found a different sleepless softlock bug in 0.3 but this one's caused by something else: Eating in the kitchen at night makes the time dissapear (
maybe it advances
somekind of "time"
variable out of range
?). Entering your bedroom normally (from upstairs) fixes this by setting the time to night, but if you watch the TV AD in the livingroom (all options send you to your room) while the time is broke then the time
stays broke. Exiting and reentering the bedroom doesn't fix it (even after several times). Which softlocks the game: Since it isn't night, you can't sleep.
Changing
time == 4 to
time == 3 seems to fix the eating bug:
View attachment 3097882
if it were me I'd also slap a [
if time > 2, set time to 2] (dunno syntax, I'm allergic to html) check to whenever the bedroom passage loads
to leave all my programming teachers malding at wasting...what, 5 CPU cycles? as a lazy failsafe for timetravellers