I admit, it was a lot easier for me to do "the right thing" in the previous incarnation of the quest. For myself, it was about protecting someone against senseless brutality through no fault of their own (I think the slave was expected to cook and prepare a meal, and they couldn't cook?) to protecting a thief. I feel the same way about the changes made to clearing out the decayed that are attacking the caravans. I enjoyed the little bit of backstory you got through the quest; it humanised the decayed a lot more, and you could reason with them for the release of the raider queen however now it feels as though I'm just brutilising a battered and tired people. There's still choice though, and if I were to be honest with myself, it does give greater impact to those choices, making them feel very real. It does make it harder I admit, to have had your cake and eaten it too; however, again, you need to decide what's more important. It'll encourage multiple playthroughs too, I suppose, although I respect that that's been a thin topic lately. Perhaps if you still get access to the content but just none of the extra benefits that would have come with it, you may be able to placate everyone, but that sounds like a fairly grey experience.