 motivations for me making this game.
1. Money, of course.
2. Practice my coding.
3. Practice my writing.

With my wife being pregnant, she's actually the one who surprised the Hell out of me and told me to work on the game.

Hopefully make it a bit more cheerful like an inn is supposed to be, and replace all the depression coagulating in there. (Primary reason why i prefer to stay faaar away from that place lol, not a big fan of depression you see.) :ROFLMAO::coffee:
Oof. The Inn I intend to make a happy place, but I should warn you. I personally am a huge fan of tragedies, so while I don't intend to go full drakengard and write every ending as a sad ending, I should warn you that there are and probably will be many depressing themes throughout the game.
My next game outline is only partially written, and I admit that it follows a similar theme (though I've made effort to make the player more invested in their own story rather than just being a spectator).

I dunno, coming up with ideas comes fairly easy to me usually, but maybe that's because it's me.
How about playing some other games and accumulating some experience?
Or reading some books? Those are great for ideas too. But ideally you would be doing this BEFORE creating a game.
Always plan ahead as i say. :giggle::coffee:
I'm constantly reading books!

As for games, I have to admit that I started playing these games mostly to learn from them the day my account was created here. (The day after my birthday!). So I'm admittedly new to these kind of games, and only have about a year of experience with them. But I am still playing and learning!

Anyway here's one, you could add more races to the forest and make them interact with one another in various ways. Maybe even symbiotic ways? And you could also think of some ideas that include corruption.
How did the relationships between those races changed once corruption disrupted the balance of the forest, for example.
You could create entire communities in that forest, various villages with various races in them, who'd have various quests for the player.. etc.
To be honest, I've been a bit worried I went a bit overboard with lore in the mountains. Your comment makes me a bit happier.
That said, I really intend the dungeons / adventuring to be a small part of the game. I do intend to introduce more races though. I introduced the first demi-human / beast person (fox girl) in the tavern. Just finished adding her image to the update I'm working on right now and I'm nearly done writing her quest line.
There is 1 elf in the game so far, and there will be other demons as well.

Another idea is partially from a game called TITS, in that game you could get egged in a forest like you can in your game but the difference is that you could also plant those eggs and they would hatch, growing into new monsters or plants.
And then you could also make interesting interactions between succu-mommy and her kids whenever she would walk in that forest. ;):coffee:
So I can't add kids without getting banned from Patreon, I am considering a couple different methods to allow pregnancy.

1 idea I have is to allow the character to get pregnant and she lays an egg. Which won't hatch until the end.
The other idea is to prevent the player from getting pregnant until the very end of the game.
I'm leaning more towards the egg method.

Yes well, then why don't you place a mimic instead of a treasure chest?
That would be some tasteful trolling i'd say, to get our succ-mc pulled into a chest by the mimic and then fucked silly while locked inside. Cum is the greatest treasure anyway so~
Anyway, yeah. You can turn an-y-thing into fun. Even a dead-end. If you have enough creativity and imagination that is. ;):coffee:
Actually already planning on a mimic :)

With that kind of attitude you'll never make your game into a legend.
Finding bugs for you is what we the freeloaders are for right? :ROFLMAO::coffee:
So fear not and let those bugs happen, somebody will tell you about them eventually. :whistle::coffee:
Don't misunderstand, I'm not avoiding adding content because it might cause more bugs. But it is a source of concern. :)


Recycling is something nobody likes in games, but if you think you are gettin' overwhelmed.. sure, go for it.
Yeah, but I also don't want every written lewd scene to start sounding the same as the others :)
But this is why I'm open about my ideas, if most people don't like something I can always go back and change it.

