Imagine paying 50 dOLlarZZ being unable to even run the game lol
Listen here devs, if they are willing to pay you 50 dOLlarZZ, you should put 50 dOLlarZZ on Steam as well, and not only 18, thats so low.
Everyone that actually paid those 50 dollars was aware that old saves would be prone to insane errors and were heavily advised to start fresh (we were quite forthcoming about this during the past months), and they were able to play the game just fine. No one actually reported not being able to play it.
Now, if some people in here just rushed to hit download on a leaked beta potentially riddled with bugs and loaded old saves (the exact thing we said wouldn't work), maybe it's on them, idk.
But thank you for being so invested in our pricing policies, it warms my heart.
wow basically a tech update. at least if they do it in one go versus dragging it out over 2 years, thats fine. litlte disappointing though
(plus 900 more for the reworked scenes, some of which were extended).
Our biggest update to date by a large margin in terms of total render count, but "basically a tech update".
Never change, F95.
I would say the sheep is someone who mindlessly repeats something like that without checking if it's actually true. Which it isn't, just so you know. Renpy 8 is in fact perfectly capable of loading saves from Renpy 7. Blaming it on the engine when the engine does have save compatibility between versions? That is some sheep bullshit right there.
Just to clarify the reason we decided to invalidate saves, which is something we tried hard to avoid in the past (it's a shitty player experience).
Moving to a newer version of RenPy gave us the opportunity to rework many fundamental parts of the game (how events are handled, how quests are handled, etc), which meant automatic save compatibility was simply not on the table.
We could have created some manual migration function (and it's still something I potentially want to try), but I decided against it for 2 reasons.
One, I would have to manually map close to 500 variables and objects to their new equivalent but that would take a significant amount of time was simply bottom-tier priority on the "things needed to be done" list.
And more importantly, two, if we did have such a function it would make the beta bug hunting much more convoluted. As it would be hard to distinguish bugs in the new system from bugs caused by the migration.