3.20 star(s) 10 Votes

PuffTheMagicDragon

New Member
Jan 7, 2024
9
4

Download demo
Didnapper 2 v1.2.0 - Demo Windows.zip1.5 GB
Didnapper 2 v1.2.0 - Demo Linux.zip1.5 GB
Didnapper 2 v1.2.0 - Demo Mac.zip1.6 GB

General:
  • Added 6 new full length post-game story chapters
  • Added 4 new outfits
  • Added several new soundtracks
  • Added tape as a new restraint type (available in post-game)
  • Added several new character (enemies, side characters etc)
  • Added 6 new sidequests
  • Added some new CGs
Minigames and systems:
  • Expanded on ally interaction during escapes
  • Added a small struggle minigame for when you lose battles against vines and web enemies
  • Made some improvements to the interrogation system and added a new captive to interrogate
  • Added various new puzzles and a overworld activities
Battles:
  • Added a lot of new enemies
  • Made changes to the battle UI
  • Made a lot of balance changes (including how enemy stats are calculated) and added various new skills and equipment
  • Made it possible to swap characters during battles if you have more than 4 party members
  • Outfits now have a much bigger impact on a characters’ stats and skillset, functioning almost like a class change mechanic
  • Made the losers of a practice battle in the party camp stay tied after said battle
Other:
  • Made it possible to have other party leaders than Seles throughout most of the game
  • Made it possible to refund cards spent on giving party members stats or skills
  • Changed how game difficulty works, in part by splitting it into general difficulty and puzzle difficulty, and added a “Story mode” difficulty for those who want battles to be significantly easier
  • Made changes to the title screen
  • Made several lesser QoL improvements (challenge HUD, party menu hotkey, general menu improvements, notifications when new skills are available etc)
  • Added more visible accessories for the Special equipment slot that previously only hosted Seles’ Exceed
  • Made certain gags and other restraints available for more party members
  • Added an option in the Options menu to maintain enemy levels from the latest chapter when replaying story segments (similar to a NG+ experience)
  • Replaced the fast travel menu with an interactive world map
  • Made party camp maps more varied
  • Added newspaper headlines
  • Added new lighting effects to various areas and scenarios
  • Improved mod compatibility
  • Lots of other smaller changes, additions and improvements
Bugs fixed:
  • Setting joystick directions in the keybinding menu can cause issues
  • Facial layering sometimes has eyes or mouth appear on top of overlays, such as Liliana’s mouth being displayed in front of her veil
  • The head animation for chair tie struggling during escapes is displayed incorrectly
  • The game softlocks if you hold W and Space after defeating certain boss enemies
  • When using a story crystal while a captured party member is not in the party, like in the Dark Havoc hideout, that party member stays tied when she rejoins the party
  • Aden speaks with Seles’ voice when they first enter the Capulet Inn
  • Facesets flicker in the scene outside Montague Manor after rescuing Eileen, and upon returning to Viscant manor the map name is displayed twice
  • After removing a gag while escaping a suspension tie, the stuffing is displayed too high up
  • If Liliana is in the battle party when starting the Dancing Mad sidequest, no one else replaces her when she leaves
  • You can sell the boat parts you buy in chapter 14
  • Background music doesn’t play after using the Story crystal to return to the Droitte interrogation
  • The lockpicking minigame becomes temporarily bugged if you input a direction before the cog stops spinning the first time
  • If you get two ropes as your first pair in Memory, the man thinks you canceled the game instead of losing it
  • Character sprites don’t always load when opening the Party menu
  • Root enemies in the northern desert map sometimes have the wrong levels
  • Using a touch screen instead of a mouse doesn’t work properly during the lockpicking and struggle minigames
  • Saving and rebooting the game before rescuing allies after an escape sometimes makes them change location and/or duplicate
  • Fog/cloud shadows sometimes no longer appear Stat and skill cards can be sold
That's the demo, dude. I'll just upload the full 1.2.0 update myself when I find the time.
 

xellos616

Active Member
May 5, 2020
907
627
Yes, this is a demo and it is clearly written here that this is a demo.

I don't have the full version, I just notified everyone that it was finally released and posted a list of changes.

Why did you clarify once again that this is a demo?
 
3.20 star(s) 10 Votes