Dev log 27.04.25
Quite the early dev log this time around!
Hey everyone, so as I was saying earlier this week, I wanted to give you a better look at what's in store for the next few weeks, and the time leading up to update 0.19.
Before we dive into that, let me thank you very much for the great amount of bug reports and support we've been receiving from you since the beta and throughout the Steam release. The fact that you rated DS as overwhelmingly positive is unbelievable. We would have never believed it would take its place among the top-rated adult games on Steam, and... yeah, we still can't believe it. Thank you!
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That said, let's continue with the greatest news:
The renders you're seeing here are actually not done by me. I have wanted to involve a second person for rendering for a long time now, and that mission slowly turning out to be a successful one. Hadham is currently working on a special bath scene with Shani, as well as a living room scene with Kateryna. The goal is to be able to create additional content for updates, but at the same time make output indistinguishable from whoever of us both is rendering the scene — which is no easy task. Lighting, poses, camera angles, and expressions... a lot can go wrong or feel out of place. But as you can see, his output in these images is already remarkable.
While he is hard at work creating new content,
I will have to step back a bit and talk a bit about our backlog, small issues that have been stacking up since before Lirah got fed up with her job as a royal guard. There are roughly 100 issues that we've tracked, from additional animations to small dialogue inconsistencies, clipping mistakes in renders, and missing render variations (like characters being in the frame when they shouldn't). I want to work on all that during the next two weeks, and not rush through them, but take my time with what I'd call game maintenance. For that, I might skip next week's dev log as I won't have a lot of new things to report.
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Instead,
I will most likely do a "behind the scenes" post. A somewhat step-by-step process of what's going into making a render/scene: How the environment is created, character posing, choosing camera angles, and ultimately putting all of that into code, adding the soundtrack, etc. There have been quite a few people that have asked me about it in the past, and I feel that this is a good opportunity.