Unity Devotion [v.0.03a Hotfix] [Shellheart Awe Games]

Obl1

Newbie
Mar 25, 2022
27
28
Thanks for the reply,

1) Yes I can get it, but maybe a quick win solution can be to put a watermark like "work in progress" directy on the images of the unused locations so that you don't need to rework anything a part the images.

2) "It's easy to track completion with games where progression is linear and you get a scene after scene, here you can get not just new events with each progression in relationship but also continuation of already existed interactions, hard to track all that. But I'll think of something."

I agree this is why I was thinking about some sort of % I don't know how unity works, I have to admit it, but in html or similar each progres in the story usually come with a flag variable that is like 0 didn't happen yet 1 it happened so if for each character in the profile is it possible to put sometihing like sum(flag)/tot(flag) related to the events for that character you could provide some general feedback to the player on the fact that they have done everything or not, maybe it's not feasible or it's an oversimplification but I think it could really help.

Good luck with the continuation of your project.
 

gladiactor

Member
Oct 28, 2017
131
65
About the save - this is wierd, I never encountered such behavior and nobody reported something like this. Are you playing on Windows? Also, could you check please whether the save file is present or not after closing game/rebooting, 'Save' folder must be within game directory under 'Devotion_Data\StreamingAssets', because one thing is if something deleted it, other one if it's there but the game don't see it. Thank you
1.png

Devotion_Data folder

2.png

No save file

3.png
 

gladiactor

Member
Oct 28, 2017
131
65
About the save - this is wierd, I never encountered such behavior and nobody reported something like this. Are you playing on Windows? Also, could you check please whether the save file is present or not after closing game/rebooting, 'Save' folder must be within game directory under 'Devotion_Data\StreamingAssets', because one thing is if something deleted it, other one if it's there but the game don't see it. Thank you!

I just wanted to give you a quick update: I'm actually playing the game on a Mac using Parallels Desktop to run Windows. That might be the reason behind the saving issue.

I checked the game directory and there's no StreamingAssets folder in Devotion_Data, so I created it manually (including the Save subfolder), but the game still doesn't generate any save files.

I also looked in AppData\LocalLow, ran the game as admin, and made sure the game isn’t installed in a shared folder between macOS and Windows, but still nothing.

So far, the game runs well otherwise, but unfortunately saving just doesn’t work in this setup.
Do you think Parallels might be interfering with the save system?

Thanks again for your time and support!
 

Shellheart Master

Newbie
Game Developer
Jan 24, 2025
28
36
I´ll try but i need some time, i´ll have to start a new save and go every ingame day to see when it happens can´t promise much because my vacation has ended but when i get to it i´ll post it.
This bugs seems to appear at very specific steps, and you're the only one who brought it up, so I guess it's not a big deal at this point.

I agree this is why I was thinking about some sort of % I don't know how unity works, I have to admit it, but in html or similar each progres in the story usually come with a flag variable that is like 0 didn't happen yet 1 it happened so if for each character in the profile is it possible to put sometihing like sum(flag)/tot(flag) related to the events for that character you could provide some general feedback to the player on the fact that they have done everything or not, maybe it's not feasible or it's an oversimplification but I think it could really help.

Good luck with the continuation of your project.
Thanks, anyway I wrote it down so I'll address this issue at some point, though not in the scope of next update for sure, so players will have to bear with it for few months.

I just wanted to give you a quick update: I'm actually playing the game on a Mac using Parallels Desktop to run Windows. That might be the reason behind the saving issue.

I checked the game directory and there's no StreamingAssets folder in Devotion_Data, so I created it manually (including the Save subfolder), but the game still doesn't generate any save files.

I also looked in AppData\LocalLow, ran the game as admin, and made sure the game isn’t installed in a shared folder between macOS and Windows, but still nothing.

So far, the game runs well otherwise, but unfortunately saving just doesn’t work in this setup.
Do you think Parallels might be interfering with the save system?

Thanks again for your time and support!
I guess something prevents this folder from appearing, it should be created after making your first save in game, either auto or manual, but it definetely creates something somewhere, otherwise you wouldn't be able to load the save you created before it disappears. So maybe managing it handwise would work, if you find where does it actually saves it (you can try search by title 'Slot1' if it's first slot in game while the game is running), make a copy of the save file and put it into StreamingAssets/Saves manually (be aware that it's 'Saves', not 'Save'), but it's just a guess. At this point I only support my game on Windows, and bringing it on Mac or managing how it works via Parallels Desktop there won't be soon, next platform I might add is Android actually and even it won't come soon. I didn't even consider Mac at this point, because creating games for it is usually a torture, and the amount of players is below 1%, and I can't test it out because I don't own Mac. I'm sorry this happened, but I won't be able to fix this anytime soon.
 
