Dev log 20.08.2023
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Okay, so I can finally give a preview about those home interactions I've been talking about. In case you're interested in the details, they basically work in three different ways.
1. The home menu where you see the house with the travel buttons at the bottom will get a cute update. There will be a chance that one or a number of members of the household will spend their day outside, either sunbathing or, in Shani's case, work on her motorbike. You will then see those characters outside and also be able to interact with them, resulting in a very short max 10~ renders mini-scene (See picture one). When they're outside, they're obviously not available inside their rooms or in the living room, but talking to them will end their time spent outside. Skipping the day also does that.
2. You will get short random 4-5 render situations whenever you're going to certain places inside the household. These will bring more atmosphere to the game and make the household look more alive. Example picture two: You see Emilia serving food to house members. We need a good number of those to make a decent impression, and we will add more over the next update.
3. We will add some more interactions when visiting Ain, Shani or Zahra (Emilia and others may also be updated later but for now all hands are busy). That means cuddling, making out, working out together or spending some time on the balcony. I want to add some variation inside each of those activities, but we will see about that over time.
tldr: We will add small mini events that enhance the atmosphere, they're not "content drops" because they're too short, but they should make everything feel more alive.
I am always reading your comments obviously and if you have more ideas of small interactions, let me know about them. We already have a good list, but recently I am so busy executing previous ideas that I barely have the time to think of new ones.
Have a nice week ahead!
Render progress:
Visiting Abrax: 60%
Kateryna's homecoming: 60%
Visiting Asani: 90%
Queen scenes: 75%
Home interactions: 30%
Settlement interactions: 80%
Animations: 0%
Coding: 0%