Yeah, no problem. I just like stimulating the social situations. The 1st post was just my theory crafting on the social structure in the game & possibilities off of that.
I never mean to suggest any change or rewriting was necessary. Sorry if it felt that way.
Like you say, there's enough room to fill out the backstory & social situations while you guys have a flexible social structure to support it. That's nicely done.
1 suggestion tho, had already written it before the browser crash: Be careful after the pregancy(if implemented). As, if the player gets an easy choice about the child, the lore would skew in one direction. And establishing that MC can openly keep & raise children would just play in my mind as not possible, temple cannot allow that if they want to preserve the current society. (Maybe I'll rewrite & post the problems if I get time later.)
So my suggestion is to introduce a little conflict: The temple wants the child (without going into details about the social rules, just say that they want "MC's offspring should be properly raised by them")
Then MC can:
Agree (give away child choice);
Compromise - Church takes child but MC & family have visitation rights & can sometimes bring the child home (should give most flexibility in terms of using the child in the plot. Available when you want, with the temple when you want)
I'd want to stop there, but thanks to handwaving, 3rd choice:
MC remains stubborn & finally the temple retreats after warning, "don't take this as weaknes & tell everyone about this" implying not to be public about the child, keeping it vague & blurred whether MC has to keep the child a secret from the public (you can probably show important characters as not public eye to get around that)
This way maybe you can even tie temple plot into it.
It's just not possible for incest to be accepted in a society where people raise their children from birth. Raising from birth would form attachment in most people & they'd find incest sick & in the end only one social norm could remain.
Rather than genetics, it'd be a emotional & social issue, where like 90% would form attachments to their young child & that'd effect their perception of children, even when they grow up & they'd find anyone who sexualized that sick.
So yeah, keep handwaving while blurring the rules as flexible as possible if it ever comes to raising a child in the game
Now that's an interesting what-if. Do chat about it if you have any free time. It'd be fun to talk of the society & world setting without having the constraints of the game.
I played this quite sometime ago. Only posted now due to free time. Will probably only play after quite a few updates. So, I don't really care that much about the game itself, but the alternate family definitions just seem so nicely done...
PS: Don't get me wrong, the game is pretty nice. Visually & conceptually. Without a well made game, I wouldn't have played enough to see the society. And the blurred rules & social settings were very well done to give player freedom.
My posts have mostly been about discussing the possible social structure of the city, not related to the game itself. The game is pretty nice & no rewriting is necessary & keep up with the flexible backstory. It's very nicely done. <- this was about the game.