Also about the mountain, can you make all the path-buttons to line up horizontally instead of vertically?
That would make things neater and involve less scrolling. :giggle::coffee:
You're the second person to request this and it's already done. :)

Um, did you read my message correctly? I am indeed on FF, but i don't think you got what i was on about.
My problem is that the text and the interface appearing too slowly.
I WANT it all to appear instantly once i enter combat. Instead i am forced to wait seconds for the text and the interface to actually finish appearing before i can start clicking on buttons, and i find this a bit irritating because i am faster than the game allows me to be. The display speed of combat interface and text is actually slowing me down. :giggle::coffee:
I did read your question correctly, but probably didn't word my response well enough.
So the way it displays in version 0.41 is instantly. It still does the typing animation, but it types so quickly that even if you tried to hit the button before it finished typing, you should be unable to do so.

However, the bug with firefox is not something I can resolve. And while most players seemed to be happy with it on other browsers, the only solution for firefox is to remove the feature entirely.
For firefox, the typing is slow. It doesn't matter if I set the speed to 0.1 ms, it will type at the same speed no matter what.
Additionally as mentioned previously, the buttons appear instantly for firefox instead of being behind a delay.
I know you said this is what you want anyways, but that causes a seperate bug because if you click on them before the typing is finished, on the backend the typing basically continues forever and ever until you refresh.
You can still finish the battle but you'll be unable to see the battle messages while it's happening.

That said, I'm a bit sad to do it, but because Firefox is being a bit of a dick, I may just remove it entirely. Let me think on it.

No idea how you can like that, it always gets in the way in every single battle.
I'll change it to a clickable image when I have time to focus some energy on it.

Indeed it would, i love fucking my prey silly and taking cum baths after a showdown with a giant.
Some enemies seem rather immune to charm though. You probably just didn't want to add bestiality did you? :sneaky::coffee:
You are correct. Even if Patreon wouldn't ban me for adding it, I'm also not willing to add beastiality.
Same goes for furries. I have no problem with anyone who's into that stuff, but while 90% of the fetishes in my game are not sutff I'm into, there are a few I think I simply cannot write.
Tentacles for example don't bother me, but I'm not particularly into them either. So for those scenes I did spend some time reading some tentacle erotica online so I could get a feel for how to write those scenes.

m/m content; while I'm comfortable with my brother, sister, and best friend who are all gay. Admittedly it's still stuff I don't really enjoy seeing when I read a book from Anne Rice, or watch something on Netflix.
Same goes for Furry content. Since I'm not comfortable with that stuff myself, I can't imagine I'd be very good at writing them.
There are options for people to submit their own scenes in my discord. So far one person has submitted a scene I will be using soon for an upcoming enemy.
I have considered the possibility of adding m/m content if people submit scenes. But I also won't spend time working on the art for these scenes, and they'd be completely optional scenes. (also there's no method of turning the MC into a male, so currently it can't involve MC unless futa or threesomes count).

By the way, as of 0.41 it IS possible to charm the wolves and spiders. However they do not have lewd scenes and they require a different spell.

You're doing a pretty good job so far i'd say, this thing is shaping up pretty well!
So forge on ahead, you're going places.
You will learn a bunch of things with this experience, and then the next game will be even better.
And who knows, perhaps eventually you will level up enough to create one hell of a legend of a game. :cool::coffee:
Thank you! I'm already excited about my next game as my skills have improved over the course of working on this game.
But I've tried and I know I'm not capable of working on two games at the same time. Props to the devs who do manage to do it. I also don't wish to rush this game in my eagerness to start on the next one. So it'll be a while before I can start on it.


But i would say that all this cum vial stuff is... meh at best.
Don't like healing with it?
I did add some content that describes the MC's thoughts as they drink the cum/healing potion in the latest update.

I recommend to take a look at this game.
I am pretty sure it will give you some pretty interesting ideas, particularly about places where one could keep lots of fresh cum stored for later. :giggle::coffee:
Oh and don't worry about grind, some people complain about it even when there is a truly insignificant amount of it.
You only need to make grind interesting, grind itself is beloved by some people actually.
I like it for one, if it's fun, nets me something long and short term. Like power i gain from leveling.

