- Jan 7, 2024
- 9
- 4
That's the demo, dude. I'll just upload the full 1.2.0 update myself when I find the time.You must be registered to see the links
Download demo
Didnapper 2 v1.2.0 - Demo Windows.zip1.5 GB
Didnapper 2 v1.2.0 - Demo Linux.zip1.5 GB
Didnapper 2 v1.2.0 - Demo Mac.zip1.6 GB
General:
Minigames and systems:
- Added 6 new full length post-game story chapters
- Added 4 new outfits
- Added several new soundtracks
- Added tape as a new restraint type (available in post-game)
- Added several new character (enemies, side characters etc)
- Added 6 new sidequests
- Added some new CGs
Battles:
- Expanded on ally interaction during escapes
- Added a small struggle minigame for when you lose battles against vines and web enemies
- Made some improvements to the interrogation system and added a new captive to interrogate
- Added various new puzzles and a overworld activities
Other:
- Added a lot of new enemies
- Made changes to the battle UI
- Made a lot of balance changes (including how enemy stats are calculated) and added various new skills and equipment
- Made it possible to swap characters during battles if you have more than 4 party members
- Outfits now have a much bigger impact on a characters’ stats and skillset, functioning almost like a class change mechanic
- Made the losers of a practice battle in the party camp stay tied after said battle
Bugs fixed:
- Made it possible to have other party leaders than Seles throughout most of the game
- Made it possible to refund cards spent on giving party members stats or skills
- Changed how game difficulty works, in part by splitting it into general difficulty and puzzle difficulty, and added a “Story mode” difficulty for those who want battles to be significantly easier
- Made changes to the title screen
- Made several lesser QoL improvements (challenge HUD, party menu hotkey, general menu improvements, notifications when new skills are available etc)
- Added more visible accessories for the Special equipment slot that previously only hosted Seles’ Exceed
- Made certain gags and other restraints available for more party members
- Added an option in the Options menu to maintain enemy levels from the latest chapter when replaying story segments (similar to a NG+ experience)
- Replaced the fast travel menu with an interactive world map
- Made party camp maps more varied
- Added newspaper headlines
- Added new lighting effects to various areas and scenarios
- Improved mod compatibility
- Lots of other smaller changes, additions and improvements
- Setting joystick directions in the keybinding menu can cause issues
- Facial layering sometimes has eyes or mouth appear on top of overlays, such as Liliana’s mouth being displayed in front of her veil
- The head animation for chair tie struggling during escapes is displayed incorrectly
- The game softlocks if you hold W and Space after defeating certain boss enemies
- When using a story crystal while a captured party member is not in the party, like in the Dark Havoc hideout, that party member stays tied when she rejoins the party
- Aden speaks with Seles’ voice when they first enter the Capulet Inn
- Facesets flicker in the scene outside Montague Manor after rescuing Eileen, and upon returning to Viscant manor the map name is displayed twice
- After removing a gag while escaping a suspension tie, the stuffing is displayed too high up
- If Liliana is in the battle party when starting the Dancing Mad sidequest, no one else replaces her when she leaves
- You can sell the boat parts you buy in chapter 14
- Background music doesn’t play after using the Story crystal to return to the Droitte interrogation
- The lockpicking minigame becomes temporarily bugged if you input a direction before the cog stops spinning the first time
- If you get two ropes as your first pair in Memory, the man thinks you canceled the game instead of losing it
- Character sprites don’t always load when opening the Party menu
- Root enemies in the northern desert map sometimes have the wrong levels
- Using a touch screen instead of a mouse doesn’t work properly during the lockpicking and struggle minigames
- Saving and rebooting the game before rescuing allies after an escape sometimes makes them change location and/or duplicate
- Fog/cloud shadows sometimes no longer appear Stat and skill cards can be sold