- Jun 19, 2019
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At present the focus is putting the girls stories and more events per area in, once that is done I can finish it all off with changing the code, UI etc around. I'm not updating this in smaller chunks alongside my new project:An utter mess of a game.
1. Remove the netorase element completely. It feels tacked on and removes all tension/stakes.
No.
2. Introduce actual stakes and end-game conditions - you need to earn X money before Y days. Simple, elegant.
Plan is to have a fallout style slideshow ending where depending on the variables, how far you got in the stories for the girls, different things will have happened.
3. Introduce a natural difficulty setting:
- Don't take Sati with you and don't allow the wife to work at cleaning/repairing the rooms, thus limiting her corruption options only to common rooms, making it a much slower process. On the flipside, it makes it borderline impossible to keep up with your work and you earn money much slower. It's also harder to keep yourself getting kicked out by making too many girls unhappy... unless you satisfy them in other ways. The "Hard" difficulty.
- Don't take Sati with you, but allow the wife to help with the work. Opens her up to much more rapid corruption by the girls, but also makes achieving your goals much more doable. The "Normal" difficulty.
- Take Sati with and allow your wife to help with the work. Now you have three people for cleaning/maintenance, making it borderline easy, but not only is the wife open fully for corruption by the girls, now Sati can also corrupt her at home/at the common rooms. The "Easy" difficulty.
Agreed, hence why I let people choose to take both or one to work with them.
4. Make only which rooms need cleaning/maintenance random, but have a fixed number each day. That way you can control #3 more easily.
Agree, I think I put that in already but I'll have to check.
5. Cleaning rooms takes up one time slot; repairing/maintaining takes two.
A distinction between the two? I didn't think of that I'll admit, I like it.
6. The MC is the one assigning himself/the wife/Sati to work at a given room at a given day. That is because...
I did also consider a shift option where you work at certain times each day and the others at different times and dates.
7. The corruption process done by each girl is much more rapid than presently, thus forcing you, if you want to avoid her corruption/your cucking, to make sure you don't send her too often to the same girls. Basically a balancing act.
You can adjust how quickly the corruption events happen in the home yard.
8. Have each girl's corruption revolve around their fetish. For example, Guiliana's would focus on BDSM. Once the wife's corruption hits high enough levels, she is "infected" with that person's fetish, opening up scenes with the husband/Sati/other girls containing it.
That was the plan.
9. If you want to put some extra effort, have it so that, should she be corrupted and implanted with the fetish of a specific pairing/group of girls, she undergoes a more serious transformation. For example, if she hits 100 Corruption with Guiliana and Eleanore and Yolanda at the same time, they turn her into a bimbofied, submissive maid.
Didn't think of that, but I do like it.
https://f95zone.to/threads/in-icarus-game-fish-cucks-you-v0-1-icarus-media.273361/
I've learnt people prefer my stories rather than sandboxes, so while I will finish this game, and get it playable, it's now 50-50 attention. Thanks for the feedback though.