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Penumbral Evanescence

|☽◯☾| Somnium of the Night ✧ Bête Noire
Trial Moderator
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Jul 16, 2021
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but does the bike appear in the house screen the same way the car does?
That's actually a great question :unsure: I think Shani does end up keeping it, but it's kinda stowed away in a shed somewhere on Zaton's property and isn't actively shown like Zaton's car is. If anyone else can chime in here to see if what I recall is accurate or not, feel free to do so.
 

xapican

Devoted Member
May 11, 2020
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That's actually a great question :unsure: I think Shani does end up keeping it, but it's kinda stowed away in a shed somewhere on Zaton's property and isn't actively shown like Zaton's car is. If anyone else can chime in here to see if what I recall is accurate or not, feel free to do so.
it is inside the perimeter beside the stairs, (if dev, sometimes don't forget to put it into the scene that is)
1726367695055.png
 
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Machete

Engaged Member
Apr 7, 2020
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Wow, damn, speaking of the world map, it looked so different in previous versions of DS :eek: :unsure:

View attachment 4034708
That's an interesting map. We can assume that the skyscrapers are old Cairo. If it was late afternoon, the city ruind would be west of Zeta (mind the shadows cast eastward). That would mean that Zeta has been build right east of Cairo, on the east side of the Nilo. But there are piramids. Small ones. I'm not sure there are piramids on the east side of the Nilo, so this location should be the northern part of Giza (where there are actually small piramids). At the moment i don't think there are many buildings west of giza but the cataclism should have happened 'somewhere in our future' so maybe Cairo expanded and Egypt face a first world level of economic development (I don't think at the moment they have much reagarding skyscrapers or 70's style highways). Might well be, it's a strong and relevant country. The Nilo should be very close then.

EDIT: If it's Giza Zeta il south-west of current Cairo, but the ruins should still be west of Zeta because if they were north the shadows would be cast southward, if the were east they would be built right over the Nilo, if they where south they would be built all over the Giza archeology site.
 

yngve

Member
Oct 28, 2018
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having played both options for Lirah, I think the only one that really works is to let her quit the palace and do her thing (then fuck her...obviously)

This is a matter of ''tastes'' I guess, but as Zaton himself says the rough/submission stuff works with women who want it (or ''deserved'' it...:LOL:), it just doesnt works when the woman is not into it, the queen making her yours by order doesn't really work well
 
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Machete

Engaged Member
Apr 7, 2020
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This is a matter of ''tastes'' I guess, but as Zaton himself says the rough/submission stuff works with women who want it (or ''deserved'' it...:LOL:), it just doesnt works when the woman is not into it, the queen making her yours by order doesn't really work well
As usual i played as a nice guy, but Zaton could be played as a rather despicable individual. So he could just have fun degrading and raping Lirah. And he's still doing her a favour. Being bored is not a good reason to leave a very privileged and sheltered position in a very safe town.
She finds out anyway.
 

yngve

Member
Oct 28, 2018
197
444
As usual i played as a nice guy, but Zaton could be played as a rather despicable individual. So he could just have fun degrading and raping Lirah. And he's still doing her a favour. Being bored is not a good reason to leave a very privileged and sheltered position in a very safe town.
She finds out anyway.
I never found the nice guy route in DS :ROFLMAO:

nah I know what you mean, I mean I'm a bit of bastard but not a piece of shit in my usual route in any game
But you know, if the girl is into being submissive the thing works amazingly, but Lirah didn't quite fit that role
 
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Невзор

Member
Jul 8, 2017
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also does anyone have the 0.02 version? i heard ain's model was different? the old mega links seems to be taken down... or if anyone have a pic of the old ain can reply to me. Honestly just curious how she looked like before.
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p.s.
I kept the very first version of the game, so to speak, for the story. Here is a link for those who are interested, look at how it all started:
 
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RetroGuy

Newbie
Nov 26, 2022
76
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Thanks for sharing 0.01 version. I checked it out of curiosity. It started in a real modest way with little content and not so great graphics. And then it made an enormous progress to the point where it is now. And I can only wish that we will get more of it.
 
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The Senior Perv

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May 4, 2022
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Dev log 1509.png Dev log 1509-1.png Dev log 1509-2.png
Dev log 15.09.2024

I hope you're all doing fine! Today is a good day, because I am can finally say that we are hit a big milestone towards getting Desert Stalker to Steam!

The game has been reviewed and approved and we are waiting for the store page to be reviewed too. As soon as the page is up and running, I will let you know.

Needless to say it's very relieving to know that we got the confirmation, a big chunk of stress has gone away. All the details about the release, the future of the development and everything you need to know will be included in a post soon!

Now about progress, the first repeatable from the list of household repeatable events I want to add is a "Spar with Shani" one, where you can practice fighting together, and depending on how much you focus on the actual fight and not on her... distracting outfit, it will lead to a win or defeat.

And, because you are a good mentor, you may also remind her of the consequences of a defeat... in an unforgiving wasteland, this training might just become relevant for her in the future. Lose, on the other hand, and she can do whatever she wants. What do you think she could make you do?

