I can't see the difference between the two neck/shoulder pics. However, I can see the difference with the dick pics. I'm not into the matte look. The new version is far better.For the past 10 days I have finally been dealing with something that has been bothering me for a very long time: The Triss 3D-Model.
Since I didn't really have any skills in 3D modelling, I used the wildest solutions to make Triss look the way I like her best. Accordingly, her head, body and...well, you know...consisted of three different models, which were then joined together in SFM.
Of course, the trained eye immediately saw that the transitions were very unclean, or hardly existent, even though I always tried to conceal it with the depth of field, light and camera angle.
I also received feedback from you several times regarding this topic and for me it got harder to look at this flaw with every day.
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That's why I tried to build my own Triss model without further ado, which I can easily incorporate into the existing animations. It took me countless attempts, a lot of help from outside and also a lot of nerves, but today it finally worked.
You can see the much smoother transitions - which are not yet perfect, as I unfortunately worked rather sloppily with all the problems occuring. I will now use the new knowledge to build another clean Triss model from scratch.
Nevertheless, I am very happy to finally be able to clear this immersion-inhibiting issue. For far too long I have tried the old method.
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yep that one is so much better but its going to be awhile befor we get something good.For the past 10 days I have finally been dealing with something that has been bothering me for a very long time: The Triss 3D-Model.
Since I didn't really have any skills in 3D modelling, I used the wildest solutions to make Triss look the way I like her best. Accordingly, her head, body and...well, you know...consisted of three different models, which were then joined together in SFM.
Of course, the trained eye immediately saw that the transitions were very unclean, or hardly existent, even though I always tried to conceal it with depth of field, light and camera angle.
I also received feedback from you several times regarding this topic and for me it got harder to look at this flaw with every day.
View attachment 1668597 View attachment 1668597
That's why I tried to build my own Triss model without further ado, which I can easily incorporate into the existing animations. It took me countless attempts, a lot of help from outside and also a lot of nerves, but today it finally worked.
You can see the much smoother transitions - which are not yet perfect, as I unfortunately worked rather sloppily with all the problems occuring. I will now use the new knowledge to build another clean Triss model from scratch.
Nevertheless, I am very happy to finally be able to clear this immersion-inhibiting issue. For far too long I have tried the old method.
View attachment 1668600 View attachment 1668600