RPGM [DevLog] A Magical Girl Project

Paril

Newbie
Dec 6, 2021
51
31
Great noose y'all, I've done a lot in the past 2 weeks (or at least I'd like to think so).

I've finished a couple of barebones system for the gacha and particularly the world map. The video below is a short demonstration of how you'd be able to drag and zoom around the map. (Ignore the background noise, LOL)


The image below is when you click a POI (Point of Interest) on the map, where a sidepanel will appear. The button should teleport you to that location (which will be done through eventing).

1748612725692.png

I won't show the UI assets for now cause I'm still largely undecided with them, altho they're already somewhat finished.

1748613182381.png
(recreated the school department the third time)

Anyways...

Next on the agenda is to configure Triacontane's character plugin to have that dynamic picture bust of the main character, then make a way to handle defeat and normal CGs as well as corruption.
 
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Paril

Newbie
Dec 6, 2021
51
31
I tried drawing a mail character, and while can't say it went as well as I'd like it, I'm satisfied with how it turned out:
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On development side of things, I've finished setting up the logic to handle defeat and normal CGs as Ive mentioned in the previous post. I've added a Time System (think of Persona), altho that one still needs rigorous testing. I've finished a barebones system for the Ero status too! Same goes for corruption stats, sex traits, and lewd curses (some of them will be reflected on the standing picture). They're pretty basic, but it gets the job done.

So what's next on the agenda?

I'm currently trying to set up a message history I just bought, some minor things, and lastly the mandatory CG Gallery.

After that, I'm looking forward to releasing a playable prototype (without story), which will act as a proof of concept.