Parisatnight

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Oct 10, 2017
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Hehe, in terms of interest, for Me plot priorities are like:
1) Asha... I Mean Raiders plot
2) Titties... I Mean Family/Harem plot
3) Bitch Queen plot
4) Cuck's family... I mean Wife's sister plot
5) Other small plots
6) Mutants and Elf plots
I would switch Elf and The Family plot, but everything else is good.
 
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Gato21

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Oct 16, 2021
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That settlement could almost be it's own stand-alone story.
Agree. Do you guys remember if there is path to opt out of it? Not saving the raider? One thing that bothers me is that there are so many AVNs with binary choices that are no-brainers, this one included. Why would you opt for less content when there is zero consequences? Or, even if there are, you are still locked out of said content. I like when distinct and meaningful (but not necessarily equal) content is locked behind two or more divergent paths. Sure, it will require another playthrough from a save point, and if not, a little pause for contemplation. Forgoing Ivy and Fairy, for example, you are left with no compensatory content, or at least not remotely equivalent content that would sway someone to pick the other choice. Just a thought. Maybe that will change later as the story progresses.
 
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Gato21

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For me all plot lines are equally interesting. Also nobody wants to rail that sweet young guard ?
I would. Who wouldn't?
Hmm maybe so you can have some lactation play ? Not the drinking, the milking part
Why stop there? Wouldn't that be the logical next step? :WaitWhat:Already have enough calcium in your diet? :LUL:
 
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Gagipi

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Jun 16, 2020
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What do you mean by missing contents? Are you not able to access/view/play the contents?:unsure:

Some contents can only be accessed on the relevant route(s) depending on player's choices made throughout the game.
I can't get the 'appreciation' scene (Fairy broken)

I've tried old saves, new saves from scratch, and even when I get the cutscene with Zahra bringing Fairy out on a chain, the living room cutscene never happens, even after skipping multiple days (should appear after 3 days according to the guide)
 

Gato21

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I can't get the 'appreciation' scene (Fairy broken)

I've tried old saves, new saves from scratch, and even when I get the cutscene with Zahra bringing Fairy out on a chain, the living room cutscene never happens, even after skipping multiple days (should appear after 3 days according to the guide)
It's a balancing act between choices. Have you gotten Fairy Gratitude scene? Keep adding choices that are detrimental to her mental healing and you should get it.
 
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0tt0von

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Dec 19, 2022
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Agree. Do you guys remember if there is path to opt out of it? Not saving the raider? One thing that bothers me is that there are so many AVNs with binary choices that are no-brainers, this one included. Why would you opt for less content when there is zero consequences? Or, even if there are, you are still locked out of said content. I like when distinct and meaningful (but not necessarily equal) content is locked behind two or more divergent paths. Sure, it will require another playthrough from a save point, and if not, a little pause for contemplation. Forgoing Ivy and Fairy, for example, you are left with no compensatory content, or at least not remotely equivalent content that would sway someone to pick the other choice. Just a thought. Maybe that will change later as the story progresses.
That could all come later, the game is still in development in a completed game maybe picking certain choices on the raider path will block other possibilities on the mutant path for example. At this time the developer is probably more concerned that everything working rather than how exactly everything will fit together at the end.
 

Gato21

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That could all come later, the game is still in development in a completed game maybe picking certain choices on the raider path will block other possibilities on the mutant path for example. At this time the developer is probably more concerned that everything working rather than how exactly everything will fit together at the end.
That's certainty possible. What's your take on it? In general, do you care when choices are there purely for flavor or do you like when they are significant and really make you think and weight your options? I know it's a lot of dev's don't even give options, so I am thankful. My comment was more of trying to get a dialogue going.
 

0tt0von

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That's certainty possible. What's your take on it? In general, do you care when choices are there purely for flavor or do you like when they are significant and really make you think and weight your options? I know it's a lot of dev's don't even give options, so I am thankful. My comment was more of trying to get a dialogue going.
I want an RPG to be an RPG with certain choices closing off others. Even if everything ends up in the same place it's ok so long as there are varied journeys to that end, although truly different endings is better
 

Gato21

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I want an RPG to be an RPG with certain choices closing off others. Even if everything ends up in the same place it's ok so long as there are varied journeys to that end, although truly different endings is better
Same. Most are railroaded, which I am fine with, as long as they are correctly implemented and gives an illusion of choice. I can also see it being frustrating for some players that: A. Don't want to play every iteration of the game. B. Make the hard choices, i.e. choosing which girl to save in a fire (you know which game I am alluding to).
 
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dolfe67

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Apr 25, 2020
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Having meaningful and impactful decisions on long-term is good but cuting a big part of the game is not so good. If you don't save the elf you lose the mutants storyline, if you don't save the asian chick you lose the raiders storyline. Could have meet the mutants without the elf for instance but it's more work. At the beginning you don't know that the elf is so important that it's 1/4 or so of the total content. Could have been just a one-use fuck to have sex early. It's different than if you have to choose a path with your favorite girl after some time of play.
 

Gato21

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Having meaningful and impactful decisions on long-term is good but cuting a big part of the game is not so good. If you don't save the elf you lose the mutants storyline, if you don't save the asian chick you lose the raiders storyline. Could have meet the mutants without the elf for instance but it's more work. At the beginning you don't know that the elf is so important that it cuts 1/4 or so of the total content. Could have been just a one-use fuck to have sex early. It's different than if you have to choose a path with your favorite girl after some time of play.
Good point. Most devs structure their games for that very reason unlike Desert Stalker, which is partly the genesis of my initial post.
 

0tt0von

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Dec 19, 2022
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Same. Most are railroaded, which I am fine with, as long as they are correctly implemented and gives an illusion of choice. I can also see it being frustrating for some players that: A. Don't want to play every iteration of the game. B. Make the hard choices, i.e. choosing which girl to save in a fire (you know which game I am alluding to).
or which annoying squad mate to leave on Virmire (hint the answer is always Kaden)
 
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Canes

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May 27, 2018
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Hmm, I think I've reached the end of this version, but I'm in denial. Good game.
Anyway, just to confirm, it ends right after --no spoilers-- the Mortal Kombat fatality?
 
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