Unfortunate but understandable. Dont worry about it.Desert Stalker WT mod was dropped due to Matt having another daughter, And me having work.
I'm sorry for everyone who was waiting for it, please contact other modders for a walk through mod.
Love to the F95 Team & Users
I think it was for people on old windows OS' where the game would crash or something.what's the script fix for?
That was clear for me, and i got the scenes with Fairy and Kyra in my playthroughs. My problem is, that the scenes are not unlocked in the gallery after i have seen it.choose the middel option View attachment 1228424 and try not to kill the canibals View attachment 1228425 it should be unlock the Fairy Gallery
a patch is upcoming that will fix that and other issues.That was clear for me, and i got the scenes with Fairy and Kyra in my playthroughs. My problem is, that the scenes are not unlocked in the gallery after i have seen it.
I know that you don't give spoilers I was reading the thread but I have to tryGood things come to those who wait.
and to those who read the thread before posting![]()
you can certainly tryI know that you don't give spoilers I was reading the thread but I have to try![]()
there's a patch coming soon.. I expect tags will be updated concurrentlyX0R please update the tags with sharing, I've used the report feature twice and been ignored. The game does contain sharing and can be disabled.
GL with itX0R please update the tags with sharing, I've used the report feature twice and been ignored. The game does contain sharing and can be disabled.
Thank youHere is my attempt at a walkthrough mod
Its current as of:
Game version: 0.05
let me know if there are any errors and I want to thank anne O'nymous for their unknowing guidance
PS. this shouldent fuck with your saves because of the way the mod is done, I just change the menues not content so it should be able to work with other modded game versions
Well, glad if i could be of some help.let me know if there are any errors and I want to thank anne O'nymous for their unknowing guidance
if block, and so never be proceeded, since it come right after a return. Just put the lines one level of indentation left, and it will be good : if renpy.get_filename_line()[0].startswith( 'renpy' ):
return( lName, abnormal )
MaxModLS.update( { str( renpy.call_stack_depth() ): lName } )
return( lName, abnormal )
currentLabel actually, it don't prevent the mod to works correctly.MaxMod code is correct, but you would gain in changing the order of the conditions. if file.endswith( "day1.rpy" ):
if text == "No, I want to play the full game":
return "[gr]No, I want to play the full game"
if text == "Yes, I want to play the censored version":
return "[rd]Yes, I want to play the censored version"
[the other tests for /day1/]
elif file.endswith( "day2.rpy" ):
if text == "\"I found an ancient relic.\"":
return "[gr]\"I found an ancient relic.\""
if text == "\"I found something. What do I get in return?\"":
return "[gr]\"I found something. What do I get in return?\""
[the other tests for /day2/]
elif file.endswith( "day3.rpy" ):
if text == "Continue the introduction privately.":
return "[gr]Continue the introduction privately. [sx]"
if text == "Kill them":
return "[gr]Kill them"
[And so on]
mega pc/linux link seems to be down
I would even suggest using a dict with a old/new k/v structure, since the event order is partially non-linear.If you invert them, you'll limit both the number of test, and the number of lines you've to write :
Then only the tests relevant for the current day will be proceeded, what will speed-up a little the process.Code:if file.endswith( "day1.rpy" ): if text == "No, I want to play the full game": return "[gr]No, I want to play the full game" if text == "Yes, I want to play the censored version": return "[rd]Yes, I want to play the censored version" [the other tests for /day1/] elif file.endswith( "day2.rpy" ): if text == "\"I found an ancient relic.\"": return "[gr]\"I found an ancient relic.\"" if text == "\"I found something. What do I get in return?\"": return "[gr]\"I found something. What do I get in return?\"" [the other tests for /day2/] elif file.endswith( "day3.rpy" ): if text == "Continue the introduction privately.": return "[gr]Continue the introduction privately. [sx]" if text == "Kill them": return "[gr]Kill them" [And so on]
It also make it that you don't have to test the file for each single test that pass (so less line to write for you), and it make it more clear where the "day2.rpy" part is, what will make it easy for you to correct an eventual error.
What does the green highlight imply? It seemed to me that most of the time it was the choice for the most violent or aggressive (for lack of a better word). How did you select those choices as best? Also, when accepting Fairy the green choice gives Yes (sex scene), but no scene happens when selected.Here is my attempt at a walkthrough mod
Its current as of:
Game version: 0.05
let me know if there are any errors and I want to thank anne O'nymous for their unknowing guidance
PS. this shouldent fuck with your saves because of the way the mod is done, I just change the menues not content so it should be able to work with other modded game versions