- Apr 6, 2018
- 1,217
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Maybe it caters to a disappointment fetish?
Glad to see you're doing well. Nice demo clip.You must be registered to see the links
Hey hey favor, lovers.
First of all, I want to apologize for the recent silence on my end. There is a reason for it: I’ve been working hard to create a thrilling and dynamic experience for you.
My goal is to make the gameplay not only engaging but also visually captivating. As a result, I’ve been rethinking and reworking many aspects to ensure they meet my vision. This process takes time, but I truly believe it will be worth it in the end.
To give you a glimpse of the current state of the game, I’ve prepared a video that showcases how it looks right now. I hope you enjoy it and that it builds anticipation for what’s coming!
Thank you so much for your patience and support !!!
Do me a favor, stay tuned.
Dear god your art got even more hot!View attachment 4147332 I was thinking about designing it in such a way that I only make still images for smaller scenes and integrate animations for somewhat larger events. However, as far as I know myself, there will be animations (sometimes better elaborated, sometimes simply done) everywhere.
Thank you so much for the compliment. I actually spent some time considering whether to scrap the whole thing and rebuild it in 3D. However, after several attempts, I came to the conclusion that drawings simply offer a much richer atmosphere.D
Dear god your art got even more hot!
Yes I agree with you. Your 2D art got me interested in trying your game, and when I saw it was animated as well ... oh my... it was a godsend. Just be careful moving forward, I know drawing and especially animating 2d can be really hard and taxing so be careful not to burn out, it would be sad to see this masterpiece being abandoned again.Thank you so much for the compliment. I actually spent some time considering whether to scrap the whole thing and rebuild it in 3D. However, after several attempts, I came to the conclusion that drawings simply offer a much richer atmosphere.
I have a deep love for details, and I enjoy having control over every curve and fold, which is something I can best achieve through drawing. There’s a unique charm and intimacy in hand-drawn art that just can’t be replicated with 3D, and I’m excited to bring that to the game.
Yes I agree with you. Your 2D art got me interested in trying your game, and when I saw it was animated as well ... oh my... it was a godsend. Just be careful moving forward, I know drawing and especially animating 2d can be really hard and taxing so be careful not to burn out, it would be sad to see this masterpiece being abandoned again.
Great art, smooth animations but if you are going to have to do that 30 million times (exaggeration I know) to progress in the game - that is going to get real old really fast.Hey hey,
hereYou must be registered to see the linksis a preview of the mini-game for you! It’s not 100% complete yet, as I still need to adjust some finer details in the script, but this gives you a first look at how the combination of animations will appear in an event.
Maybe a change in art style would benefit the game, but I think the old style is extremely hot.You don't have permission to view the spoiler content. Log in or register now.
Thank you for the feedback! Don’t worry—the mini-games are definitely not the main focus of my game. They’re more of a “side activity” to add some variety. What I’m really focused on are beautiful visuals, an engaging story, interactivity, and diversity in gameplay. I know it’s an ambitious vision, but I’m taking it step by step to make it happen.Great art, smooth animations but if you are going to have to do that 30 million times (exaggeration I know) to progress in the game - that is going to get real old really fast.