zARRR

Forum Fanatic
Nov 6, 2020
5,200
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Uhh... that would be an uphill battle to decide admittedly. There are a *lot* of high-tier waifus out there.

T-ELOS and to a slightly lesser degree KOS-MOS from Xenosaga come to mind, Nessa/Flannery/Cynthia from Pokermanz, and a frankly frustrating number of girls from gacha games. Azur Lane, Blue Archive, Kantai Collection, Girls Frontline, Genshit Impact, the list goes on. Some of them are more for design than characterization admittedly, mostly in the Genshin ones since I don't know or care much about them - just secondary headcanon.

Oddly, I can't think of many from adult/porn games that really stuck with me. Lilith in Nightmare had a few, though many didn't get much real characterization. Succubus Cage had surprisingly decent writing, and a great design for the main succ. I guess a few from MGD before they got rewritten. I haven't touched House in the Rift in forever, but I remember liking the succubus there too, I was pleasantly surprised by the writing for her.

Iiii will look into the other two things as well! I hear it's a pain to get substar so I've been kinda lazy with that but I should get to it eventually. This weekend! But I got stuck with errands for most of today, so I gotta get a few hours of writing in today - really want to get something for Celica or Ashley.
Tsk tsk they all pale in comparison to the true best waifu: Speedwagon.

(Also Divine Dawn girls are really good ngl)
 
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Cryswar

The Profound Dorkness
Game Developer
May 31, 2019
919
2,142
Yeah Genshin is a waifu sim, who could forget the date with Lisa and all her moaning while climbing?

Cynthia is truly a top tier! I do like Flannery, I think she is underrated. What do you think about the new Pokemon Girls? Nemona can be a bit much, but I like it somehow, Penny is cute. Sada is freaking hot looking.
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I quite dislike Iono, she is just into streaming for the clicks. Katy is quite underrated. I swear I saw hearts in her eyes when I beat her in battle and expected an Ara Ara every minute after that.
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Honestly I haven't followed the new Pokemon stuff much, fell out of it long ago and haven't seen much fanart I enjoy of them. Iono looks cute but her personality, from what I understand, is... not great. I remember Sonia from the recent-ish game looked hella cute too though.

Tsk tsk they all pale in comparison to the true best waifu: Speedwagon.

(Also Divine Dawn girls are really good ngl)
IS THAT A JOJO REFERENCE???

And yee, hopefully over time the DD girls can continue to develop! I'll keep writing them until they're all memorable. Some have gotten more than others so far though.
 

rndmann

Newbie
Feb 11, 2019
89
44
Bug: Instant abilities like "Target" or "Deathmark" doesn't apply to the target I chose but applied a random enemy when fighting with multiple enemies.

Ashley comments "Sarah's first time" when you wake up at your home whether you spend the night with her or not. Similarly, if you deliver Ina to Knight Commander first and then go to Badon, Protagonist still talks like you haven't delivered Ina yet and haven't met Knight Commander.

This isn't a huge thing but the ways you could improve your character(s) felt a little limited. There are a lot of abilities and traits depending on which weapons you choose and which stats you focus on but that's about it. You can only improve your character by spending points on main stats and abilities you choose. Maybe different ways to improve your characters could be added. Like loot and equipments? If the addition of an item mechanic is not desired then maybe upgrading/enchanting your weapons and armor.

I noticed this at some conversions with Sam but sometimes she/her used and sometimes they/their used when referring to her. I couldn't understand why.

Besides those, this is a quite promising product with a good story (which is not easy to come by, especially in non-japanese products). I quite like the protagonist. He is both smart, insightful and wise (maybe a bit unrealistic if you consider how he is only in his mid-late teens but regardless I like him). Probably partially because vast knowledge imparted to him by his experienced parents. I also like how the characters are pure, innocent, shy and inexperienced. Even succubuses. Which is hard to come by in western products.
 
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Elexion

Newbie
Aug 14, 2017
92
91
snip

I noticed this at some conversions with Sam but sometimes she/her used and sometimes they/their used when referring to her. I couldn't understand why.
It's some leftover from when Sam could be Male or Female rather then just female. Because She could be either M/F originally dialog needed to be mostly gender neutral.
 

