Dunno if it's of interest to anyone but I've invested a bit of my time into creating flow chart for myself to keep up with the game logic in the 0.48 compressed test build by going through the script itself and tracking all the variables.
It's missing the final branches, is ugly, large (~1.4Mb), has probably some errors and has no information about specific scenes (some may be deduced by the choice of variable names) but I think I'll share it before the effort goes to waste.
Please don't be fooled though - the amount of alternative dialog based on decisions is astounding and not reflected in this chart.
P.S.: Just wanna say great game
BlackWebGames and compliments for taming that beast of a story tree. There were a few things related to the game logic I've noticed in the script files. Might be a little late for feedback though with the new version on the horizon but could PM (if that's even possible on f95, dunno) you the findings if you'd like.
Anyhow: Best of luck for the future.
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