PinkNova
Active Member
- May 2, 2018
- 570
- 862
I can get this, personally I don't really care for the sandbox in this game myself and that's actually because of the prologue. The prologue just feels smooth and was perfectly fine way to go about things, where as I find the sandbox empty and more content filler than actually something that's needed.Hey dev I was watching the thread from the beginning (haven't played the game yet) there seems to be a problem with a barrier of entry to this game that seems to confuse and discourage players (not 1 or 2 but quite a few) from trying it mainly the systems placed in the game sound too convoluted I keep seeing complaints from people who tried the game from the outside all we see is :
( there is a harem for some girls but only corruption also there is romance but also for only some girls and the other-other girls have 2 route romance and corruption there seems to be a factor called loyalty) .
This game is VN with sandbox elements the more systems you place in the game the less likely the players will try it that is why a majority of people hate purely sandbox games you can either :
1- Change the tutorial of the game if there is one.
2- Remove some systems from the game.
Best of luck dev
I say if you can remove a system in a game and it wouldn't change anything then why have it at all? For the phone? We can just have a icon like the relationship stuff that we can click at any time. To make the world feel more immerse? I feel it's much to empty for that if anything minus the school it makes the big city feel dead, and points it out instead breaking immersion.
But What do I know at the end of the day, I don't have experience actually making games afterall. I just pointing out how I felt after playing most of the night myself.