Ragnon

Newbie
Jul 25, 2017
30
30
So Cryswar seeing so many questions being answered. I have to ask about "Hironeiden" I don't know if it has been answered before but were you inspired by Kingdom under fire for the name and will the plot of Kingdom under fire have any impact on this world. If not it's a funny similarity to one of my favorite games of all time. I would also like to say divine dawn has been a great game and can't wait to see where it goes.
 
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Esander

Newbie
Aug 24, 2020
33
48
Saw the game on here, played through to the end of the available content, then checked Itch and picked up the paid version. It's good. I went with Daggers primary Spears secondary (just for AOE and the AOE dodge reduce) and Wind buffs, with Dex/Agi and enough of the other stats for good traits and magical unlocks. Picked up Aether later for those buffs too. I like the way the channeled spells work.

Interface suggestion: when you pick an attack in battle, the currently available skill should stay highlighted. As it currently is there's no visual effect indicating that you've changed skills, so it can be hard to tell if your selection changed. I haven't used the wrong skill yet, but that's a "yet."

I'd also like some bonus for going through the magical training events if you already have the Initiate skills, and to have an ability dictionary like there is for traits. It's fine for the weapons and elemental magic, since you can see those at the start, but having to get the unlock requirements and events before you can see whether Aether or Nether are useful for your character sucks. Those seem pretty early and easy to get compared to other things like harps or martial arts, too.
 
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Cryswar

The Profound Dorkness
Game Developer
May 31, 2019
919
2,142
Sorry for the late responses, have been dealing with a lot lately and got sidetracked on this.

Bug: Instant abilities like "Target" or "Deathmark" doesn't apply to the target I chose but applied a random enemy when fighting with multiple enemies.

Ashley comments "Sarah's first time" when you wake up at your home whether you spend the night with her or not. Similarly, if you deliver Ina to Knight Commander first and then go to Badon, Protagonist still talks like you haven't delivered Ina yet and haven't met Knight Commander.

This isn't a huge thing but the ways you could improve your character(s) felt a little limited. There are a lot of abilities and traits depending on which weapons you choose and which stats you focus on but that's about it. You can only improve your character by spending points on main stats and abilities you choose. Maybe different ways to improve your characters could be added. Like loot and equipments? If the addition of an item mechanic is not desired then maybe upgrading/enchanting your weapons and armor.

I noticed this at some conversions with Sam but sometimes she/her used and sometimes they/their used when referring to her. I couldn't understand why.

Besides those, this is a quite promising product with a good story (which is not easy to come by, especially in non-japanese products). I quite like the protagonist. He is both smart, insightful and wise (maybe a bit unrealistic if you consider how he is only in his mid-late teens but regardless I like him). Probably partially because vast knowledge imparted to him by his experienced parents. I also like how the characters are pure, innocent, shy and inexperienced. Even succubuses. Which is hard to come by in western products.
I'll look into the Target/Deathmark and continuity issues - thanks for the reports, and taking the time to write up that feedback in general!

I'm not entirely sure I follow the character improvement thing. There are already stats, weapons, abilities, and masteries. There armor, and some weapons (not many yet) require unlocking. Maybe more specific examples would help me understand what you're asking!

Sam's they/their is getting improved, I think I have most of them fixed by now in 0.23 and 0.24. Will keep at it until I catch the rest.

Glad you enjoyed the game overall! MC is ~18, part of the conceit is that he was tutored heavily by several experienced individuals (his parents + Celica's grandpa) but there's definitely a bit of handwaving for game/chadly purposes. The succs are angels in action if not in nature, aside from maybe Sarah LOL. I just wanted to tell a story about all these characters, so it's honestly really gratifying to hear people enjoy it~

So Cryswar seeing so many questions being answered. I have to ask about "Hironeiden" I don't know if it has been answered before but were you inspired by Kingdom under fire for the name and will the plot of Kingdom under fire have any impact on this world. If not it's a funny similarity to one of my favorite games of all time. I would also like to say divine dawn has been a great game and can't wait to see where it goes.
Officially, I have no idea what you're talking about, and any similarities to existing names or franchises are purely coincidental.

Unofficially, I love KuF and will never forgive those cucks for screwing up KUF2 by turning it into a budget MMO where they just made it grindier and nerfier until they gave up on it after a few months. Also, Hieroneiden did nothing wrong.

