jon4

Member
May 16, 2018
154
108
Dev log 21.07.2024
9m
Not much to report this week, I've been working on many things in the game at the same time (such as a necessary steam trailer for DS) so I didn't get as far with the mutant renders, but here are some other rework previews nontheless. See you next week!

Render progress:
Mutant's quest II: 7%

Reworks:
Shani's first adventure (d2e): 100%
 

Leinad_Sevla

Active Member
Jun 30, 2023
887
923
well, in the freeroam section of the game in the "comon room" are a few actions hinted already, just nothing with Shani alone, so it is only a matter of time.
How I see it.
True, eventually all of them will have alone scenes in the common room as well as more action with eachother. But I´m also expecting something more exclusive. I see the common room as a place to get a "quick snack", if you know what I mean.
 
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wildride69

Well-Known Member
Jan 5, 2023
1,760
4,414
Dev log 21.07.2024
Not much to report this week, I've been working on many things in the game at the same time (such as a necessary steam trailer for DS) so I didn't get as far with the mutant renders, but here are some other rework previews nontheless. See you next week!
Render progress:
Mutant's quest II: 7%
Reworks:
Shani's first adventure (d2e): 100%
d2e-66.png
129e1b81-9749-42ad-88d5-9b6f762bf3a5.png
d2e-56.png
 

EVIL555

Member
Oct 27, 2022
150
102
Dev log 21.07.2024
Not much to report this week, I've been working on many things in the game at the same time (such as a necessary steam trailer for DS) so I didn't get as far with the mutant renders, but here are some other rework previews nontheless. See you next week!
Render progress:
Mutant's quest II: 7%
Reworks:
Shani's first adventure (d2e): 100%
View attachment 3853722
View attachment 3853723
View attachment 3853724
Reworks: Shani's first adventure (d2e): 100% alterations ahhahah I saw alterations as he does 0 changes
 
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shitass1001

Active Member
Jun 8, 2021
920
3,025
Man if I knew what Shani's journey through the zone would contain...oh Julie, stuff like that makes me cry like a baby. Beware folks, the dev will go serial on your heart.
Yeah, I really hope there is another zone event, maybe Shani and MC could go through one together. I think the Shani zone event is the best moment in this game in terms of story telling. I really liked it
 

Merlin-Magic

Member
Jan 28, 2024
144
181
Man if I knew what Shani's journey through the zone would contain...oh Julie, stuff like that makes me cry like a baby. Beware folks, the dev will go serial on your heart.
I have played this game from the beginning 5 times as it updates. I still cry over Julia. This game will bring out a lot of emotion. I am not even sure if I look at the real world the same after this game. If you have lived long enough you will see a lot of parallels with the world we live in now and how it is evolving.
 

Yngling

Well-Known Member
Nov 15, 2020
1,603
3,434
Reworks:
Shani's first adventure (d2e): 100%
View attachment 3853724
Shani holds the short sword in her right hand in reverse grip, edge in.

Reverse grip doesn't make that much sense for a short sword but in this case it works for dramatic effect.

The edge in (meaning pointing towards her) doesn't make any sense with a short sword, especially in this particular pose.

For a rework, which is supposed to catch mistakes such as this one, that is honestly somewhat disappointing.

The sword in her left hand (with the spiked knuckleguard), she holds correctly. Although dual wielding two swords of similar lengths but different designs is awkward in it's own right. Dual wielding is difficult enough without that additional challenge. Unless they are completely different blades, like the famous rapier-dagger combination, it's best to use two of same swords.
 
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xapican

Devoted Member
May 11, 2020
10,543
15,974
The sword in her left hand (with the spiked knuckleguard), she holds correctly.
Uhmm...Ok it is not accurate how you pointed out, totally agreed in that one.
the sword, with the spikes and the full knuckleguard doesn't make sense either, in that pose more so if, like you pointed out, she is wielding 2 swords, bcs it is difficult to change the grip due to the guard, I can figure out by any best will how to do it without getting disturbed by said guard, even if roll it over my hand, I had to loose the grip and create an opening for my adversary to hit it out of my hand, in a real combat, anyway it looks good for dramatic purposes.
 
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Yngling

Well-Known Member
Nov 15, 2020
1,603
3,434
Uhmm...Ok it is not accurate how you pointed out, totally agreed in that one.
the sword, with the spikes and the full knuckleguard doesn't make sense either, in that pose more so if, like you pointed out, she is wielding 2 swords, bcs it is difficult to change the grip due to the guard, I can figure out by any best will how to do it without getting disturbed by said guard, even if roll it over my hand, I had to loose the grip and create an opening for my adversary to hit it out of my hand, in a real combat, anyway it looks good for dramatic purposes.
Yes, I didn't word it carefully because I focussed on the right-hand sword, not the one with spikes.

In the move she made, I would be afraid that the spikes would get caught before blade can make contact. Because she's moving the blades forward through her opponents in a slashing motion.

It's difficult to put this kind of stuff into text.

But the scene, while looking bad ass, gets too many details wrong.
 

Yngling

Well-Known Member
Nov 15, 2020
1,603
3,434
It's about immersion.

Same as a guy trying to lovingly take a girl's anal virginity without lube.

Desert Stalker happens to be a game which, although like most post-apocalyptic movies or games, requires suspension of disbelief, does pay a lot of attention to the details.
 
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