Just in Case there is at least one who cares about this game, there was a progress report
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:
Hiya all! It's been some time since we last did what was supposed to be an annual report on what we've done this past year, but this year the report is here!
Getting straight to the point, this year we at
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have primarily been focused on the v1.2 update for Didnapper 2, also known as the Truth update/expansion, and so that's what this report will be focused on as well.
I will also mention, however, that part of the team has started some work on our next game, temporarily titled
Project Olive Branch, which we announced in
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. More information will be given on that game after
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.
Additionally, our producer
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made and published the Gameboy game
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, so please check that out if you haven't already!
Aight, back to the v1.2 update for Didnapper 2. While we have been giving some public teasers and info on what we've worked on for the update on
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,
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and
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, we haven't until now made a comprehensive public summary of what it (which is to say the current Closed Beta) contains. And so here you go, this is what we've worked on for the update
so far:
General:
- Added 5 new full length post-game chapters
- Added 6 new outfits
- Added several new soundtracks (at least 23)
- Added tape as a new restraint type (post-game only)
- Added several new characters (13 female enemies, 13 male/non-human enemies)
- Added 2 new sidequests
- Added 2 new game over CGs
Minigames and systems:
- Expanded on ally interaction during escapes
- Added a small struggle minigame for when you lose battles against vines and web enemies
- Made some improvements to the interrogation system and added a new captive to interrogate
Battles:
- Added a lot of new enemies
- Made changes to the battle UI
- Made a lot of balance changes (including how enemy stats are calculated) and added various new skills
- Made it possible to swap characters during battles if you have more than 4 party members
- Outfits now have a much bigger impact on a characters’ stats and skillset, functioning almost like a class change mechanic
Other:
- Made it possible to have other party leaders than Seles throughout most of the game
- Changed how game difficulty works, in part by splitting it into general difficulty and puzzle difficulty
- Added various new puzzles
- Improved mod compatibility
- Made several lesser QoL improvements (challenge HUD, party menu hotkey, general menu improvements, notifications when new skills are available etc)
- Added more visible accessories for the Special equipment slot that previously only hosted Seles’ Exceed
- Made certain gags and other restraints available for more party members
- Lots of other smaller changes, bug fixes and improvements
So, what do we have left to do before its release in March?
- Implement the 2 remaining post-game chapters, with all that entails
- Implement remaining sidequests and events
- Add remaining music
- Record and implement voices and gag talk for new characters
- Polish and testing
Aaaaand that's it for this year's DID Games report!
If you want to chat with us or other DID enthusiasts, feel free to join
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, one of the largest DID servers around! You can also
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(without which we would not have been able to do all of this), and if you haven't yet, feel free to pick up Didnapper 2 for 20% off on
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or
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, as it and
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are part of the Winter Sale that's still ongoing for a few more days!
Have a great 2024, everyone!
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Maybe one more year and the game is in a status it should be from beginning, my opinion.