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Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,548
10,058
I think this story is one of the best in vn's. Even better than BaD. The dev creates his own post apocalypse society where powerful men can have wives and multiple concubines. That much is historically accurate. There have been such societies without consequences. It is also true that humans, after great calamities, tend to double down about the business of making babies. I don't see that in this game, nope not a lot of children.
There is the whole temple dedicated to breeding thing...
 

noahsombrero

Member
Aug 9, 2023
249
141
There is the whole temple dedicated to breeding thing...
Yes, but that is not part of the incest. And the northern girl describes that in her home village, things are so bad that young girls, when old enough are treated to sex from all the males, in one big night, in an effort to make sure they get pregnant. Because the murderous thieves are winning and they are desperate. Yes, that make sense too.
 

Bakaa_si

Newbie
Sep 15, 2023
25
6
Yes, but that is not part of the incest. And the northern girl describes that in her home village, things are so bad that young girls, when old enough are treated to sex from all the males, in one big night, in an effort to make sure they get pregnant. Because the murderous thieves are winning and they are desperate. Yes, that make sense too.
There are few games listed below your message..... did you put them there or forum does that on its own????
 
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noahsombrero

Member
Aug 9, 2023
249
141
There are few games listed below your message..... did you put them there or forum does that on its own????
Click on your username at the top right, see the menu, choose Signature. You can add 5 links.
I have a lot more I would reccomend, but it makes the moderators unhappy.
 
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Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,548
10,058
Yes, but that is not part of the incest. And the northern girl describes that in her home village, things are so bad that young girls, when old enough are treated to sex from all the males, in one big night, in an effort to make sure they get pregnant. Because the murderous thieves are winning and they are desperate. Yes, that make sense too.
Who said it was? You said that after calamities people get serious about making babies and that wasn't in this game.
 

Melanx0l1k

Member
Feb 28, 2023
170
77
Last update is something big and cool. New animations, cutscenes and big space are special and great. I will ready to long if the next update like this
 

jefi2000

Newbie
Apr 23, 2020
87
261
I think this story is one of the best in vn's. Even better than BaD. The dev creates his own post apocalypse society where powerful men can have wives and multiple concubines. That much is historically accurate. There have been such societies without consequences. It is also true that humans, after great calamities, tend to double down about the business of making babies. I don't see that in this game, nope not a lot of children.

But here there is no incest taboo. Everything goes, all in the name of bringing the family closer emotionally. It is true that the calamity in this game is beyond calamity, and humanity does not seem to be recovering very well. Does that mean humans would turn to incest in that situation? Well, the dev can say it does as well as not, since this is a brand new situation.

And it is true that humans have tried the incest route some, in royal families for instance, that refuse to bring commoners into the blood line. And, in that case, there have been consequences. Incest tends to breed idiots and monsters. That is the reason for the taboo. But, as I say, not a lot of kids in this game. And in cases where incest does not breed children, and there is no social taboo, why not?

Ok, I am going to get back into this great game. Love it, not that I am into incest, and no, adult incest is not the same thing as pedophilia. None of that in this game. There are a few games on f95 that present girls who appear well be below the age of consent and claim that they are 18 years old. Nope, not that either. Fair enough, I think.
My one critique of the game is I feel it's lacking a firm main narrative drive. There's plenty of different story routes but I feel there needs to be one firm narrative push in one direction with a bunch of interesting threads leading off it where each of the side things come together to impact the ending. Right now there is the stuff with the raiders, the stuff concerning Zeta, the stuff with Abrax and the entirely optional stuff with the mutants, and right now I have no idea if there's any sort of direction to any of it, any sort of point to it at all.

I mean the mutant stuff being completely optional based off one random decision right at the start makes me think that there isn't any sort of clear vision tbh, they seem like a massive part of anything that would happen yet how could they be when you can entirely bypass their content for the whole game, despite it feeling sort of important? With it being such an easily bypassed thing it immediately makes them stop feeling integral to anything at all.

I mean don't get me wrong, it's all fine and dandy gallivanting about, but without any hint at an overarching goal or some big bad or some crisis being alluded to it feels directionless. All it would take is Abrax saying something like "There's a war coming Zaton" or "This world is ending Zaton" and it would immediately feel like "Ok, shit, got to figure out which decisions are best now, maybe I'd want the Hive on side now, or Shani to be more independent rather than gaining points in helpful".