Cheers. Hopefully MY novel doesn't bury you eh? :cool::coffee:
I'll check it out, thank you for the kind words :)

Last thing:
Add an option to change text size, some of us have eyesight problems.
I just got done doing this, so that will be added to 0.42

As to text color, I went with white on black because that's what I was taught way back when I did web development for a living.
But I don't think it'll be too hard to add a text color option to my code.

I DID add an option to hover over the lustcrest and see your current percentage as a colorblind individual reached out to me and told me they couldn't see the lust crest filling up.

Edit:
Ok I just added some javascript to let you choose the text color yourself.
 
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♍VoidTraveler

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(or my kid is born in a week-ish)
Oh my, congratz.
Will you even have time to make games? :ROFLMAO::coffee:
Don't worry I'll come up with something that works, I won't be lazy.
Well i may be saying stuff, but no pressure okay? :giggle::coffee:
Haha, actually someone asking me for a custom scene is asking for me to do exactly this. I'll consider it. I did add the setup for a farm that's visible from the forest in case I decide to do it.
Human or fantasy creature milking is a rather hot and popular concept i'd say.
So i'm not surprised that somebody already requested it. :whistle::coffee:
I had some other spells I originally wrote, but felt they were redundant and removed. I plan to add more though.
Then perhaps this site could be of help:

(Hover your mouse over PORTALS and then hover your mouse over MAGIC. I'm sure you will find something interesting there that will give you some cool ideas.) ;):coffee:
With my wife being pregnant, she's actually the one who surprised the Hell out of me and told me to work on the game.
Interesting. Perhaps she thought it would be good for you to keep yourself busy. :giggle::coffee:
I personally am a huge fan of tragedies, so while I don't intend to go full drakengard and write every ending as a sad ending, I should warn you that there are and probably will be many depressing themes throughout the game.
Yeah i thought you may have been a fan, personally i'm not a fan of tragedy but eh.. i'll deal with it.
Far this be from the first time after all. :whistle::coffee:
To be honest, I've been a bit worried I went a bit overboard with lore in the mountains. Your comment makes me a bit happier.
That said, I really intend the dungeons / adventuring to be a small part of the game. I do intend to introduce more races though. I introduced the first demi-human / beast person (fox girl) in the tavern. Just finished adding her image to the update I'm working on right now and I'm nearly done writing her quest line.
There is 1 elf in the game so far, and there will be other demons as well.
Speaking about that foxy slave, today while lazily waking up i half-dreamed about a quest that involves her:

I like slavery, but i don't like masters who aren't worthy of owning one. And foxy owner is exactly this type.
I'd like to rescue foxy and transfer her to the brothel to be placed under the protection of our other succu friend.
Surely foxy will be much happier there.

But since you say you already making something with her, i suppose all that's left is to wait. :giggle::coffee:
To be honest, I've been a bit worried I went a bit overboard with lore in the mountains. Your comment makes me a bit happier.
Some people like lore, some others want to just mindlessly drain their balls.
You will never please everyone so i'd suggest simply doing what you like doing.
And yeah, i am definitely in the 'like lore a lot' category of gamers. :cool::coffee:
1 idea I have is to allow the character to get pregnant and she lays an egg. Which won't hatch until the end.
The other idea is to prevent the player from getting pregnant until the very end of the game.
I'm leaning more towards the egg method.
I can tell you that what preggo fans enjoy the most is seeing big, round bellies.
Fucking preggo women, and probably some if not most enjoy being present during the birth process.
So if you want to please that fan base, this is what you need to offer them.
I'd say they generally hate ending-only preggo scenes. :whistle::coffee:
But this is why I'm open about my ideas, if most people don't like something I can always go back and change it.
Don't be TOO open though. Listen, but don't necessarily act on it unless it fits your vision of the game. :whistle::coffee:
You can still finish the battle but you'll be unable to see the battle messages while it's happening.
That said, I'm a bit sad to do it, but because Firefox is being a bit of a dick, I may just remove it entirely. Let me think on it.
Yes that's exactly what is happening.
I can indeed finish the battle even with the bug.

