Leinad_Sevla

Well-Known Member
Jun 30, 2023
1,571
1,973
296
Since we are in beta, when will the definitive version probably come out? With the bug fixes and stuff...
 

Puma1978

Well-Known Member
Feb 25, 2022
1,644
2,125
387
Sorry but if i play from last save the only update is the emilia, ain and some small mutants update.
I thought there is more with the queen and shani? Or is this because its still the testing beta version?
 

xapican

Message Maven
May 11, 2020
12,748
20,489
998
Sorry but if i play from last save the only update is the emilia, ain and some small mutants update.
I thought there is more with the queen and shani? Or is this because its still the testing beta version?
No, that is in this update, with Shani it is only a repeatable scene aded to the houshold
 

Bloker997

Active Member
Aug 20, 2022
870
1,557
267
Sorry but if i play from last save the only update is the emilia, ain and some small mutants update.
I thought there is more with the queen and shani? Or is this because its still the testing beta version?
there is new queen content.
 

strax503

New Member
Mar 22, 2018
3
13
61
got a Problem with Ain Szene: Game Breaks there.....

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/scripts/day11.rpy", line 212, in script call
call screen ivy_comp
File "game/scripts/day11.rpy", line 212, in script call
call screen ivy_comp
File "game/scripts/day11.rpy", line 212, in script call
call screen ivy_comp
[Previous line repeated 9 more times]
File "game/scripts/home.rpy", line 150, in script call
call screen nav_menu
File "game/scripts/radio.rpy", line 31, in script call
call screen bunker_radio
File "game/scripts/radio.rpy", line 31, in script call
call screen bunker_radio
File "game/scripts/radio.rpy", line 31, in script call
call screen bunker_radio
File "game/scripts/home.rpy", line 150, in script
call screen nav_menu
ScriptError: could not find label 'visit_ain'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "D:\DesertStalker-0.18.0-pc\renpy\bootstrap.py", line 359, in bootstrap
renpy.main.main()
File "D:\DesertStalker-0.18.0-pc\renpy\main.py", line 652, in main
run(restart)
File "D:\DesertStalker-0.18.0-pc\renpy\main.py", line 148, in run
renpy.execution.run_context(True)
File "D:\DesertStalker-0.18.0-pc\renpy\execution.py", line 958, in run_context
context.run()
File "game/scripts/day11.rpy", line 212, in script call
call screen ivy_comp
File "game/scripts/day11.rpy", line 212, in script call
call screen ivy_comp
File "game/scripts/day11.rpy", line 212, in script call
call screen ivy_comp
[Previous line repeated 9 more times]
File "game/scripts/home.rpy", line 150, in script call
call screen nav_menu
File "game/scripts/radio.rpy", line 31, in script call
call screen bunker_radio
File "game/scripts/radio.rpy", line 31, in script call
call screen bunker_radio
File "game/scripts/radio.rpy", line 31, in script call
call screen bunker_radio
File "game/scripts/home.rpy", line 150, in script
call screen nav_menu
File "D:\DesertStalker-0.18.0-pc\renpy\script.py", line 1103, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'visit_ain'.

Windows-10-10.0.22631 AMD64
Ren'Py 8.3.4.24120703
Desert Stalker 0.18.0
Tue Apr 15 19:35:44 2025
Fixed this using the attached event_handler.rpy doc. Save it to /game/scripts (replace the one there), and delete the corresponding event_handler.rpyc file.

Solution:

These 3 definitions had labels called "visit_ain" that don't lead anywhere. They need to link to the convis_ain.rpy, and day9.rpy labels accordingly:


Code:
define ev_ain_conversation_1 = EventHandler(
    name = "Ain conversation #1 (talk about Shani)",
    parent = 'bedrooms',
    location = 'ain_bedroom',
    condition = 'm_d4b == True and daily_ain == False and ain_basement == False and m_d5g == True and ain_talk_1 == False',
    label = 'a_convi_1',
    completed = 'ain_talk_1'
)
define ev_d9b = EventHandler(
    name = "Date with Ain (d9b)",
    parent = 'bedrooms',
    location = 'ain_bedroom',
    condition = 'm_d4b == True and daily_ain == False and ain_basement == False and m_d5g == True and ain_talk_1 == True and m_d9b == False',
    label = 'd9b',
    completed = 'm_d9b'
)
define ev_ain_conversation_2 = EventHandler(
    name = "Ain conversation #2",
    parent = 'bedrooms',
    location = 'ain_bedroom',
    condition = 'm_d4b == True and daily_ain == False and ain_basement == False and m_d5g == True and ain_talk_2 == False',
    label = 'a_convi_2',
    important = False,
    completed = 'ain_talk_2'
)
 

Machete

Engaged Member
Apr 7, 2020
3,108
5,752
657
I went through 3 playthroughs, with different Igor choices, it's not in the game anymore, plus it's not in the gallery for Ain.

It's removed.
Dumb question, but did you check in the options if you have the sharing content active? Otherwise the game doesn't show it.
 
  • Like
Reactions: Grygus

Nobles

Active Member
Apr 15, 2022
977
983
207
again with reworked early scenes??? really?? when one can finally play new story scene without fear of left something behind in previous quest new additions?
Did the dev go back and alter the older scenes soft ? watered down ?
 
4.80 star(s) 760 Votes