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novamarauder

Member
Oct 3, 2018
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Yet another great game of yours, if shorter than Whorebastards. My appreciation increases. I only notice that the endings list to be found in the thread is kinda incomplete and obsolete.
 
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Oct 24, 2019
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Yet another great game of yours, if shorter than Whorebastards. My appreciation increases. I only notice that the endings list to be found in the thread is kinda incomplete and obsolete.
And thanks again.)
Actually, all my games combined are smaller than Whorebastards. But they're just made in different genres and styles. And here's the current list of endings (just in case).
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wwall

New Member
Mar 11, 2023
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Hello everyone!
I've been reading through the feedback for our games, and I've noticed that many of you consistently point out the game interface (UI/UX) as a key "area for improvement" or "growth opportunity."
This got me thinking, and I'm genuinely interested in hearing your thoughts: How do you envision a more user-friendly interface for our games?
I'd love for you to go into detail!
  • Visually: What kind of look and feel would make the game more engaging or appealing to you?
  • Usability: What specific layouts, menu designs, or control schemes would make the experience smoother and more intuitive? (e.g., better inventory management, clearer quest logs, more accessible settings).
Getting your detailed recommendations would be incredibly valuable for our team.
I can't promise that we'll fix everything immediately, but I can definitely assure you that your suggestions will be seriously considered and factored into the design process for our future interface updates and new projects.
Thanks a lot for your time and feedback!
 

nikcha

Member
Feb 26, 2019
164
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241
Hello everyone!
I've been reading through the feedback for our games, and I've noticed that many of you consistently point out the game interface (UI/UX) as a key "area for improvement" or "growth opportunity."
This got me thinking, and I'm genuinely interested in hearing your thoughts: How do you envision a more user-friendly interface for our games?
I'd love for you to go into detail!
  • Visually: What kind of look and feel would make the game more engaging or appealing to you?
  • Usability: What specific layouts, menu designs, or control schemes would make the experience smoother and more intuitive? (e.g., better inventory management, clearer quest logs, more accessible settings).
Getting your detailed recommendations would be incredibly valuable for our team.
I can't promise that we'll fix everything immediately, but I can definitely assure you that your suggestions will be seriously considered and factored into the design process for our future interface updates and new projects.
Thanks a lot for your time and feedback!
I am pretty fine with UX/UI, so probably i am not the person to weight in.
But what i would suggest to make not only Image size customizable, but also script size. In this way you can make it more readable on larger resolutions.
Another one, would be character body parameters (boobs, butt, etc.) visible all the time not only when you are hovering over them. If you will add a bit of animation especially to the moments in the game when these parameters change, it will be even better.
 
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Oct 24, 2019
466
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I am pretty fine with UX/UI, so probably i am not the person to weight in.
But what i would suggest to make not only Image size customizable, but also script size. In this way you can make it more readable on larger resolutions.
Another one, would be character body parameters (boobs, butt, etc.) visible all the time not only when you are hovering over them. If you will add a bit of animation especially to the moments in the game when these parameters change, it will be even better.
I always zoomed in and out in the browser using Ctrl+mousewheel. ¯\_(ツ)_/¯

But Dickraiser is actually our first joint HTML project with wwall, which is why it's so simple, old-school, and small.

And thanks for the feedback.)
 
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