Paz
Active Member
- Aug 9, 2016
- 932
- 1,596
- 412
That is sometimes a conscious choice, for various reasons. Be it the whole ethos of the setting, or the scene we want to show, or simply time/effort constraints.I'd also point that at basically every interaction he can be belittling and dismissive and always comes out on top. Guards, priests, whatever. It never backfires, nobody ever has an issue with it. Contrary to what is suggested here even with the Queen you can play "eh whatever little girl, I'm Chad McAwesomeguy" (though there's at least some slightly respectful choices ... although that never holds though an entire scene of dialogue ^^).
We also have quite likely dropped the ball in certain low-hanging fruit opportunities. Tunnel vision is a bitch.
Tangential to the previous point, what would you consider an actual risk?The issue aside from this coming across like some insecure teenager is that choices never feel like you really need to worry about anything. The setting kinda plays at being sorta harsh, sorta survival-ish, but ... it's just not for this guy.
The MC dying? Obviously the game can't continue after that, so it's at best a quick "game over, choose again". Which, by the way, exists in some capacity and existed in other cases but iirc has been removed for now because it didn't really work nicely (the Queen could have you executed), but it might make a comeback.
The MC losing girls to someone else because of his attitude? Very, very unlikely to happen. Both because of the whole premise and the fact that it is quite an overhead to account for such possibilities.
The MC getting beaten and brushing it off a bit later?
I am genuinely curious because I think you make a potentially fair point.