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JJJ84

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Dec 24, 2018
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Desert Stalker Steam release announcement

Hey everyone, this has been long overdue. This is a public post just to let everyone know that the beta is going to be uploaded on Friday the 6th.

After that phase, the release will go its usual path. Expect a big new event, open world content and a reworked early game (expect some scenes to be "expanded"...)

That said, the main reason for this post is...

Desert stalker will become available on on 13.12.2024 for $17.99!
We are still working hard to polish the game as much as we can, that's why the beta testing will be extended. Lots of potential bugs we need to fix.

I thought of saying "We hope you enjoy the next update" but I am confident that the wait will have been worth it. :)
Regarding the rework/remake of the earlier sections of the game, is that still ongoing even after the beta on the 6th?
Or as of this beta (and steam release for that matter), all rework the devs are doing gonna be completed?

I'm asking cause I haven't replayed the early parts despite knowing devs were doing the rework; just wanted to wait till they complete it all before trying out the reworked parts.
 

GetOutOfMyLab

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Regarding the rework/remake of the earlier sections of the game, is that still ongoing even after the beta on the 6th?
Or as of this beta (and steam release for that matter), all rework the devs are doing gonna be completed?

I'm asking cause I haven't replayed the early parts despite knowing devs were doing the rework; just wanted to wait till they complete it all before trying out the reworked parts.
Based on the last devlog on Sunday, there are still reworks left. If they aren't able to finish it by then, they will continue after the beta. Looking at the log, it seems like the First Asani visit is still going on, but I might have missed something there.
 
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MAGO-DAG

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Sep 1, 2023
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I treat every good craftsman his slice of the cake, but sharing this game on Steam will make access difficult for many users.
None of this will be difficult for many users and there will be no problems for patreon and other sites.
Steam in addition to earning money, will also help the game rise to even higher fame, which gives activity and numerous fans from Steam.
 

SonsOfLiberty

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Sep 3, 2022
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He's been making money off his hard work since the beginning via sites like Patreon. Suddenly a Steam release is a problem? Get real.
Steam release will be good for a lot of people as now they can pay once, and get the updates same day as everyone, besides the alpha/beta which they shouldn't as they would just complain about all the bugs, and a lot of dev don't release them on Steam anyway.

I mean some release the alpha/beta but you have to specifically go into Steam and change to the beta channel.
 
Dec 12, 2021
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In what way? Patreon, SubscribeStar, and Itch.io are not going away.

Maybe it's just foreshadowing... and I hope I'm wrong, because the game is a masterpiece.
But I'm afraid access and quality will suffer in favor of the Steam offering.

By purchasing via this platform you are no longer supporting an artist so that he has the opportunity to create something beautiful, but rather you are purchasing an unfinished product and the artist becomes a pure producer with a different type of presure...
 
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GetOutOfMyLab

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Steam release will be good for a lot of people as now they can pay once, and get the updates same day as everyone, besides the alpha/beta which they shouldn't as they would just complain about all the bugs, and a lot of dev don't release them on Steam anyway.

I mean some release the alpha/beta but you have to specifically go into Steam and change to the beta channel.
Yeap. Buy once and safely download from the Steam store every time there's an update.

Maybe it's just foreshadowing... and I hope I'm wrong, because the game is a masterpiece.
But I'm afraid access and quality will suffer in favor of the Steam offering.

By purchasing via this platform you are no longer supporting an artist so that he has the opportunity to create something beautiful, but rather you are purchasing an unfinished product and the artist becomes a pure producer with a different type of presure...
Steam is merely another vehicle for him to earn on the years of hard work he's put into the game. I'm not sure what type of pressure you're referring to. I'm pretty confident Zetan is going to keep making the game he wants to make.
 

JJJ84

Engaged Member
Dec 24, 2018
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Let's hope so...
Not like I'm an expert but from what I've seen over the years, devs generally start off the games as a hobby of sorts that they do on the side while they have their separate primary job irl.

Steam release of their game, they tend to use it as their jumping off point to evolve their initial hobby to be actually go into their game development fulltime.

