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(reply in comments):
What did you enjoy in CwG that you feel is missing or less apparent in Divine Heel?
This is a sensitive question: I'm specifically asking about something that genuinely made you excited or motivated to start playing the game (or start again). Please focus on core elements—things that significantly enhance your gaming experience—not minor features whose absence doesn't really impact enjoyment.
Your feedback could slightly influence Divine Heel but will heavily shape the development of the next game after DH.
I'm currently brainstorming gameplay improvements and future gameplay concepts. While I already have some ideas, your specific input here would greatly clarify and enhance my understanding.
For instance, I recently designed a completely new gameplay mechanic on paper, revolving around a sex-battle system. However, after reflecting, I wondered if this addition was truly essential or merely superficial and "fun." My goal is to identify and incorporate deeper, more meaningful gameplay elements rather than surface-level mechanics.
I believe I've pinpointed something "essential" in CwG that feels missing or significantly diminished in Divine Heel. Although I'm not planning to restart DH, I'm actively thinking about incorporating these insights into future projects.
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There might be some game-play rework in DH thought.