Saw the game on here, played through to the end of the available content, then checked Itch and picked up the paid version. It's good. I went with Daggers primary Spears secondary (just for AOE and the AOE dodge reduce) and Wind buffs, with Dex/Agi and enough of the other stats for good traits and magical unlocks. Picked up Aether later for those buffs too. I like the way the channeled spells work.

Interface suggestion: when you pick an attack in battle, the currently available skill should stay highlighted. As it currently is there's no visual effect indicating that you've changed skills, so it can be hard to tell if your selection changed. I haven't used the wrong skill yet, but that's a "yet."

I'd also like some bonus for going through the magical training events if you already have the Initiate skills, and to have an ability dictionary like there is for traits. It's fine for the weapons and elemental magic, since you can see those at the start, but having to get the unlock requirements and events before you can see whether Aether or Nether are useful for your character sucks. Those seem pretty early and easy to get compared to other things like harps or martial arts, too.
Hey, thanks for both the support and the feedback! Dex/Agi is a lot more fun now that it has some nice support, and spears/daggers sounds like a good combo, especially with wind and aether. Channels are fun, albeit they've been hard to balance.

I'll see if I can fix the skill highlighting - that ability selection UI has been a real pain to get right. I don't think Renpy was built for all that haha. I THINK I have some ideas how to make it work though...

Training events recognizing you already know the element are on the bucket list, just lower priority as I figure out how to do it without killing myself rewriting way too much text. Originally they were blocked off entirely if you knew it, but people wanted to see them anyways, so I unlocked them.

Ability dictionary is definitely coming, I had to update the ability menu significantly recently and now I gotta figure out how to make room exactly. My one true gift seems to be underestimating how much room everything takes up. I have zero talent for UI so this has been a... work in progress.
 

rndmann

Newbie
Feb 11, 2019
89
44
I'm not entirely sure I follow the character improvement thing. There are already stats, weapons, abilities, and masteries. There armor, and some weapons (not many yet) require unlocking. Maybe more specific examples would help me understand what you're asking!
What I meant is, there are different weapons and armor you can choose and depending on which weapons you choose you get different abilities and you can upgrade those abilities with masteries. But that's about it. I mean, there are a lot of choices when it comes to weapons and abilities but on the other hand, the only way to specialize your character is through your weapons and abilities. There are two ideas from the top of my head. One of them is item mechanics. You could get (as loot, quest reward or maybe can be bought) different equipment as the game progresses. These could be upgraded versions of your weapons and armor, or these could be some random accessories (like rings, necklaces, cloaks etc.) that give you some permanent stats/buffs. My other idea is maybe you can forge/enchant your weapons and armor. Similar to improving abilities with masteries but probably more than only a one-time upgrade.
 
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Esander

Newbie
Aug 24, 2020
33
48
Hey, thanks for both the support and the feedback! Dex/Agi is a lot more fun now that it has some nice support, and spears/daggers sounds like a good combo, especially with wind and aether. Channels are fun, albeit they've been hard to balance.

I'll see if I can fix the skill highlighting - that ability selection UI has been a real pain to get right. I don't think Renpy was built for all that haha. I THINK I have some ideas how to make it work though...

Training events recognizing you already know the element are on the bucket list, just lower priority as I figure out how to do it without killing myself rewriting way too much text. Originally they were blocked off entirely if you knew it, but people wanted to see them anyways, so I unlocked them.

Ability dictionary is definitely coming, I had to update the ability menu significantly recently and now I gotta figure out how to make room exactly. My one true gift seems to be underestimating how much room everything takes up. I have zero talent for UI so this has been a... work in progress.
Channels are free actions and free actions are always better than ones that take turns, and the fact they use MP means magic is penalized in comparison to channels + physical. Without poking too much into the individual weapon abilities, Str/Vit + Earth seems about as good as Dex/Agi + Wind, with each having some trade-offs (Earth has more self-sustain combined with the 5% regen Trait, Wind has more party support and Glancing seems to block at least some incoming statuses), but it would be hard for other builds to overcome that kind of inherent turn advantage.

Honestly, though, I feel like that power gap isn't too much of an issue in a game with available Respec. If your build doesn't work, you're not locked into it, and there's enough alternatives to try and find something better. I'll probably poke around in it and try to find a good magic build some time after the next update.

The rest makes sense, and I'll be looking forward to seeing what you figure out there.
 
