She isn't a virgin or clueless just shy. She mentioned she's missing sex several times.
That might be her background story, but the archetype she embodies, the impression I got from her, is a shy, clueless virgin. The way she dresses, the way she acts.
You've lost me on that one.
The first scene, with the mom, is already about her slutty client. The scene in the art gallery was ok. Then we jumped to a disco where bff and her boyfriend get touchy. Then we go to a sex shop and buy a dildo.
What I'm missing here is the build up: what do the characters do normally? How is the relationship between mom and daughter in their every day life? What are mc's interests? What is the dynamic between her and her bff?
Instead, the storyline jumps right into the sexualized scenes. Why not give the story more time to breathe?
The mysterious woman entered the story too early and the second scene with the sex shop came too early, too, imho. More character development and more background scenes before the actual sexual scenes would benefit the narrative.
(Just as an example: when mc was asked whether she has a dildo, I- the player- didn't know the answer. Instead of just telling me that she doesn't, I would have liked to have a scene where it is shown. Show, don't tell.
Of course, I think not having a dildo reinforces the aforementioned archetype of the shy, clueless virgin, so if the author doesn't want her to be seen this way, he should let her have some basic sex toys. But it's not my story, so not having a dildo works fine if you want her to be said archetype)
We don't need anymore ultra slow paced shit like wife and a mother. One of those is bad enough.
I think there is much space between AWAM's slow pace and starting with sexualized stuff right off the bat. Take "Good Girl gone bad" that did it better. "Buying a dildo" and "being corrupted" came later in the story, after we had some "normal" scenes with the character and got to know her and her surroundings better.