May 7th Weekly Update
Got back to work this week! Actually went pretty well, despite being a tad rusty and having a lot going on IRL.
Around 8000 words of content written, with a few group scenes (Ashley/Maya, Sam/Celica) and one solo with Sarah. They all came out pretty well, though lowkey I'm super proud of the Sarah one, it's so nice to see her in comfy therapist mode.
Rosalyn and Ashley CGs got delivered as well; idk exactly when they'll make it into the game, but both artists (Nor and InCloud respectively) did a phenomenal job with the art! Lotta good expressions, and of course very lewd. Both are surprisingly affectionate too!
I forget if I even mentioned this one, but we also got a very cool giant birb art (non-waifu, sorry) that will likely be used in the post-deepwoods area.
Great progress on new stat icons, thanks to TheWiseHedgehog's amazing work. I think we have everything except for the Charisma icon nailed down and looking great!
I also went back and fixed almost all of the bugs/typos reported since 0.25 launch, though I confess some will take a little more work than I had hoped. My thanks to everyone who reported those, it's incredibly helpful for improving the game!
Gonna try to get some of the CG backlog implemented this week, there's actually more than I had realized floating around. Not the worst fate to have though. 'Oh no, a bunch of super high-quality lewd art, how terrible!' said no one ever.
Lastly, have a wide variety of sketches from Nor! Some are unbearably cute, some are goofy as hell, and some are dangerously good waifuizations of existing bosses/monsters. SvyatiMOMMY, god damn. It's honestly kinda crazy how good his art is, these were all sketches during a patron call that he just went super saiyan in like a god.
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I'd just need a way to read up on all the traits and abilities with their conditions (and equipment if we wanted to add that too), and time. Lots of time because making it work like a full planner without letting people pick things in orders they can't get them will require more individual setup lines (and honestly needing to figure out how to do it, but minor detail
).
It'd be a fun thing to mess around with.
Definitely noticing that my bow build is... lacking right now with no one to really hold threat for me. Luckily I decided to roll a Earth/Aether S&S Pally type who gives zero fucks about whatever enemy is currently in front of me. Once Metatron finishes initiating me in Aether, going to keep progressing to the city.
Yeah... that does sound like a bitch. You'd need a lot of JSON reading to make it work, I think. I wonder if it'd be doable ingame somehow...?
Longbow is definitely a little risky, you have great damage potential but rely on an ally with decent threat management to shine. Shortbow is pretty universal. And sword and shield are almost impossible to fuck up, I think they're the strongest overall weapon (maybe tied with Greataxe). Maybe someday Spear and Shield will outshine it!
I am curious. What are your plans for the pc choosing all or most relationships?
I mean, the girls are all in one camp with the mc. There's no way they aren't aware that the pc is doing it with everyone. Considering your prior trackreckord I am assuming you have at least planned something to adress that but are holding off on it for the moment because the individual relationships aren't even entirely done yet?
The tentative plan is that some will be ok with group relationships, some will only tolerate the harem stuff, and near the end of the game you'll have to pick if you want a dedicated relationship/small group or more general harem. Ideally, each will feel valid, but single/small group will probably have the strongest emotional bonds at the end.
I do NOT intend to punish anyone for wanting to see all the content, just different experiences.
You're right that I haven't gotten all the reactions/group relationship stuff done yet, I wanted to get everyone a meaningful arc first so it actually felt meaningful when I did. And I will have to tread carefully on how I handle it.