Just my two cents.
 

noahsombrero

Member
Aug 9, 2023
249
141
My one critique of the game is I feel it's lacking a firm main narrative drive. There's plenty of different story routes but I feel there needs to be one firm narrative push in one direction with a bunch of interesting threads leading off it where each of the side things come together to impact the ending. Right now there is the stuff with the raiders, the stuff concerning Zeta, the stuff with Abrax and the entirely optional stuff with the mutants, and right now I have no idea if there's any sort of direction to any of it, any sort of point to it at all.
I think Abrax reveals very close to the end of 15c what the main thrust is going to be. Machineries are responsible for the noxious state of Cairo and destructive storms everywhere hindering human recovery. The task is going to be find those machines and shut them down, probably with destroying mechanized defenses, the works. Are our heroes up to the great task before them? Tune in next time when you will hear the mc say, "Gosh".

The game is half sci-fi. The other half is vn porn so we have the mc typically fucking everybody including, soon, his sister-in-law (ex) and the queen. I'm wondering if current wife will be so ok with the sister-in-law thing. Even so, the whole porn side is so uniquely imagined that it knocks everybody else out of the water. "What, he isn't a college freshman?" "He is actually an old dude getting his replacement ready to take over?" Holy penetration, batman.

I mean don't get me wrong, it's all fine and dandy gallivanting about, but without any hint at an overarching goal or some big bad or some crisis being alluded to it feels directionless. All it would take is Abrax saying something like "There's a war coming Zaton" or "This world is ending Zaton" and it would immediately feel like "Ok, shit, got to figure out which decisions are best now, maybe I'd want the Hive on side now, or Shani to be more independent rather than gaining points in helpful".

Just my two cents.
Next release for that. The dev says the game was inspired by fallout. Actually, I think this game is everything fallout should have been.
 
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dolfe67

Forum Fanatic
Apr 25, 2020
5,081
14,096
My one critique of the game is I feel it's lacking a firm main narrative drive. There's plenty of different story routes but I feel there needs to be one firm narrative push in one direction with a bunch of interesting threads leading off it where each of the side things come together to impact the ending. Right now there is the stuff with the raiders, the stuff concerning Zeta, the stuff with Abrax and the entirely optional stuff with the mutants, and right now I have no idea if there's any sort of direction to any of it, any sort of point to it at all.

I mean the mutant stuff being completely optional based off one random decision right at the start makes me think that there isn't any sort of clear vision tbh, they seem like a massive part of anything that would happen yet how could they be when you can entirely bypass their content for the whole game, despite it feeling sort of important? With it being such an easily bypassed thing it immediately makes them stop feeling integral to anything at all.

I mean don't get me wrong, it's all fine and dandy gallivanting about, but without any hint at an overarching goal or some big bad or some crisis being alluded to it feels directionless. All it would take is Abrax saying something like "There's a war coming Zaton" or "This world is ending Zaton" and it would immediately feel like "Ok, shit, got to figure out which decisions are best now, maybe I'd want the Hive on side now, or Shani to be more independent rather than gaining points in helpful".

Just my two cents.
The raiders are optional too, you ignore them if you don't save Asha's sister. The hive too if you keep Mantis with you (if you're on the mutants path)

The overarching story is probably conflict between the queen of Zeta and Abrax.
 
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Penumbral Evanescence

|☽◯☾| Somnium of the Night ✧ Bête Noire
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Jul 16, 2021
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The overarching story is probably conflict between the queen of Zeta and Abrax
Abrax is certainly a very cryptic individual. There is more than likely a lot of cards that he is holding to himself without revealing the entire deck to Zaton just yet i.e....

That scene where Zaton meets him and some members of his flock in his HQ base, and then the rooftop scene overlooking some of the ruined structures in the surrounding urban landscape, and his ominous, almost cryptic inferences, seem to hint at a larger/overarching conflict brewing shortly and then, Zaton and his family/allies would serve as the immediate disruptor and/or element of surprise within this overarching conflict.

On that note, wonder if there are options to pursue a neutral route so to speak in future updates where you are not outrightly forced to choose between sides? :unsure: Sort of akin to the Fallout games like Fallout NV where one can choose whether to side with factions like NCR/House/Legion or simply just screw over all factions and rule over NV yourself or just be a neutral 3rd party
 
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