Perhaps you could make this whole text delay thing optional?
Put an on/off switch into the game settings, put a description next to the switch, and let people decide for themselves whether they want that delay to be there or want things to be instant. Then firefox users can just disable it if they find it too slow like i do. :whistle::coffee:
but while 90% of the fetishes in my game are not sutff I'm into
Wow, now that's a surprise. :whistle::coffee:
I wonder how can you even write them so well while not burning out. :ROFLMAO::coffee:
So for those scenes I did spend some time reading some tentacle erotica online so I could get a feel for how to write those scenes.
Oh, so this is how. At least you actually bother learning about a fetish before writing it.
That's already more than many devs here are willing to do. :ROFLMAO::coffee:
m/m content; while I'm comfortable with my brother, sister, and best friend who are all gay. Admittedly it's still stuff I don't really enjoy seeing when I read a book from Anne Rice, or watch something on Netflix.
Same goes for Furry content. Since I'm not comfortable with that stuff myself, I can't imagine I'd be very good at writing them.
There are options for people to submit their own scenes in my discord. So far one person has submitted a scene I will be using soon for an upcoming enemy.
Yes this is a correct course of action.
If you are simply not into something, don't bother writing it. You probably won't do a good job anyway.
And good move with that 'you can submit your scenes' thing, people who are into the fetish will most likely do a pretty good job at writing it. :giggle::coffee:
I have considered the possibility of adding m/m content if people submit scenes. But I also won't spend time working on the art for these scenes, and they'd be completely optional scenes. (also there's no method of turning the MC into a male, so currently it can't involve MC unless futa or threesomes count).
Hm, no art is bad. But.. well, i can't say anything here, it's your choice.

Also about the 'turning into male' thing, there is a method. You can simply solve the problem with magic!
Magic dicks are fairly uncommon, but they ARE a thing.
And you seem to have caught on this already, if the dialogue with a certain succubus friend is any indication. (When you ask her if she wants to fuck.) :giggle::coffee:
Yes, you can indeed make a spell that grants temporary magic dick to a succubus, or other living being.
These usually last til the end of the sex scene and then can be re-cast again on a per-need basis.

And thus, you can produce perfectly functional futa scenes. :giggle::coffee:
Now some people aren't into futas of course, but a lot of other people ARE into futas.
So if you want an extra dick in a scene, i'd say futa does perfectly fine job indeed.
You can give the spell to the player, create scenes that support its use, and then let player decide whether they want to use the spell or not. This should be enough to satisfy both those who like futas and those who do not.
Since those who don't like futa can simply choose not to use the spell. :giggle::coffee:
But I've tried and I know I'm not capable of working on two games at the same time. Props to the devs who do manage to do it. I also don't wish to rush this game in my eagerness to start on the next one. So it'll be a while before I can start on it.
That is wise, don't get too excited.
For now simply collect ideas and stuff in your notebook, until the right time to make use of them arrives. :giggle::coffee:
Don't like healing with it?
Seems rather.. common? Unsexy?
To use vials i mean. Try the link i provided, i'm sure some more interesting ideas will pop into your head.
I just got done doing this, so that will be added to 0.42
Ok I just added some javascript to let you choose the text color yourself.
Awesome, thanks. :giggle::coffee:
 

Panonon

Active Member
Game Developer
May 12, 2022
534
617
Oh my, congratz.
Will you even have time to make games? :ROFLMAO::coffee:
Wife agreed that I can have AT LEAST 2 hours a day to work on game :)

Then perhaps this site could be of help:

(Hover your mouse over PORTALS and then hover your mouse over MAGIC. I'm sure you will find something interesting there that will give you some cool ideas.) ;):coffee:
There are a lot of magic I COULD add to the game, but my favorite author is Brandon Sanderson.
One of the things I respect about him is his magic systems. Particularly the fact that when I read his books, I don't find myself reading about a character getting captured and thinking "why don't they just use that magic they used in the last chapter?".

