IcemanR

Member
May 1, 2019
105
242
Just connected the dots from your mod work in MGD, loved your writing. Chomping at the bit to give this a try. Is artwork a patreon goal?
 
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Cryswar

The Profound Dorkness
Game Developer
May 31, 2019
919
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Going to say that I've enjoyed the game, but the screenshots really could use an update. I think most of them (except the levelup one) don't advertise game mechanics or writing as well as they could.
You... raise an excellent point. I forgot how long it's been since I touched them. I'll try and get it done sometime in the next few days, thanks for bringing it up.

Love the game so far! I can feel this being another monster girl quest kinda game for me come for the porn stay for the awesome story/characters/etc cant wait for more updates!
That's my hope! The porn is the obvious draw, but making you care about the characters is the real goal haha.

Just connected the dots from your mod work in MGD, loved your writing. Chomping at the bit to give this a try. Is artwork a patreon goal?
Haha, I'm really surprised how many people remember my MGD mod, but it's flattering. Hope it lives up to your expectations! Yep, artwork is definitely a goal and the patreon is inching closer to where I can start to afford it, I would definitely like as much as possible down the road.
 
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Hentai_Kishi

Member
Game Developer
Jul 24, 2018
453
1,665
I'm sure people already told you this but, although I enjoy having characters that talk to each other in an organic manner, especially if they are friends, I also dislike when it's overdone. The way the MC and Sam talk to each other is a little too much sometimes, I get that they are basically bros but the super heavy joking and references take out a bit from the seriousness of the story for me.

Apart from the above I actually think it's a fantastic game in it's mechanics and I'm excited to love Sam forever, almost felt like I was playing that early build of CoC, a game that would drag me into the depths of ero-games and turn me into the hentai connoisseur that I am today.
 

zARRR

Forum Fanatic
Nov 6, 2020
5,200
11,050
Is it going to be in the game some super secret boss fights?
An optional boss that comes with some certain choices?
 

Cryswar

The Profound Dorkness
Game Developer
May 31, 2019
919
2,142
I'm sure people already told you this but, although I enjoy having characters that talk to each other in an organic manner, especially if they are friends, I also dislike when it's overdone. The way the MC and Sam talk to each other is a little too much sometimes, I get that they are basically bros but the super heavy joking and references take out a bit from the seriousness of the story for me.

Apart from the above I actually think it's a fantastic game in it's mechanics and I'm excited to love Sam forever, almost felt like I was playing that early build of CoC, a game that would drag me into the depths of ero-games and turn me into the hentai connoisseur that I am today.
I've gotten a lot of positive and negative feedback about those initial interactions for sure. Right now there's not an enormous amount I intend to do, but down the road a bit when there's more 'game' I want to go back and rewrite the opening entirely, mess with the flow and wording, to make it a bit more exciting pre-temple. Thank you for the feedback! Writing believable dialogue across so many personalities is definitely an uphill battle.

Is it going to be in the game some super secret boss fights?
An optional boss that comes with some certain choices?
Yes, first one probably by 1.3 or so if I had to guesstimate. Player choices and effects on the setting are a big focus down the road once you get going.
 

zARRR

Forum Fanatic
Nov 6, 2020
5,200
11,050
I've gotten a lot of positive and negative feedback about those initial interactions for sure. Right now there's not an enormous amount I intend to do, but down the road a bit when there's more 'game' I want to go back and rewrite the opening entirely, mess with the flow and wording, to make it a bit more exciting pre-temple. Thank you for the feedback! Writing believable dialogue across so many personalities is definitely an uphill battle.


Yes, first one probably by 1.3 or so if I had to guesstimate. Player choices and effects on the setting are a big focus down the road once you get going.
Oooooh fantastic
 
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Cryswar

The Profound Dorkness
Game Developer
May 31, 2019
919
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Hey Crys, you doing well? I mean, your game is doing well, so... that's that.

Anyway, a few things;

  • How come the -Wind Blade- skill has no mastery? (I'm gonna assume that it's the same for the other elemental skills.) I don't think you just forgot about it, but I still wanted to ask.

