That's very flattering, until Pug hit me up last night I had kinda figured no one remembered me or Waifupocalypse after so long! So this has been an unexpected but pleasant surprise. MGD had a fantastic community I was proud to be a part of, hope it's still as I remember it.CRYSWAR NOOOOOOOOOOOOOOOOOOOO!!!
I NEED MORE WAIFUPOCALYPSE!!!!!!!
That said, I will be up front with you, I don't intend to return to MGD modding. Some of my original characters from Waifupocalypse have been rebooted here (hopefully better, lol), though for obvious reasons I would not in any form continue mod content for Mika, Trisha, Lillian, etc. since they aren't my characters to use. And no obvious ripoffs either, lol.
Ironically, an offensive taunt was a t2 skill I was planning, though I like the defense buff idea - I had been thinking of another new skill, Aegis, for that, but it could maybe be an option for the basic Taunt, idk. The idea for Taunt specifically was that a 6 turn duration would let you waste less turns keeping it up, vs buffing it another 100 threat to make it a 75% chance of getting hit; enemy damage will certainly ramp up in the future so higher is better.I think it might be better to give taunt a split path of maybe either giving the player a defense buff or their party an offense buff. The point of taunt is to draw the attention of the enemies so making the main aspect of a skill work better seems like a weird path to(potentially) be locked out of.
Good to know that you managed to find the problem with Sarah's AI, I was starting to think I might have just imagined it.
I haven't decided yet whether there will be full on evolution chains or just a one-off improvement. That'll probably depend on how the system launch goes and how people feel about it.