several minor bugs spotted
- music's room:
every time your enter the sfx mixer is hard sets to 0.75 -> see the sound volume's bar in preferences afterward
i dont see a reason for this but if there is one, they should hold the current value before changing it and then restore it post screen's call in the music_room's label
- in replay scenes there is a weird description for fairy's first scene:
"Keep Kinsey & Kosey alive" its "Kinzi" afaik but more importantly, if you don't meet them day one they're alive for sure but it won't matter because the slaver will take over the fairy introduction in day 5 -> actually need to meet them day one AND to keep them alive
the fault to this:Code:if ki_killed == True or d1b_kinzi_met == False:
solution: the whole block at lines 898->915 should be moved into an else block after the kinzi/kosey fairy intro which starts at line 917
-> the exact same logic is already applied for the slaver fairy intro that starts at line 1489 as an else block
- in day 5 abrax intro event (l:1385) at the slaugtherhouse:
Python:if ivy_alive == True: scene d5f-66 with fade if ivy_alive == False: scene d5f-67 with fade Dec "New meat for you, slaves..." if ivy_alive == True: scene d5f-68 with fade if ivy_alive == False: scene d5f-69 with fade Dec "Keep it up! Unless you want to end up in this cart too."
we cant see much here but if shes dead there is a close up render of it as d5f-77 (i wont show you this) it happens right after some crazy slave humming
-> so either the script or the renders are wrongly inversed and show her supposed remains while ivy_alive is actually True
- shani's nightmare event (day13f) makes the game advances 2 days overnight:
this is triggered in daily_wakeup's label (home.rpy l:61) which do the daily_reset call first (+1 day) then at the end of the event you're wrongly send back to the daily_wakeup again from day13.rpy l:2603 (another +1 day passed) instead of dailymissions/mission_end/daily_home or something that goes AFTER the whole daily reset stuff
if you wonder how the hell i noticed this, ive my own mod (wip) showing me various important stuff like the current day