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Cryswar

The Profound Dorkness
Game Developer
May 31, 2019
919
2,142
What I meant is, there are different weapons and armor you can choose and depending on which weapons you choose you get different abilities and you can upgrade those abilities with masteries. But that's about it. I mean, there are a lot of choices when it comes to weapons and abilities but on the other hand, the only way to specialize your character is through your weapons and abilities. There are two ideas from the top of my head. One of them is item mechanics. You could get (as loot, quest reward or maybe can be bought) different equipment as the game progresses. These could be upgraded versions of your weapons and armor, or these could be some random accessories (like rings, necklaces, cloaks etc.) that give you some permanent stats/buffs. My other idea is maybe you can forge/enchant your weapons and armor. Similar to improving abilities with masteries but probably more than only a one-time upgrade.
Thank you for explaining - I think I understand better now. I like the idea of item upgrades, but that would probably be a lil ways out, I have a lot to catch up on. It's something I'll think about and try to do justice when I get there!

Channels are free actions and free actions are always better than ones that take turns, and the fact they use MP means magic is penalized in comparison to channels + physical. Without poking too much into the individual weapon abilities, Str/Vit + Earth seems about as good as Dex/Agi + Wind, with each having some trade-offs (Earth has more self-sustain combined with the 5% regen Trait, Wind has more party support and Glancing seems to block at least some incoming statuses), but it would be hard for other builds to overcome that kind of inherent turn advantage.

Honestly, though, I feel like that power gap isn't too much of an issue in a game with available Respec. If your build doesn't work, you're not locked into it, and there's enough alternatives to try and find something better. I'll probably poke around in it and try to find a good magic build some time after the next update.

The rest makes sense, and I'll be looking forward to seeing what you figure out there.
Magic has its own strengths, including ways to get extra mana. Weapons were kind of ass for the first year, year and a half of the game. I aim to make them more or less equal in the end, but the balance will swing back and forth as I revamp mediocre old stuff.

And yeah, respec is there to play around. I try to balance the game so you can faceroll and do OK while still having some content that takes thought; going forward I intend to have more fleshed-out content like 0.23's Boitata, completely optional sidebosses that go much harder into special mechanics and difficulty. Similar to magic/weapons, getting the exact right balance is a work in progress. I have no previous experience doing... any of this except writing lol.

Thanks for the feedback as well!

Ragnon Cryswar
So which Kingdom of Fire is the best one to start? Looked at it on wikipedia and it looks interesting
They're very old and... typically pretty janky. Kingdom Under Fires: Crusaders got a Steam port a few years back that seems to have been well-received though, so it might be the best way to experience the classic games.

KUF Heroes was my shit personally, but I don't think there's any way I can recommend it today in good faith lol. Even at the time it was jank.
 
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Saligia

Member
May 12, 2017
176
265
Okay, so I absolutely adore this game.

The combat is fairly in depth for a text based game, though it's a bit on the easy side.

The cast of companions is varied, fun and extraordinarily well written. Some of the art kinda clashes with each other, but since it's primarily a text game I'm not particularly upset about that.

My favorite characters so far are Sam (who is a lovable idiot, with some surprising emotional depth and a killer bod) and Metatron, who is adorable (them abs though)

I'm also going to throw my hat into the ring that I really, really want a Harem option for this game. I spent an embarrassing amount of time getting all their stats up to where I can see everything they had to offer, and got to like most of them as a result. It would leave a poor taste in my mouth indeed if I eventually had to pick one of them specifically, because it'd be breaking the hearts of...pretty much all the rest, really.

I'm going to be a possible pseudo-angel/demon/horror? anyway, and it's not like anyone in camp doesn't know that the main character is banging around anyway. (the two succubi in the team aren't very subtle) So happy ending for everyone please.

Other than that, I love the whole thing, keep plugging away at it and make it as fun/emotional/pretty as you possibly can!
 
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Cryswar

The Profound Dorkness
Game Developer
May 31, 2019
919
2,142
Okay, so I absolutely adore this game.

The combat is fairly in depth for a text based game, though it's a bit on the easy side.

The cast of companions is varied, fun and extraordinarily well written. Some of the art kinda clashes with each other, but since it's primarily a text game I'm not particularly upset about that.