So I'm also trying to make sure I don't add something like timestop that would make it hard for the rest of the game story to make sense, or at least add severe limitations to it.

Speaking about that foxy slave, today while lazily waking up i half-dreamed about a quest that involves her:

I like slavery, but i don't like masters who aren't worthy of owning one. And foxy owner is exactly this type.
I'd like to rescue foxy and transfer her to the brothel to be placed under the protection of our other succu friend.
Surely foxy will be much happier there.

But since you say you already making something with her, i suppose all that's left is to wait. :giggle::coffee:
Yep, I made some modifications because a Patron paid for a similar character and they agreed to let me convert this character into theirs. The fox was going to have a very minor role, but not will have their own scenario. Part of it will be available in 0.42

And yeah, i am definitely in the 'like lore a lot' category of gamers. :cool::coffee:
<3

I can tell you that what preggo fans enjoy the most is seeing big, round bellies.
Fucking preggo women, and probably some if not most enjoy being present during the birth process.
So if you want to please that fan base, this is what you need to offer them.
I'd say they generally hate ending-only preggo scenes. :whistle::coffee:
Yeah, not my thing personally. But as mentioned before, most of the stuff I've written into this game isn't my thing and I don't mind writing it.
However I also have to be careful not to get in trouble with patreon.



Perhaps you could make this whole text delay thing optional?
Put an on/off switch into the game settings, put a description next to the switch, and let people decide for themselves whether they want that delay to be there or want things to be instant. Then firefox users can just disable it if they find it too slow like i do. :whistle::coffee:
Unfortunately, making it optional breaks the code for all browsers.
Leaving it in works but breaks code for firefox (possibly safari as well). I know it works on chromium based browsers.
It saddens me a bit, but since you're not the only firefox user, I'll just remove it entirely.

Wow, now that's a surprise. :whistle::coffee:
I wonder how can you even write them so well while not burning out. :ROFLMAO::coffee:


Oh, so this is how. At least you actually bother learning about a fetish before writing it.
That's already more than many devs here are willing to do. :ROFLMAO::coffee:
I also write my scenes in 3rd person first, then switch to second person while editing. You may catch some errors I've made doing that, but it's easier for me to write in 3rd person.


Yes this is a correct course of action.
If you are simply not into something, don't bother writing it. You probably won't do a good job anyway.
And good move with that 'you can submit your scenes' thing, people who are into the fetish will most likely do a pretty good job at writing it. :giggle::coffee:
I've received one scene so far regarding an orc shaman (upcoming enemy for mountains - night), it's up on my discord right now. It is incredibly well written, I'm impressed. I'll be using that scene when I add the monster.

And you seem to have caught on this already, if the dialogue with a certain succubus friend is any indication. (When you ask her if she wants to fuck.) :giggle::coffee:
Yes, you can indeed make a spell that grants temporary magic dick to a succubus, or other living being.
These usually last til the end of the sex scene and then can be re-cast again on a per-need basis.
Yeah, that was a hint for upcoming content. And it's already in the game as of 0.41 :)

Currently I have 2 futa scenes, and I plan to write at least one or two more for 0.42, but that depends on how much of my current update plans are completed and how much time I have remaining.
Also, for people like myself who aren't particularly into futa's, I am also trying to keep the scenes optional. That said, if you charm the
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, the scene is unavoidable. So you'd need to kill them instead.

Seems rather.. common? Unsexy?
To use vials i mean. Try the link i provided, i'm sure some more interesting ideas will pop into your head.
Definitely common. But I'll consider other options.
Healing magic doesn't exactly exist in this world. It does but its kind of fucked up, so I don't intend to give the player healing magic.
 
