It's not that having more choices are bad.
The fact is, developer's time and resources are finite.
More of something I don't like means less for something I like.
For example, if the game have two irreversible routes. That means you get half the contents every update.
Even if the devs reuse the visuals. That still means double the narratives, and some may seem awkward.
Some devs may try to let the player switch between any routes. Then players will complain their choices mean nothing.
One may argue that you can play both routes to get all the contents every update.
But it's meaningless if the players don't enjoy the contents.
It's all about kinks, and arguing over it is pointless.
The fact is, developer's time and resources are finite.
More of something I don't like means less for something I like.
For example, if the game have two irreversible routes. That means you get half the contents every update.
Even if the devs reuse the visuals. That still means double the narratives, and some may seem awkward.
Some devs may try to let the player switch between any routes. Then players will complain their choices mean nothing.
One may argue that you can play both routes to get all the contents every update.
But it's meaningless if the players don't enjoy the contents.
It's all about kinks, and arguing over it is pointless.