My favorite characters so far are Sam (who is a lovable idiot, with some surprising emotional depth and a killer bod) and Metatron, who is adorable (them abs though)

I'm also going to throw my hat into the ring that I really, really want a Harem option for this game. I spent an embarrassing amount of time getting all their stats up to where I can see everything they had to offer, and got to like most of them as a result. It would leave a poor taste in my mouth indeed if I eventually had to pick one of them specifically, because it'd be breaking the hearts of...pretty much all the rest, really.

I'm going to be a possible pseudo-angel/demon/horror? anyway, and it's not like anyone in camp doesn't know that the main character is banging around anyway. (the two succubi in the team aren't very subtle) So happy ending for everyone please.

Other than that, I love the whole thing, keep plugging away at it and make it as fun/emotional/pretty as you possibly can!
Eyy thank you! I'm glad you had fun, and are enjoying both the game bits and the waifu bits. Finding the right balance has been an eternal struggle, so it's gratifying to hear people liking them both.

If you don't mind my asking, which art clashes? As my funding starts to go up I'm trying to improve on that, so it helps to hear from others what they think works, and what doesn't.

The harem thing has definitely been popular - at this point I think it's safe to say I will have some kind of harem end, the exact details remain to be seen yet though since we're still a few years out.

---------------------------------------

Also, announcement time!

We've just hit the second anniversary of Divine Dawn! While I've been working on it longer, February 8th, 2021 was the first official release.

I can't tell if that's exciting or terrifying; I finally proved to myself that I wouldn't fold and give up immediately, but... two years, man. I thought I'd be further along in the story, but I also didn't think we'd have any art, much less custom music.

And I absolutely didn't think the game would attract so much support, or that I'd make so many friends doing it.

I've gotten so much helpful feedback over time, a surprisingly low number of trolls and assholes, and been able to improve the game countless times due to constructive criticism. This has been an uphill battle and I have a lot of work left to do, but it's something I finally feel like I can do! ...Eventually.

So, first off, I'd like to thank everyone who has supported the game. Not necessarily with money; concrit, positive messages, bug reports, suggestions, help with art, and helping me keep the bad thoughts down when I'm stressed.

I've met some incredible artists - who have turned out to be wonderful people at a suspiciously high rate. Jiffic, Coubalt, Nor, InCloud, ubercrow, and most others have made my experience as a dev far better. It's an absolute blast to do commissions, and honestly it feels good being able to throw some money at them in return.

I am also incredibly grateful to everyone that has supported the game financially. I wasn't sure I'd be able to make this into a 'proper' job, but the Itch release in late December gave me the hope that with Steam/GoG I'll be able to make this truly sustainable - which means more game, more and higher quality commissions, and a bit less of me having to deal with outside issues.

Seriously, thank you. Itch looks to be working out well enough to carry me until Steam at least, so I can switch to spending almost all of the Patreonbux directly on the game.

I wanted to post this here too, since when I first started f95 was incredibly helpful for feedback. I got a lot of genuinely helpful constructive criticism, rather than the random dickishness I had feared, and even now most of the feedback I've gotten is actionable and valuable. Also reconnected with a surprising number of old friends, and have had some nice conversations here in the topic.

Finally, as a bit of an anniversary celebration, version 0.23 is temporarily playable for free for everyone as part of Steam Next Fest! It should remember your saves. Next Fest ends on the 12th, so there's a four-ish day window to play it a bit early.

I'm still nailing down a proper release date when 0.24 will release for supporters and 0.23 will go free for everyone, but am aiming for late next week.

 

froo

New Member
Oct 27, 2020
12
20
I wasn't sure I'd be able to make this into a 'proper' job, but the Itch release in late December gave me the hope that with Steam/GoG I'll be able to make this truly sustainable
Oh, so you are willing to publish DD on gog. I had feared that you would find it too much work to be bothered and I couldn't even blame you for that. If you didn't, I'd just buy the game on steam but if I can pick either one, I'd rather go with gog.

Oh, and congratulations. I'm glad you are fulfilled and eagerly but patiently wait for more.
 
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Saligia

Member
May 12, 2017
176
265
Eyy thank you! I'm glad you had fun, and are enjoying both the game bits and the waifu bits. Finding the right balance has been an eternal struggle, so it's gratifying to hear people liking them both.

If you don't mind my asking, which art clashes? As my funding starts to go up I'm trying to improve on that, so it helps to hear from others what they think works, and what doesn't.