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♍VoidTraveler

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Healing magic doesn't exactly exist in this world. It does but its kind of fucked up, so I don't intend to give the player healing magic.
Well technically you COULD make our succ heal a little each time she snacks on some jizz.
I think it would make perfect sense for a succ to heal by snacking on cum. Freshly squeezed, i mean. :ROFLMAO::coffee:
Maybe each time she charms her enemies she can snack on their jizz? soul? to heal.
Then you could also make this into a passive skill player can level up, just like when you learn and level up the other skills and spells?
Say.. each level of the skill she heals a bit more when snacking on jizz/soul? That kinda thing. :whistle::coffee:
 
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Panonon

Active Member
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May 12, 2022
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is save system can load old save?
its annoying i got so far in story and restart :cautious:
I am trying to work towards having the ability to re-use old save files. Depending on when you last played I definitely recommend you start over.

If you'd rather skip the forest entirely, I have added a chapter 1 skip option.
You can skip straight to chapter 2.

Because I've changed too much early content with every update so far, particularly character stats, if I did set it up so players could re-use old saves, you would run into tons of bugs and various other issues.

For example, in version 0.39 fire spell was setup as fire = true, fire2 = true, etc.

I removed fire2 and updated fire = 0, 1, 2, etc. This made the math for battles a little easier, additionally simplified my code quite a bit.

If a player were to start 0.4, then try to enter a battle they would get all kinds of bugs and I would be blamed for releasing a buggy update. :')

I AM however trying to get to a point where I can allow players to use old saves, I'm even modifying my coding a bit to try and make it a bit easier for players. But it will probably be another update or two before I reach that point.


Well technically you COULD make our succ heal a little each time she snacks on some jizz.
I think it would make perfect sense for a succ to heal by snacking on cum. Freshly squeezed, i mean. :ROFLMAO::coffee:
Maybe each time she charms her enemies she can snack on their jizz? soul? to heal.
Then you could also make this into a passive skill player can level up, just like when you learn and level up the other skills and spells?
Say.. each level of the skill she heals a bit more when snacking on jizz/soul? That kinda thing. :whistle::coffee:
I thought about that, but instead I chose to have her recover mana instead of HP.
In terms of lore it doesn't necessarily make much sense, but I did try to make most gameplay mechanics work with lore.

Especially since I allow the player to recover mana from wolves too when they use charm.

But I have another reason magic healing doesn't exist in this world. To be revealed later :)

Edit: magic exists, I meant to say magic healing
 
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♍VoidTraveler

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Apr 14, 2021
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Especially since I allow the player to recover mana from wolves too when they use charm.
Tbh i don't find this one very fun, and almost never bother with this method. :whistle::coffee:
Especially since most creatures can be charmed, and so i never use much mana.
But I have another reason magic doesn't exist in this world.
Magic doesn't? I'm gonna assume that this is a typo and you meant perhaps.. healing magic?
And okay fine, i'll be looking forward to reading all about it when i play again. :giggle::coffee:
In terms of lore it doesn't necessarily make much sense, but I did try to make most gameplay mechanics work with lore.
It doesn't?
Succubi are sex demons, so their fuel is mostly cum. (And souls i guess, since they're demons as well.)
Hm. Maybe you should replace vials with souls come to think of it?
Or find another purpose for souls. She can extract them from defeated enemies..

And come to think of it, maybe some fools could even sell their souls to her in exchange for something!
Won't that be quite interesting? You could create quests that start exactly this way. :giggle::coffee:
 

Panonon

Active Member
Game Developer
May 12, 2022
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Magic doesn't? I'm gonna assume that this is a typo and you meant perhaps.. healing magic?
And okay fine, i'll be looking forward to reading all about it when i play again. :giggle::coffee:
magic healing doesn't exist, magic does.
Though most humans are unaware of it's existence.

It doesn't?
I'm specifically referring to how the player doesn't heal when they consume it, because 1. bottles of cum heal and 2. they have a skill that makes any act of violence as long as it's sexual, heal instead of cause damage.
 
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