Render progress:
Mutant's quest II: 50%

Reworks (& folder names):
Shani's first adventure (d2e): 100%
Back from the pyramid: (d2f): 0%
Ivy's test; mistreated slave (d3b): 20%
Shani and MC in old Cairo (d3c): 10%
Emilia's introduction (d3d): 0%
Kyra in basement (d4a): 100%
Ain's attempted kidnapping (d4b): 0%
Discovering the mutants (d5b): 100%
First trip to Adira w/ Kyra (d5c): 90%
Queen roasts kidnapper (d5d): 10%
Kateryna & Igor first visit: 100%
Abrax' introduction: 30%
Showing Kateryna the city (d6a): 100%
First Asani visit (d6b): 30%

Complete code rework: 0%
UI rework (home buttons): 0%

Repeatable events:
Household repeatable events:
- Sparring with Shani: 40%

Igor repeatable visit: 0%
Raider throne room repeatable sex: 0%
Mutants repeatable sex events: 0%

Animations (including new ones in reworks): 5%
 

Yngling

Well-Known Member
Nov 15, 2020
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I really don't want to complain again, but:

1) That is not a sword but a scaled up dagger. This makes the hilt way too long and bulky.

2) If it were a short sword (with an unusually long hilt), then one should grip it just below the "guard", as close to the blade as possible, otherwise the balance will be shit.

Sorry devs, I love the game but if you want to have this kind of scenes in the game (and you kind of have to given the story) then you really need to pay more attention.
 
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Machete

Engaged Member
Apr 7, 2020
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I really don't want to complain again, but:

1) That is not a sword but a scaled up dagger. This makes the hilt way too long and bulky.
Actually it looks a lot like a greek bronze Xiphos, and could well be something akin. Hopefully in steel, not bronze. Zetans might not be able to make steel out of iron, but they don't need it. They are surrondend by already ready great industrial steel and they could use it to make new tools and weapons. You don't need to melt iron to turn a steel bar into a sword, you only need to heat it up until it get soft and patiently shape it by hammering.

Anyway yes, the hild is way oversized for such a short weapon.

2) If it were a short sword (with an unusually long hilt), then one should grip it just below the "guard", as close to the blade as possible, otherwise the balance will be shit.
It could actually work to handle it like that. The hilt as a double grip and there is a ring structure in the middle of it that works kinda like a guard if you wield the sword from the far grip. I handled a long sword (1 hand and half) with a similar hilt.

It's not optimal, but you can wield a sword like that. You gain an extra palm of reach and the slight unbalance make you slower but also the impact is more powerful.

Overall i think we can consider the scene "off" or even "wrong" but not absurd.
 

Yngling

Well-Known Member
Nov 15, 2020
1,603
3,430
Actually it looks a lot like a greek bronze Xiphos, and could well be something akin. Hopefully in steel, not bronze. Zetans might not be able to make steel out of iron, but they don't need it. They are surrondend by already ready great industrial steel and they could use it to make new tools and weapons. You don't need to melt iron to turn a steel bar into a sword, you only need to heat it up until it get soft and patiently shape it by hammering.

Anyway yes, the hild is way oversized for such a short weapon.
I am guessing it's this one:


Bronze dagger with a similar blade:
 
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xapican

Devoted Member
May 11, 2020
10,542
15,967
I really don't want to complain again, but:

1) That is not a sword but a scaled up dagger. This makes the hilt way too long and bulky.

2) If it were a short sword (with an unusually long hilt), then one should grip it just below the "guard", as close to the blade as possible, otherwise the balance will be shit.

Sorry devs, I love the game but if you want to have this kind of scenes in the game (and you kind of have to given the story) then you really need to pay more attention.
Totally agreed, and Machete ; yes, it can work, like that, the sword type is more like a "Gladius" (actually found one similar as wooden training sword see pic)
But that is not the point, here,
1. holding a sword like that not close to the balance center, results in a bad leverage what means that the strike from the attacker blows through your guard or worse the sword is knocked out of your hand,
2. parring with the broadside of a sword, is also a bad Idea, you don't have control over the foes blade, it can slide either down cutting your hand,(here more so because it has not a knuckle guard like the "Messer") or up slicing your head.
the reason why you parry with the edge is to prevent the attackers sword to slide and have a fix point where you can disengage, or push back.
as what Yngling said about the hilt the form of the blade is roman "gladius" or pompeyan gladius, the hilt is like a "langes messer." the characteristic pummels from the gladius, were for counter balance the blade.
I know and I said myself it is for show purposes (Hollywoods sword fighting scenes, are not really realistic but look good)
again not a critic, or a complaint, this are suggestions explained as why we say what we say.
and there are more HEMA and sword fans on this site as what you can imagine.
I'll leave in the spoiler a chorograped, but realisitc (
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they use HEMA techinques )"Messer" fight (medieval short sword similar to cutlass)
edit: the "Gladius were short max 60 cm long overall
 
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