The harem thing has definitely been popular - at this point I think it's safe to say I will have some kind of harem end, the exact details remain to be seen yet though since we're still a few years out.

---------------------------------------

Also, announcement time!

We've just hit the second anniversary of Divine Dawn! While I've been working on it longer, February 8th, 2021 was the first official release.

I can't tell if that's exciting or terrifying; I finally proved to myself that I wouldn't fold and give up immediately, but... two years, man. I thought I'd be further along in the story, but I also didn't think we'd have any art, much less custom music.

And I absolutely didn't think the game would attract so much support, or that I'd make so many friends doing it.

I've gotten so much helpful feedback over time, a surprisingly low number of trolls and assholes, and been able to improve the game countless times due to constructive criticism. This has been an uphill battle and I have a lot of work left to do, but it's something I finally feel like I can do! ...Eventually.

So, first off, I'd like to thank everyone who has supported the game. Not necessarily with money; concrit, positive messages, bug reports, suggestions, help with art, and helping me keep the bad thoughts down when I'm stressed.

I've met some incredible artists - who have turned out to be wonderful people at a suspiciously high rate. Jiffic, Coubalt, Nor, InCloud, ubercrow, and most others have made my experience as a dev far better. It's an absolute blast to do commissions, and honestly it feels good being able to throw some money at them in return.

I am also incredibly grateful to everyone that has supported the game financially. I wasn't sure I'd be able to make this into a 'proper' job, but the Itch release in late December gave me the hope that with Steam/GoG I'll be able to make this truly sustainable - which means more game, more and higher quality commissions, and a bit less of me having to deal with outside issues.

Seriously, thank you. Itch looks to be working out well enough to carry me until Steam at least, so I can switch to spending almost all of the Patreonbux directly on the game.

I wanted to post this here too, since when I first started f95 was incredibly helpful for feedback. I got a lot of genuinely helpful constructive criticism, rather than the random dickishness I had feared, and even now most of the feedback I've gotten is actionable and valuable. Also reconnected with a surprising number of old friends, and have had some nice conversations here in the topic.

Finally, as a bit of an anniversary celebration, version 0.23 is temporarily playable for free for everyone as part of Steam Next Fest! It should remember your saves. Next Fest ends on the 12th, so there's a four-ish day window to play it a bit early.

I'm still nailing down a proper release date when 0.24 will release for supporters and 0.23 will go free for everyone, but am aiming for late next week.


So I just put my money where my mouth is an purchased the game. I can spare 20 bucks and the less you need to worry about how you're going to eat the more time you've got to work on this thing that I really enjoy.

♪It's the ciiiircle of late stage capitalism♪

Anyway, about the images that stand out as being out of place, i'd have to replay the game and I was holding off on that until the next version was published, but when I do, and I will replay it at that point, assume that I'll be back to note which ones stood out to me as being...off.

I do remember that it's mostly the sex scenes that stood out to me as looking...off, but again, don't quote me on that, I'll get back to you once I've refreshed my memory of it.
 
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Andhakara

Member
Jan 13, 2020
218
232
WOW can't believe it has been two years already, and steam release congrats bro u have a full fledge dev now, will be cheering for your success.
 
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zARRR

Forum Fanatic
Nov 6, 2020
5,200
11,050
Eyy thank you! I'm glad you had fun, and are enjoying both the game bits and the waifu bits. Finding the right balance has been an eternal struggle, so it's gratifying to hear people liking them both.

If you don't mind my asking, which art clashes? As my funding starts to go up I'm trying to improve on that, so it helps to hear from others what they think works, and what doesn't.

The harem thing has definitely been popular - at this point I think it's safe to say I will have some kind of harem end, the exact details remain to be seen yet though since we're still a few years out.

---------------------------------------

Also, announcement time!

We've just hit the second anniversary of Divine Dawn! While I've been working on it longer, February 8th, 2021 was the first official release.

I can't tell if that's exciting or terrifying; I finally proved to myself that I wouldn't fold and give up immediately, but... two years, man. I thought I'd be further along in the story, but I also didn't think we'd have any art, much less custom music.

And I absolutely didn't think the game would attract so much support, or that I'd make so many friends doing it.

I've gotten so much helpful feedback over time, a surprisingly low number of trolls and assholes, and been able to improve the game countless times due to constructive criticism. This has been an uphill battle and I have a lot of work left to do, but it's something I finally feel like I can do! ...Eventually.

