anon9gg

Newbie
Feb 2, 2025
23
37
13
several minor bugs spotted
  • music's room:
    every time your enter the sfx mixer is hard sets to 0.75 -> see the sound volume's bar in preferences afterward
    i dont see a reason for this but if there is one, they should hold the current value before changing it and then restore it post screen's call in the music_room's label


  • in replay scenes there is a weird description for fairy's first scene:
    "Keep Kinsey & Kosey alive" its "Kinzi" afaik but more importantly, if you don't meet them day one they're alive for sure but it won't matter because the slaver will take over the fairy introduction in day 5 -> actually need to meet them day one AND to keep them alive
    the fault to this:
    Code:
    if ki_killed == True or d1b_kinzi_met == False:
    you cant kill them without meeting them so here is a hole in that logic (day5.rpy l:898), if this check passes the fairy won't be introduced by kinzi & kosey

    solution: the whole block at lines 898->915 should be moved into an else block after the kinzi/kosey fairy intro which starts at line 917
    -> the exact same logic is already applied for the slaver fairy intro that starts at line 1489 as an else block


  • in day 5 abrax intro event (l:1385) at the slaugtherhouse:
    Python:
        if ivy_alive == True:
            scene d5f-66
            with fade
        if ivy_alive == False:
            scene d5f-67
            with fade
        Dec "New meat for you, slaves..."
        if ivy_alive == True:
            scene d5f-68
            with fade
        if ivy_alive == False:
            scene d5f-69
            with fade
        Dec "Keep it up! Unless you want to end up in this cart too."
    in renders 66 & 88 (ivy_alive) there is something more in the dumpster compared to renders 67 & 69 (not ivy_alive)
    ds_d5f_ivy.jpg
    we cant see much here but if shes dead there is a close up render of it as d5f-77 (i wont show you this) it happens right after some crazy slave humming
    -> so either the script or the renders are wrongly inversed and show her supposed remains while ivy_alive is actually True


  • shani's nightmare event (day13f) makes the game advances 2 days overnight:
    this is triggered in daily_wakeup's label (home.rpy l:61) which do the daily_reset call first (+1 day) then at the end of the event you're wrongly send back to the daily_wakeup again from day13.rpy l:2603 (another +1 day passed) instead of dailymissions/mission_end/daily_home or something that goes AFTER the whole daily reset stuff

    if you wonder how the hell i noticed this, ive my own mod (wip) showing me various important stuff like the current day
 
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bews

Member
Aug 1, 2020
204
323
208
So old saves really don't work anymore? I don't want to replay from the start. Is there any way to fix them?
 

GibboBtw

Active Member
Jul 7, 2024
724
1,628
172
So old saves really don't work anymore? I don't want to replay from the start. Is there any way to fix them?
No, they are just uncompatible now and don't work.

Just enable the settings to skip everything, start a new game. and then hold down ctrl until you get to where you want to be. Honestly takes like no time at all tbh. Only need to choose dialogue every now and again, but it's rather easy and fast.
 

Just Jericho

Engaged Member
Donor
Apr 25, 2022
2,694
9,487
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So old saves really don't work anymore? I don't want to replay from the start. Is there any way to fix them?
1748181591832.png

If the last time you played was before v0.17 then yes, you will need to start over and create new saves. If your saves are from after v0.17 already, then you shouldn't have any issues loading them. You can verify by looking at the version number printed on each save on the load screen.
 

bews

Member
Aug 1, 2020
204
323
208
No, they are just uncompatible now and don't work.

Just enable the settings to skip everything, start a new game. and then hold down ctrl until you get to where you want to be. Honestly takes like no time at all tbh. Only need to choose dialogue every now and again, but it's rather easy and fast.
Nah, I don't remember what I was choosing, so I would have to re-read everything again. It's boring and I don't have time for that. Guess will have to drop this game same as Fixer game. Shame on devs who do this.
 

GibboBtw

Active Member
Jul 7, 2024
724
1,628
172
Nah, I don't remember what I was choosing, so I would have to re-read everything again. It's boring and I don't have time for that. Guess will have to drop this game same as Fixer game. Shame on devs who do this.
The PDF guide exists also if you just wanna use that to help jog your memory as you go?

But the saves not working anymore is due to him updating the RenPy engine the game runs on, so it couldn't really be avoided unfortunately. Just one of those things where you go "eh, okay then." and move on.
 

The Senior Perv

Well-Known Member
May 4, 2022
1,787
17,183
637
Dev log 2505.png Dev log 2505-1.png
Dev log 25.05.25

25.5.25 or 5.25.25. Now that’s a cool date to post a dev log. Anyway, the ball is rolling, and I don’t have much to share in addition to what I said last week about the content. But here are some pictures of Shani — from the front and back, for mystical reasons.

Hope you had a nice week!

Render progress:
- Shani & MC on a mission: 5%
- Shani enters the bath: 75%
- Harem scenes:
- Kateryna solo: 75%
- Fairy solo: 30%

Other:
- Household overview variations: 0%
- Room visit variations: 0%
- Various polishing: 50%

Script writing: 0%
Animations: 0%
 
Last edited:

Maviarab

Doing Mafia Helmet Things....
Donor
Jul 12, 2020
14,400
35,644
997
Just to double check guys, all the old content that was being redone/reworked/retouched, has been completed now yes?
 
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