- Jul 16, 2021
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I see, well thanks for letting us know.it has become crude.
the way he tells the slave girl in his basement that getting fucked is her only purpose ( or someting along those lines),
the whole interaction with the niece, or even just the daughter watching from the sides ( 'you stand there looking. it's distracting me. i told you not to distract me; now get punished').
it's a weak dude's idea of what it means to be dominant and being in control.
previously the MC was way more controlled. he didn't have to throw a fit. He got whatever he wanted, because it was his due and everyone knew their place.
it's a complete change in personality and in feel
i would have seriously sworn that the writer had changed.
The parts where Zaton (the MC) is being overly 'aggressive' and/or 'vulgar/crude/confrontational' in his dialogues with the women are simply another route/characteristic that you, as the player, can personify in him should you wish to steer the MC down that path of expression.
Desert Stalker is unlike that of a kinetic novel. As such, you as the player are given freedom as to how you would like to mould him based on his overarching demeanour with the other women he comes across in his travels. Thus, you can essentially customize how you would prefer Zaton to interact with the women around him based on the dialogue choices that you are presented with throughout the game's narrative.
In essence, if you do not like how Zaton's mannerisms and/or behavioural conduct is portrayed within the more 'aggressive/crude' route, then you can steer him in a more level-headed manner and sensible persona by choosing the appropriate responses during his dialogues with the various women he encounters in-game.
So, essentially, by choosing the right options you can keep the MC affixed to the more natural/level-headed route (i.e., not having to be overly crude to get the women around him) should you prefer that option of gameplay experience instead.