So, first off, I'd like to thank everyone who has supported the game. Not necessarily with money; concrit, positive messages, bug reports, suggestions, help with art, and helping me keep the bad thoughts down when I'm stressed.

I've met some incredible artists - who have turned out to be wonderful people at a suspiciously high rate. Jiffic, Coubalt, Nor, InCloud, ubercrow, and most others have made my experience as a dev far better. It's an absolute blast to do commissions, and honestly it feels good being able to throw some money at them in return.

I am also incredibly grateful to everyone that has supported the game financially. I wasn't sure I'd be able to make this into a 'proper' job, but the Itch release in late December gave me the hope that with Steam/GoG I'll be able to make this truly sustainable - which means more game, more and higher quality commissions, and a bit less of me having to deal with outside issues.

Seriously, thank you. Itch looks to be working out well enough to carry me until Steam at least, so I can switch to spending almost all of the Patreonbux directly on the game.

I wanted to post this here too, since when I first started f95 was incredibly helpful for feedback. I got a lot of genuinely helpful constructive criticism, rather than the random dickishness I had feared, and even now most of the feedback I've gotten is actionable and valuable. Also reconnected with a surprising number of old friends, and have had some nice conversations here in the topic.

Finally, as a bit of an anniversary celebration, version 0.23 is temporarily playable for free for everyone as part of Steam Next Fest! It should remember your saves. Next Fest ends on the 12th, so there's a four-ish day window to play it a bit early.

I'm still nailing down a proper release date when 0.24 will release for supporters and 0.23 will go free for everyone, but am aiming for late next week.

Yoooo time to wishlist it
 
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Cryswar

The Profound Dorkness
Game Developer
May 31, 2019
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Man, a steam release? That is fuckin crazy, can't wait to see what the future holds for this project.
Yeah, I'm excited! I've been living on savings and such so I've got a lot to catch up on, but I'm looking forwards to putting what I can back into the game. I'm thinking some good priorities would be commissioning a nicer UI, a lot more CGs, and maybe some kind of attack animations?

Oh, so you are willing to publish DD on gog. I had feared that you would find it too much work to be bothered and I couldn't even blame you for that. If you didn't, I'd just buy the game on steam but if I can pick either one, I'd rather go with gog.

Oh, and congratulations. I'm glad you are fulfilled and eagerly but patiently wait for more.
Steam was about 400 times worse to set up than GoG could ever be. GoG actually looks pretty easy, I just didn't know they allowed adult games until very recently.

So I just put my money where my mouth is an purchased the game. I can spare 20 bucks and the less you need to worry about how you're going to eat the more time you've got to work on this thing that I really enjoy.

♪It's the ciiiircle of late stage capitalism♪

Anyway, about the images that stand out as being out of place, i'd have to replay the game and I was holding off on that until the next version was published, but when I do, and I will replay it at that point, assume that I'll be back to note which ones stood out to me as being...off.

I do remember that it's mostly the sex scenes that stood out to me as looking...off, but again, don't quote me on that, I'll get back to you once I've refreshed my memory of it.
Thank you!! I saw it on Itch, I really appreciate the vote of confidence. Here's to a few years of free updates now, and in the end, a much-improved game. Itch since I went pay-once has honestly just been incredible for giving me hope for the future. And yeah, slightly less worried about food and rent now LOL.

And yeah, no rush. I know Sarah's paizuri CG will need replacement, and the slavers, and - oh shit soon might be able to afford non-lewd CGs too huh? Metatron's initial descent, Amnelis's first healing... hmm.

WOW can't believe it has been two years already, and steam release congrats bro u have a full fledge dev now, will be cheering for your success.
Me either. A few months over two years for me, I think I started working on this for real back in November 2020. And it'll be at least two more. That's... a bit of a scary thought, but but I am still excited to see what I can do!

Yoooo time to wishlist it
Ayy thanks! I don't really understand the behind-the-scenes Steam stuff, but wishlists do help, especially for initial visibility during the first week.
 
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zARRR

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Nov 6, 2020
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Ayy thanks! I don't really understand the behind-the-scenes Steam stuff, but wishlists do help, especially for initial visibility during the first week.
I don’t get it either, so no worries, but it’s already wishlisted now.
Perhaps are you going to put achievements also there?
 
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