Create and Fuck your AI Slut -70% OFF
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5.00 star(s) 2 Votes

alesco83

New Member
Jul 9, 2017
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actually, there is a new post on Patreon, pointing out on "events" managament. Hope for news. Great game so far, crazy graphics and animation. Hope releases continue
 
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Sukme

Well-Known Member
Dec 21, 2017
1,349
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According to his Patreon there is an update out (after 3.5 years). Have no Idea if these 'events' are game play, drawings, preview clips. After two (ish) years of being back and saying something is coming 'soon' it comes out behind a pay wall (yeah I know only $1(but the guy has been a bit sluggish)). Will see where this goes.
 

GuidanceGames

Member
Mar 18, 2021
102
160
116
Well there’s no “paywall” at all.

Right now, everyone can follow completely for free and still get all the latest updates, sneak peeks, and progress posts. I even removed the old subscription tiers—because I don’t want to lock anything behind a wall while the game is still in development.
The only paid content on my Patreon are the NSFW preview sketches—just a little extra spice for those who want to support me directly.

And yes:
Everyone who follows (even for free!) will get full access to the very first playable version once it’s ready.
No tricks. Just vibes.
Thanks for sticking around, it really means a lot. <3
 

Big Green

Member
Aug 19, 2017
455
1,135
330
Well there’s no “paywall” at all.

Right now, everyone can follow completely for free and still get all the latest updates, sneak peeks, and progress posts. I even removed the old subscription tiers—because I don’t want to lock anything behind a wall while the game is still in development.
The only paid content on my Patreon are the NSFW preview sketches—just a little extra spice for those who want to support me directly.

And yes:
Everyone who follows (even for free!) will get full access to the very first playable version once it’s ready.
No tricks. Just vibes.
Thanks for sticking around, it really means a lot. <3
Yo dev what is the release structure in your mind? How much of the preview events will be in 1 patch? And when do you think first updated version will see the light? I saw that you wanted to post a tech demo, but do you plan to push updates like everyone else, or do you want to do alpha, beta releases?
 
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GuidanceGames

Member
Mar 18, 2021
102
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Yo dev what is the release structure in your mind? How much of the preview events will be in 1 patch? And when do you think first updated version will see the light? I saw that you wanted to post a tech demo, but do you plan to push updates like everyone else, or do you want to do alpha, beta releases?

Hey!

Thanks a ton for your question, really appreciate that kind of interest. Let me walk you through how I’m planning this whole thing:

THE FOUNDATION

I’m currently working on building a solid and thoughtful base for the game. The overall story is already written, but as I illustrate and animate events, I often run into creative challenges or come up with new ideas that make the experience more organic and cohesive. So it’s a growing process.
I’m also creating a visual event structure that’s a bit more ambitious than the usual I’m animating frame by frame because I believe it brings out more emotion and makes characters feel more alive. I’ve played a lot of games in this genre, and honestly, only a few impressed me visually. That’s why I want Do Me A Favor to look and feel like something I’d personally enjoy playing.


FIRST VERSION & UPDATES

So yes, I’m aiming for a complete and juicy first release all the previewed events will be included. I want players to see and feel the game, not just click through two dialogues and a single image.
After that, I’m planning to release updates in “event” form.
Let’s say the game is out, and I start working on the Liliane Shower Event (which is divided into 6 segments). The moment Segment 1 is done? I’ll release it right away. This way, I can keep the game growing continuously and collect real-time feedback while still giving you something new to enjoy.
Of course, I’ll try to structure the game so you can continue from your last save. But that requires a lot of pre-planned variables and systems so yes, there will be bigger updates where you might have to start from the beginning. But I’ll make sure it’s worth it. I want older sections to also feel fresh, with updated visuals, animations, or even new dialogue branches.


DIALOGUE & IMMERSION

I really want the characters to feel human. Not like puppets that just loop two lines and show you a single picture. I’ve been hugely inspired by how games like Hades handle dynamic dialogue so I’ll try my best to bring some of that realism and life into this project.


STILL IN THE WORKS

Yes, I’ve been working on this game for quite a few years. And it’s true, I’ve often thought about releasing something sooner. But I held back because I wanted it to meet my own standard first.
Now, I finally feel like I’m getting there:
I’ve written thousands of lines of code.
I’ve drawn hundreds of images.
And I’ve leveled up my art skills to a point where I’m genuinely happy with the result.

So, long story short: I’m still here, still working every single day, and I’m not stopping. I hope this gives you a clear idea of where the project is headed and of course, if you ever have more questions, just ask. I’m always around!

Do me a favor, stay tuned.

roadmap_lili.png
 

Big Green

Member
Aug 19, 2017
455
1,135
330
Hey!

Thanks a ton for your question, really appreciate that kind of interest. Let me walk you through how I’m planning this whole thing:

THE FOUNDATION

I’m currently working on building a solid and thoughtful base for the game. The overall story is already written, but as I illustrate and animate events, I often run into creative challenges or come up with new ideas that make the experience more organic and cohesive. So it’s a growing process.
I’m also creating a visual event structure that’s a bit more ambitious than the usual I’m animating frame by frame because I believe it brings out more emotion and makes characters feel more alive. I’ve played a lot of games in this genre, and honestly, only a few impressed me visually. That’s why I want Do Me A Favor to look and feel like something I’d personally enjoy playing.