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gladiactor

Member
Oct 28, 2017
131
65
I guess something prevents this folder from appearing, it should be created after making your first save in game, either auto or manual, but it definetely creates something somewhere, otherwise you wouldn't be able to load the save you created before it disappears. So maybe managing it handwise would work, if you find where does it actually saves it (you can try search by title 'Slot1' if it's first slot in game while the game is running), make a copy of the save file and put it into StreamingAssets/Saves manually (be aware that it's 'Saves', not 'Save'), but it's just a guess. At this point I only support my game on Windows, and bringing it on Mac or managing how it works via Parallels Desktop there won't be soon, next platform I might add is Android actually and even it won't come soon. I didn't even consider Mac at this point, because creating games for it is usually a torture, and the amount of players is below 1%, and I can't test it out because I don't own Mac. I'm sorry this happened, but I won't be able to fix this anytime soon.
When I save the game and then try to load it without even closing the game, the save doesn't work — it doesn’t find any save slot.

So it seems the game doesn't save at all, and there’s absolutely no save file (like Slot1...) anywhere on the system.

I’ve played other Unity games on my setup and they all create the save folder correctly, so this issue seems to be specific to this game.
 

youraccount69

Forum Fanatic
Donor
Dec 30, 2020
5,142
2,369
Devotion-SHELLHEARTAWEGAMES-0.03aHotfix
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Shellheart Master

Newbie
Game Developer
Jan 24, 2025
28
36
When I save the game and then try to load it without even closing the game, the save doesn't work — it doesn’t find any save slot.

So it seems the game doesn't save at all, and there’s absolutely no save file (like Slot1...) anywhere on the system.

I’ve played other Unity games on my setup and they all create the save folder correctly, so this issue seems to be specific to this game.
Aha, then it's pointless if no file is created to do something. I may try to change how the saves work in future, but it's all tricky considering I can't check anything myself. Anyway it won't be soon, sorry it happened that way.

guys sorry where can i see what i have to do
There are general goals for the game, you can see them at the table in your room. Overall you have to interact with characters you know/met, any time spent together increase relationship. As soon as you see that the relationship state became red - you have to search for a scene that will move you to next level, usually it's somewhere that character usually spends time. After solving quests for specific characters you are presented with desire based interactions, like teasing, kissing, touching etc, raising level of desire works the same way, but usually the scenes for stepping to the next level are more tricky to get, and you'll have to choose a specific option there.
 

JuanjosesimonIII

New Member
Jul 23, 2021
2
0
Hello, I have a question. How do I get Mrs. Pierce to move into my house? I'm not able to do it at all.
Can anyone share a save?
 
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idon

Newbie
Aug 11, 2017
59
20
sorry about kissing your brother, can you do something more with your brother? And can you do something with your stepfather too?
 

Vanafaye

Newbie
Donor
Nov 12, 2018
73
470
How do I find the event to get past "cold" for Viktor? I feel so lost playing this game. Why make the map so big if it's going to be completely empty and just eat up time slots with zero events. I really want to like this but man it's frustrating.
 

Shellheart Master

Newbie
Game Developer
Jan 24, 2025
28
36
Hello, I have a question. How do I get Mrs. Pierce to move into my house? I'm not able to do it at all.
Can anyone share a save?
I think you were the one with the same question in discord, but I'll duplicate the answer here just in case:
You have to catch Viktor at his room doing dirty deeds, then raise relations with Ms.Pierce 2 times, then ask her to a date from Viktor's behalf in the teacher room, then ask him how it went at home and wait.

sorry about kissing your brother, can you do something more with your brother? And can you do something with your stepfather too?
It's still softcore content for Arty and Viktor if you're referring to them, and will be softcore for the next update too. Arty's max is kissing/groping with nudity at this point, and with Viktor is kissing/groping without nudity.

How do I find the event to get past "cold" for Viktor? I feel so lost playing this game. Why make the map so big if it's going to be completely empty and just eat up time slots with zero events. I really want to like this but man it's frustrating.
Map size is common complain from players, can't do much about it now because it might break things. Just a suggestion - if there is no other location transfers in a specific place on the map then there is no content there whatsoever and you can just forget about it, and major points of interest for you will be Home/School/Auto-repair shop/Garage Coop.
Regarding getting past 'cold', you have to raise relations by interacting with Viktor (eating together/cleaning house/watch tv/sit with him and Mr.Peterson at kitchen) until the state is in 'red', then find him at kitchen drinking on weekends.