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mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,511
So you choose protagonist in this game ??
No. see
There is not. MC is a grown man, he gives the impression that he is 35 to 40 years old.
He lives with his wife and two daughters, the daughters appear to be fully grown women but from the dialog I got the impression they are around 18ish. His wife is very much an alpha bitch, she wields soft power beautifully, and enjoys helping her husband in his conquest. But it feels like she maintains her position on top of the female hierarchy.

He expands his household with some concubines and sex slaves. And also fucks a few women who are unsuitable for incorporating into the household so he does not bring them back home.
 
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celticlord88

Member
Feb 4, 2019
162
289
anyone know what is causing this error?
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/scripts/home.rpy", line 46, in script
call screen nav_menu
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/scripts/nav_menu.rpy", line 8, in execute
screen nav_menu():
File "game/scripts/nav_menu.rpy", line 8, in execute
screen nav_menu():
File "game/scripts/nav_menu.rpy", line 18, in execute
frame background None padding(0,0):
File "game/scripts/nav_menu.rpy", line 235, in execute
imagebutton xcenter 310 ycenter 1010:
File "game/scripts/nav_menu.rpy", line 235, in keywords
imagebutton xcenter 310 ycenter 1010:
File "game/scripts/nav_menu.rpy", line 238, in keywords
if home_intro_seen == False:
File "game/scripts/nav_menu.rpy", line 247, in <module>
elif maid == True and introduction_emilia == True and emilia_room == True and m_d7b == False:
NameError: name 'm_d7b' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/scripts/home.rpy", line 46, in script
call screen nav_menu
File "renpy/ast.py", line 2010, in execute
self.call("execute")
File "renpy/ast.py", line 1998, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3132, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3694, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 432, in visit_all
callback(self)
File "renpy/display/core.py", line 3694, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 443, in per_interact
self.update()
File "renpy/display/screen.py", line 631, in update
self.screen.function(**self.scope)
File "game/scripts/nav_menu.rpy", line 8, in execute
screen nav_menu():
File "game/scripts/nav_menu.rpy", line 8, in execute
screen nav_menu():
File "game/scripts/nav_menu.rpy", line 18, in execute
frame background None padding(0,0):
File "game/scripts/nav_menu.rpy", line 235, in execute
imagebutton xcenter 310 ycenter 1010:
File "game/scripts/nav_menu.rpy", line 235, in keywords
imagebutton xcenter 310 ycenter 1010:
File "game/scripts/nav_menu.rpy", line 238, in keywords
if home_intro_seen == False:
File "game/scripts/nav_menu.rpy", line 247, in <module>
elif maid == True and introduction_emilia == True and emilia_room == True and m_d7b == False:
NameError: name 'm_d7b' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Desert Stalker 0.07c
Thu Dec 23 02:42:02 2021
 

Cynicaladm

Active Member
Oct 21, 2020
700
2,122
anyone know what is causing this error?
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/scripts/home.rpy", line 46, in script
call screen nav_menu
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/scripts/nav_menu.rpy", line 8, in execute
screen nav_menu():
File "game/scripts/nav_menu.rpy", line 8, in execute
screen nav_menu():
File "game/scripts/nav_menu.rpy", line 18, in execute
frame background None padding(0,0):
File "game/scripts/nav_menu.rpy", line 235, in execute
imagebutton xcenter 310 ycenter 1010:
File "game/scripts/nav_menu.rpy", line 235, in keywords
imagebutton xcenter 310 ycenter 1010:
File "game/scripts/nav_menu.rpy", line 238, in keywords
if home_intro_seen == False:
File "game/scripts/nav_menu.rpy", line 247, in <module>
elif maid == True and introduction_emilia == True and emilia_room == True and m_d7b == False:
NameError: name 'm_d7b' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/scripts/home.rpy", line 46, in script
call screen nav_menu
File "renpy/ast.py", line 2010, in execute
self.call("execute")
File "renpy/ast.py", line 1998, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3132, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3694, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 432, in visit_all
callback(self)
File "renpy/display/core.py", line 3694, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 443, in per_interact
self.update()
File "renpy/display/screen.py", line 631, in update
self.screen.function(**self.scope)
File "game/scripts/nav_menu.rpy", line 8, in execute
screen nav_menu():
File "game/scripts/nav_menu.rpy", line 8, in execute
screen nav_menu():
File "game/scripts/nav_menu.rpy", line 18, in execute
frame background None padding(0,0):
File "game/scripts/nav_menu.rpy", line 235, in execute
imagebutton xcenter 310 ycenter 1010:
File "game/scripts/nav_menu.rpy", line 235, in keywords
imagebutton xcenter 310 ycenter 1010:
File "game/scripts/nav_menu.rpy", line 238, in keywords
if home_intro_seen == False:
File "game/scripts/nav_menu.rpy", line 247, in <module>
elif maid == True and introduction_emilia == True and emilia_room == True and m_d7b == False:
NameError: name 'm_d7b' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Desert Stalker 0.07c
Thu Dec 23 02:42:02 2021
are you by any chance using a mod or a walkthrough?
 

thehorses2

Member
Game Developer
Jun 11, 2018
288
341
When this game is finished, or when Shani shows up in a sex scene with the MC, I will not only rate this game a 10/5 stars, I will personally do a cumtribute to each of her scenes ! Because Zaton IS my spirit animal !