I could be wrong, but if Zetan is going fulltime with Steam release, it can only mean good things for us fans with him working even harder at the game (not saying he didn't work hard before, but he'd have more time to work on the game than he did if previously he did it as a hobby).

But even if he doesn't go full time?
I don't really consider it as a loss, given Zetan has been very consistent in terms of releases with this game from the beginning till now.

So I don't really see that much of an issue with the Steam release.
It's basically something which pretty much almost every even moderately successful game goes through.
 

GetOutOfMyLab

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Aug 13, 2021
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Not like I'm an expert but from what I've seen over the years, devs generally start off the games as a hobby of sorts that they do on the side while they have their separate primary job irl.

Steam release of their game, they tend to use it as their jumping off point to evolve their initial hobby to be actually go into their game development fulltime.

I could be wrong, but if Zetan is going fulltime with Steam release, it can only mean good things for us fans with him working even harder at the game (not saying he didn't work hard before, but he'd have more time to work on the game than he did if previously he did it as a hobby).

But even if he doesn't go full time?
I don't really consider it as a loss, given Zetan has been very consistent in terms of releases with this game from the beginning till now.

So I don't really see that much of an issue with the Steam release.
It's basically something which pretty much almost every even moderately successful game goes through.
Zetan already is working on this game full-time :)
 
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Machete

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Apr 7, 2020
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I could be wrong, but if Zetan is going fulltime with Steam release, it can only mean good things for us fans
Usually games that go to steam become super slow release and in perpetual rework of all content. The whole patreon like form of monetization make completing a project counter productive. For a dev is more convenient to drag aproject on for as long as patreons stay around and then abandone it. Harsh reality.
 

Artix0

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Jun 26, 2017
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Usually games that go to steam become super slow release and in perpetual rework of all content. The whole patreon like form of monetization make completing a project counter productive. For a dev is more convenient to drag aproject on for as long as patreons stay around and then abandone it. Harsh reality.
I've never really understood this (not that I'm denying the pattern, it's definitely something that happens enough to be noticeable) - because do devs worry people will stop supporting them just because they complete their first project and begin the next one?

As an artist I always find myself pulled to new projects, or at least new art pieces within one project, because that's what's more exciting to do as a creator. I can't imagine any dev actively wants to stagnate, and obviously their fanbase wants them to create, finish and release new content - so yeah it's always struck me as an odd thing to expect.

In the case of a lazy dev, then it makes perfect sense - but Zetan strikes me as anything but lazy. I don't think we'll have anything to worry about with this particular dev releasing on Steam.
 

Machete

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Apr 7, 2020
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I've never really understood this (not that I'm denying the pattern, it's definitely something that happens enough to be noticeable) - because do devs worry people will stop supporting them just because they complete their first project and begin the next one?
Actually i've seen devs complete a good project and start a new one with ordes of players rushing to try it.
 

Artix0

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Actually i've seen devs complete a good project and start a new one with ordes of players rushing to try it.
Yeah this is what I mean, that's what tends to happen in reality so when people assume a dev wants to drag their heels intentionally at the last hurdle it always seems a strange assumption to me. With the exception of a dev who's proven themselves to be lazy or exploitative or whatever, I don't think a Steam release approaching is ever anything players or supporters would need to worry about
 
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Paz

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I've never really understood this (not that I'm denying the pattern, it's definitely something that happens enough to be noticeable) - because do devs worry people will stop supporting them just because they complete their first project and begin the next one?
That can usually be a concern in general. Does a creator potentially risk alienating their fanbase, especially if they deviate from their initial -successful- title?
Sometimes it's the audience itself that requests/hopes/demands that the game goes on forever, Maybe because they're attached to the characters, maybe because they want to see their expectations or anticipations fulfilled, or any other reason.

And sometimes it comes simply easier to keep adding stuff instead of converging into a closure. Not because of laziness, but more because of reaching a point of "how the fuck do I end this properly".
And between abandoning and continuing it until they die of boredom (while making money), the latter might seem a more appealing choice.

TL;DR, eternal development is a damn easy rabbit hole to stumble into.
 
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