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Kameri

Member
Dec 19, 2020
161
390
130
I just wanna ask, what is the point of QTE when you have back button and can save as often as you can?
 

Kagarus

Member
Sep 28, 2017
411
769
296
I just wanna ask, what is the point of QTE when you have back button and can save as often as you can?
Ludonarrative resonance :ROFLMAO:

You want the player to either have Shani react in time or fail and be groped. You could do this with a normal "parry/ don't parry" choice - but intentionally clicking on don't parry doesn't feel fitting, right? She definitely wants to avoid being groped. By making it a timed choice, you match the "failure" of the character and player.
 

Kameri

Member
Dec 19, 2020
161
390
130
Ludonarrative resonance :ROFLMAO:

You want the player to either have Shani react in time or fail and be groped. You could do this with a normal "parry/ don't parry" choice - but intentionally clicking on don't parry doesn't feel fitting, right? She definitely wants to avoid being groped. By making it a timed choice, you match the "failure" of the character and player.
Mmm that's make sense, thanks.
 

Purpleraisin

Newbie
Jun 2, 2025
63
14
18
About a week (general release) after the beta comes out, same time as Steam/Itch as well.




I don't know, it's annoying, they also don't do Android too when there is one too. But you can make the Mac version yourself in a minute or so, or even play it directly from the SDK...it's just an extra few minutes of your time.
oh damn thats nice. will there be any content that will be cut once the final version release on steam or itch? rn im first trying and having a lot of fun.

also will there be problem if i wish to transfer to my save to the steam version? or i gotta start over again
 

ChuckTheHamster

New Member
Nov 5, 2020
1
0
11
While running game code:
File "game/scripts/home.rpy", line 152, in script
call screen nav_menu
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/scripts/nav_menu.rpy", line 65, in execute
screen nav_menu():
File "game/scripts/nav_menu.rpy", line 65, in execute
screen nav_menu():
File "game/scripts/nav_menu.rpy", line 80, in execute
frame background None padding(0,0):
File "game/scripts/nav_menu.rpy", line 83, in execute
vbox:
File "game/scripts/nav_menu.rpy", line 84, in execute
$ e = get_active_event(parent = 'bedrooms')
File "game/scripts/nav_menu.rpy", line 84, in <module>
$ e = get_active_event(parent = 'bedrooms')
File "game/scripts/event_handler.rpy", line 74, in get_active_event
if e.is_tracked:
File "game/scripts/event_handler.rpy", line 65, in is_tracked
return eval(str(self.tracked))
File "game/scripts/quests.rpy", line 56, in is_tracked
return self.tracked
AttributeError: 'Quest' object has no attribute 'tracked'
Can somebody help please?
 
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