Zetan, brother, you inspire me - your characters feel like real people and no one draws quite like you. Keep up the good work brother, I will wait for you to finish this game even if it takes 10 years.
 

COOLMASTER

Member
Nov 12, 2019
447
354

Hi everyone, land is in sight. Apart from the final short scene D, most other renders are done and next week will be all about fixing minor details, finalizing animations, playtesting and editing. This means the new update should be out for the early release tiers on the 29th.
Along with the update, I will share more details about the planned extra benefits I talked about previously for higher tiers, as a token of appreciation. Until next dev update I'll leave you with a preview of the reworked scene. It's an important one, but I'll let you guess.
I wish everyone happy and safe holidays. Take care!
Progress:
Home interactions: 90%
Scene A: 90%
Scene B: 90%
Scene C: 100%
Scene D: 50%
Scene Rework: 90%
Hi everyone, land is in sight. Apart from the final short scene D, most other renders are done and next week will be all about fixing minor details, finalizing animations, playtesting and editing. This means the new update should be out for the early release tiers on the 29th.
Along with the update, I will share more details about the planned extra benefits I talked about previously for higher tiers, as a token of appreciation. Until next dev update I'll leave you with a preview of the reworked scene. It's an important one, but I'll let you guess.
I wish everyone happy and safe holidays. Take care!
Progress:
Home interactions: 90%
Scene A: 90%
Scene B: 90%
Scene C: 100%
Scene D: 50%
Scene Rework: 90%
 

Kellermann

Engaged Member
Oct 20, 2020
3,630
11,722

Hi everyone, land is in sight. Apart from the final short scene D, most other renders are done and next week will be all about fixing minor details, finalizing animations, playtesting and editing. This means the new update should be out for the early release tiers on the 29th.
Along with the update, I will share more details about the planned extra benefits I talked about previously for higher tiers, as a token of appreciation. Until next dev update I'll leave you with a preview of the reworked scene. It's an important one, but I'll let you guess.
I wish everyone happy and safe holidays. Take care!
Progress:
Home interactions: 90%
Scene A: 90%
Scene B: 90%
Scene C: 100%
Scene D: 50%
Scene Rework: 90%
Hi everyone, land is in sight. Apart from the final short scene D, most other renders are done and next week will be all about fixing minor details, finalizing animations, playtesting and editing. This means the new update should be out for the early release tiers on the 29th.
Along with the update, I will share more details about the planned extra benefits I talked about previously for higher tiers, as a token of appreciation. Until next dev update I'll leave you with a preview of the reworked scene. It's an important one, but I'll let you guess.
I wish everyone happy and safe holidays. Take care!
Progress:
Home interactions: 90%
Scene A: 90%
Scene B: 90%
Scene C: 100%
Scene D: 50%
Scene Rework: 90%
Nice! 2021 gifts aren't over yet!
 

KekWGgWP

Active Member
Feb 9, 2018
771
1,250

Hi everyone, land is in sight. Apart from the final short scene D, most other renders are done and next week will be all about fixing minor details, finalizing animations, playtesting and editing. This means the new update should be out for the early release tiers on the 29th.
Along with the update, I will share more details about the planned extra benefits I talked about previously for higher tiers, as a token of appreciation. Until next dev update I'll leave you with a preview of the reworked scene. It's an important one, but I'll let you guess.
I wish everyone happy and safe holidays. Take care!
Progress:
Home interactions: 90%
Scene A: 90%
Scene B: 90%
Scene C: 100%
Scene D: 50%
Scene Rework: 90%
Hi everyone, land is in sight. Apart from the final short scene D, most other renders are done and next week will be all about fixing minor details, finalizing animations, playtesting and editing. This means the new update should be out for the early release tiers on the 29th.
Along with the update, I will share more details about the planned extra benefits I talked about previously for higher tiers, as a token of appreciation. Until next dev update I'll leave you with a preview of the reworked scene. It's an important one, but I'll let you guess.
I wish everyone happy and safe holidays. Take care!
Progress:
Home interactions: 90%
Scene A: 90%
Scene B: 90%
Scene C: 100%
Scene D: 50%
Scene Rework: 90%
YES! can't wait for the update, i want to play this gem again so bad.
 
4.80 star(s) 640 Votes