DirtyMario

Jumping bitches since '85
Donor
Jul 19, 2017
1,350
4,355
There is one in the OP. You'll have to test it and see if it's compatible with this version or not.
Indeed it is. And it seems like you guys have been correct.
It's a scene with Fairy on some kind of public toilet that I never got. But it does explain a lot about her weird behavior in the dungeon.
And also one with a "public servant" that I didn't get either. Makes sense that it never happens if I let Shani kill her, which I did. It's hinted at that you can take this one home into the dungeon too, but there don't seem to be any extra scenes with her in the gallery.
 

Machete

Engaged Member
Apr 7, 2020
2,633
4,653
BUG REPORT: I've been playing again from the start. With the latest version the room events for Ain are available before the room was built storywise.
 
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Canto Forte

Post Pro
Jul 10, 2017
21,675
26,817
This was always worth it should you enjoy mad max movies and games.
The game takes us through many places and adventures, babes be awesome, feels be good.
 

Helpless Noob

Newbie
Jul 13, 2019
23
8
I feel like I'm stuck. Shani is in The Zone, the queen gave me a quest to check out a village. But I can't do anything or go anywhere new? I'm just skipping day after day waiting.
 

LukeSR

Newbie
Apr 18, 2021
30
14
Seems nice, I hope they will add proper animations in the future, unfortunately the "animated" tag isn't really accurate...
 
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Back

Well-Known Member
Aug 3, 2017
1,592
6,200
Seems nice, I hope they will add proper animations in the future, unfortunately the "animated" tag isn't really accurate...
While true that most things aren't, there are actually several places where it's animated (and not all of them sex scenes). Of those, they're done pretty well and sometimes purposely timed superbly well to sync up with the excellent music that's present in the game. As such, it's quite appropriate that the game has the animated tag attached to it.
 

lehu84

Newbie
Mar 26, 2021
90
109
BUG REPORT: I got stuck when feeding Fairy for the second time (during repeatable event in the dungeon). I chose "give her some food"->"feed her"->"test her discipline"->"feed her more". And now I have only one option available: "feed her more" and no other buttons to exit. I have to load previous save to get out of the loop.
 

DirtyMario

Jumping bitches since '85
Donor
Jul 19, 2017
1,350
4,355
You have reached the end of the content for now.
This question is asked so much (and rightfully so), I would love if the Dev added big yellow letters across the whole screen saying "THIS IS THE END OF THE CURRENT UPDATE, YOU HAVE SEEN EVERYTHING".
 
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Paz

Active Member
Aug 9, 2016
930
1,538
This question is asked so much (and rightfully so), I would love if the Dev added big yellow letters across the whole screen saying "THIS IS THE END OF THE CURRENT UPDATE, YOU HAVE SEEN EVERYTHING".
That is quite hard to do, given the non-linear fashion of the game. There is not one single discrete "end" unfortunately. That said, there have been discussions internally how to tackle this issue, or at least make it more evident.
 

GetOutOfMyLab

Conversation Conqueror
Modder
Aug 13, 2021
7,718
21,570
That is quite hard to do, given the non-linear fashion of the game. There is not one single discrete "end" unfortunately. That said, there have been discussions internally how to tackle this issue, or at least make it more evident.
I know Ren'Py has a seen_label function. Perhaps that would come in handy? Or maybe just create a variable list of scenes and append to that at the end of scenes. Then just check against that list. If it has all expected content, then "you've reached the end of content for this update."

Probably already thought about this, but will throw it out there anyway.
 

Cynicaladm

Active Member
Oct 21, 2020
703
2,162
I have had no problem clicking on a quest and reading...to be continued.....
that has been the go to solution so far, but it is not always easy to do. case in point, the one quest where it is not done in the last update, has an extra scoop of non linearity and an added layer of complication... so Paz will have to think extra hard on how to do that, or we will have to work on a different solution.
 

Ifartedtoolong

Well-Known Member
Feb 27, 2022
1,747
1,468
different solution
Maybe different colored text green for go and red for stop. Meaning green means you have content to play and red meaning the fun stops here for now. Could also remove them from the quests when they're content is done and bring them back when more content is available.
 
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