  • The option to challenge Aspasia to a... uhm... sexy Escarmouche is not yet implemented, right? Please tell me I'm right. Speaking of Aspasia...

  • I found it kind of odd that she just... straight up joined the group I guess? - Like, no objections from your friends whatsoever? - She literally went down the route of: Can I join? (It can't be that easy.) MC: YES. ...(It was that easy.) - I can see at least half the team chide our MC for being too trusting of strangers. - Again. One of these days it will surely come back to bite him. Literally and figuratively.

  • Also, like you yourself have pointed out, she is quite the handful in a 1v1. If you fight against her without knowing what's coming, - then you're probably gonna lose. - Which brings me to this: I'm guessing that you didn't have a loss scene variant at the time, so, if there is one now, then feel free to ignore the point. BUT. As far as I can tell (I only tested Sam, Metatron and Aspasia) there are still no loss scenes in general. (Speaking about the mock/training battles.) Don't get me wrong, I'm not trying to chew you out or something, - I just want to figure out if there really are no scenes yet, or if there is actually some kind of bug that stops them from triggering when you do lose a fight. ...And speaking of training...

  • While the grand opening to the Aether path was very well written, or rather because it was so good, it got almost immediately overshadowed by a ''cheap'' aftertaste of ''That was it?''. I fully expected there to be 1 or 2 more scenes where Metatron actually trains/coaches you a bit like she does with Sarah. - But no, instead the MC pretty much instantly mastered the basics like it was nothing. No coaching/training required. Aaaaaaaaaaand I've already mastery mastered them. Huh. ...Speaking of suddenly mastering new magic. I'm so sorry.

  • Wouldn't someone like Sam or Sarah instantly bring it up (and/or find it a bit strange/worrisome in Sams case) that you are now suddenly able to use Aether magic? ...Speaking of Sam... Please don't hit me.

  • Why did she/he start with the same amount of Affection/Trust as the temple trio? The MC and Sam are childhood friends right? So shouldn't Sam have at least a bit more in that department akin to Celica? Not to the same extreme of course, - more in the 15-20 Affection and 5-10 Trust range I mean.

  • ...Having too many traits results in not being able to read the last 3-4 trait descriptions properly. Who would've thought.
  • View attachment 1197112

  • At what point can you consider the -Libido- stat to be high? Is 25 points in -Libido- already high? 50? (From a future event perspective.) Or would 50 Libido work as the perfect middle ground? - Neither too high nor too low.

  • I think that we are still leveling up too fast. Yes, the infinite EXP-Chain is no more, but with every update also come a few runs through the Forest/Expanse, - which most of us are probably already overleveled for. I am at level 32 with my party, - more than 10 levels over the recommendation of them both, and the EXP needed to get to the next level is still far too easy to acquire. (and too fast) I'd suggest to cut the EXP down by 75%-90% if you are already over the recommended level to avoid, well, overleveling. - Be it accidental or otherwise.

  • re am. ...What was that? ore sam. D-Did you read that?! more sam. More Sam! MORE SAM!
Thanks for the in-depth concrit Nevart!

Yeah, none of the Blades have a mastery ATM. They are obscenely powerful with a base 140% multiplier, especially if you rush 10 focus to spam them, so I had to think about what a mastery for them would even do. They'll definitely be masterable sooner or later though.

You can't re-challenge Aspasia to another sex battle yet, correct, though it will definitely be a thing. For now, you'd need a save before she joined. On joining: reactions to her (and other future joins) are intended to be conversation options in camp, but didn't happen yet due to a lack of time.

The loss/win thing was a bug that was fixed for the next update. When you spar in camp, they do have short loss scenes, they seemed to work ok when Aspasia kicked my ass anyways? There are longer ones planned, especially if you lose a sex battle huehuehue

On Aether... here's the thing. I actually agree with you almost entirely, the original plan was for there to be 3 training scenes to unlock. That said, I decided to try 1 instead because it felt kinda grindy/demanding to have to go back over and over, and Aether magic is split up into a number of tiers that each require their own training anyways. So you'll have to go back and learn from her for stronger magic. You're only unlocking the basics and have to learn/practice them on your own, and it takes a time slot. Not sure if that's a good enough solution, will probably have to experiment with other elements.