FIRST VERSION & UPDATES

So yes, I’m aiming for a complete and juicy first release all the previewed events will be included. I want players to see and feel the game, not just click through two dialogues and a single image.
After that, I’m planning to release updates in “event” form.
Let’s say the game is out, and I start working on the Liliane Shower Event (which is divided into 6 segments). The moment Segment 1 is done? I’ll release it right away. This way, I can keep the game growing continuously and collect real-time feedback while still giving you something new to enjoy.
Of course, I’ll try to structure the game so you can continue from your last save. But that requires a lot of pre-planned variables and systems so yes, there will be bigger updates where you might have to start from the beginning. But I’ll make sure it’s worth it. I want older sections to also feel fresh, with updated visuals, animations, or even new dialogue branches.


DIALOGUE & IMMERSION

I really want the characters to feel human. Not like puppets that just loop two lines and show you a single picture. I’ve been hugely inspired by how games like Hades handle dynamic dialogue so I’ll try my best to bring some of that realism and life into this project.


STILL IN THE WORKS

Yes, I’ve been working on this game for quite a few years. And it’s true, I’ve often thought about releasing something sooner. But I held back because I wanted it to meet my own standard first.
Now, I finally feel like I’m getting there:
I’ve written thousands of lines of code.
I’ve drawn hundreds of images.
And I’ve leveled up my art skills to a point where I’m genuinely happy with the result.

So, long story short: I’m still here, still working every single day, and I’m not stopping. I hope this gives you a clear idea of where the project is headed and of course, if you ever have more questions, just ask. I’m always around!

Do me a favor, stay tuned.

View attachment 4987651
Well good to know you are still alive and working and thanks for a detailed answer. So as i get it you will still push updates like anyone else. I thought you already had a good amount to push first release, yet you still didn't, so here i thought you are going to release several big updates before full game lol.

So will it be a full restart of the story? Or will we see familiar characters and places? Also for immersion you can make npc feel alive like in rdr2, where thay have their own things and schedules. And what do you think about other languages? I do remember the old version had russian and german variants.
 
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GuidanceGames

Member
Mar 18, 2021
102
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Well good to know you are still alive and working and thanks for a detailed answer. So as i get it you will still push updates like anyone else. I thought you already had a good amount to push first release, yet you still didn't, so here i thought you are going to release several big updates before full game lol.

So will it be a full restart of the story? Or will we see familiar characters and places? Also for immersion you can make npc feel alive like in rdr2, where thay have their own things and schedules. And what do you think about other languages? I do remember the old version had russian and german variants.

Hey, thanks a lot! :giggle: Yep, I’m definitely still working on it, sometimes things take a bit longer, but progress is happening step by step. You’re right, there was already quite a bit of content, but over time I’ve reworked, expanded, and rebuilt a lot of things. That’s why the first version got pushed back a little,but there will be updates along the way, not just one big full release.

About the story: It’s not a full restart – familiar characters and locations (like Liliane, Anna, Mary.... ;)) are still part of the world, though some things will be fleshed out more or slightly adjusted to fit better overall. The goal is an immersive, believable world , so yes, NPCs with their own daily routines, small stories, and dynamic behavior are definitely something I’m aiming for. RDR2 is a fantastic inspiration there!
Of course, I’ll do my best to give the NPCs depth and life, but keep in mind I don’t have the resources of a $500 million monster like RDR2 :cry: So I’ll try to achieve what’s possible within my means and make the world feel alive and engaging as best I can.


As for languages: Yes, the old version had German and Russian – that’s definitely planned again! Most likely, the new version will launch with English + German, and then we’ll see which other languages get requested most.

If you’ve got any ideas or things you’d love to see again – feel free to drop them anytime!
 
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GuidanceGames

Member
Mar 18, 2021
102
160
116
nice this was top 10 rated in my games before few years, felt really sad that the game got abandoned. LETS FKING GO WE ARE BACK !!!

Wow, that truly means a lot – thank you! :giggle:

It’s amazing to hear the game was one of your favorites back then. From the outside, it might have seemed like the project was abandoned, but honestly – I’ve always been working on it. Sometimes more, sometimes less, depending on what life threw my way.
There were some pretty big personal things over the years – a breakup, another move, a job change… but throughout all of it, this project stayed close to my heart. It’s something I deeply care about, and I’ll definitely keep working on it – step by step, as much as I can.
And now, it’s finally time to move forward again – I’m really excited to bring things back to life. Thanks so much for still being here. LET’S GO!
 
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Sukme

Well-Known Member
Dec 21, 2017
1,349
1,475
351
Honestly do not understand where this project is going. Is this a "For You " project or one you hope to make money on? You once stated you've been working on it for 9 years...I'm sorry, but for whats available, 9 years doesn't seem to be worthy of a brag ( you can only polish something so much). It has been 4 years, almost, since you left - close to 2 years since you "came back". I'm not meaning to be mean - I LOVE the art and story premise. Just your event map - it's all one person...is there a story, other characters? any game play? You've been saying something is coming soon for MANY MANY months. Your idea of soon is VERY different then mine.
Glad you are doing well - best of luck...
 
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5.00 star(s) 2 Votes