Sarah definitely will mention it, but all these scenes take time and I can't fit everything into every update.

Sam prolly should have started with higher yeah, went simple/consistent to start.

Traits will get their own tab Soon(tm), with a reworked UI.

Don't worry about libido too much right now. When I update sex battles and add their progression system (0.9 hopefully), it'll probably get reworked and current points refunded.

Some people are complaining the game is too grindy already, so I'm hesitant to innately slow it down much. There's already an increasing penalty to xp the higher your level is than the enemy, but as levels go up it means less.

0.8 or 0.9 will probably have the first implementation of cheats (MAYBE cheat shop, idk) which will have some kind of options to speed up/slow down xp/affection/trust. I'm ok with the default experience being a bit on the easy side, though.

Sam should get scenes in 0.8!
 

zeraligator

Well-Known Member
May 25, 2018
1,327
1,028
Quick question, I get how you're supposed to obtain the corruption from the succubi but how do you get the Aether thing?
Also, what if a player chooses to 'abstain' from the corruption? I mean if the story accomodates for it.
 

Cryswar

The Profound Dorkness
Game Developer
May 31, 2019
919
2,142
Quick question, I get how you're supposed to obtain the corruption from the succubi but how do you get the Aether thing?
Also, what if a player chooses to 'abstain' from the corruption? I mean if the story accomodates for it.
Aether: you can hit the current cap from default+learning Aether, lewding Metatron (when implemented) can add more.

There are very much pure human routes, as well as other corruptions down the road to play with if preferred. You don't HAVE to pick aether or nether.
 

zeraligator

Well-Known Member
May 25, 2018
1,327
1,028
Aether: you can hit the current cap from default+learning Aether, lewding Metatron (when implemented) can add more.

There are very much pure human routes, as well as other corruptions down the road to play with if preferred. You don't HAVE to pick aether or nether.
Will there be a way to get rid of corruption or is a purist run also a more chaste one by neccesity?
 

Cryswar

The Profound Dorkness
Game Developer
May 31, 2019
919
2,142
Will there be a way to get rid of corruption or is a purist run also a more chaste one by neccesity?
Basically, corruption is normally capped at 20%, unless you limit break it anything below 20% is essentially meaningless and will be able to be removed easily. Still deciding on if it should naturally dissipate over time or some kind of cleansing option, either way, I wouldn't stress it.

So you can bang Sarah all day and still go for a human route, which will lock you out of some characters/endings but unlock others.
 
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Croaa

Member
Dec 15, 2018
221
150
Can we know how much trust/affection is needed for each character to unlock all the current events ?
 

Cryswar

The Profound Dorkness
Game Developer
May 31, 2019
919
2,142
Can we know how much trust/affection is needed for each character to unlock all the current events ?
Actually, yes, I spent a bit earlier today changing the text ingame to clarify, but tl;dr right now 2 trust and 15 affection will cover most characters; Sarah has a 20 affection scene as well. I'm still feeling out the requirements so that may change in the future.
 

zeraligator

Well-Known Member
May 25, 2018
1,327
1,028
I read through Ashley's trust conversation about her aspects, but she only mentioned greed yet both partisipants acted like she had said two different aspects.
 

Cryswar

The Profound Dorkness
Game Developer
May 31, 2019
919
2,142
I read through Ashley's trust conversation about her aspects, but she only mentioned greed yet both partisipants acted like she had said two different aspects.
She also says compassion a few lines earlier.
 

jhustrue

Well-Known Member
Mar 3, 2020
1,473
2,669
Gonna assume the " (5/5) 0.8a " in the changelog is an error and you did not, in fact, release .7 and 0.8a on the same day, two weeks ago. :p
 
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zeraligator

Well-Known Member
May 25, 2018
1,327
1,028
Vitality says it can go above 40% damage mitigation when vitality is higher than your level, however, vitality(and the other stats) are capped at the players level.
 
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