Lol
LoveHurts. You go kitty claws cut deep on people too?
Yeah, I agree with you folks. I really like how nice the community is to each other. Seems to be the case in quite a bunch of piracy communities, to be honest; people just like sharing things with each other and help it spread rather than keeping it to themselves, and I'm quite happy to see this because I genuinely thought that mindset was dying.
And don't worry, JSON editing really isn't rocket science even if all you have is the basic text editor without any fancy feature - of course, a toolkit doesn't hurt, especially if you're going to be touching/looking at hundreds or thousands of files. It'll be much faster with a lazy script and JSON parser but also way less interesting. It isn't even actual "programming" as it's just a JS data interchange format (JavaScript Object Notation is a mouthful - see also
You must be registered to see the links
for "human-friendly" JSON implementations, especially the tl;dr on top).
You must be registered to see the links
(for the technicalities)
Less intimidating
You must be registered to see the links
As for the acronyms
LAKueiJin, RMMV and RMMZ just are the latest(?) iterations of the RPG Maker series, RPG Maker MV and RPG Maker MZ. MZ is a fancy improvement of MV and while they aren't fully compatible with each other, MZ can handle 100% of MV projects, just not all of the user-made scripts. MV on the other hand cannot do that as some core changes were made, including the project structure (/www/). MZ's non-modded version is annoying because it automatically overwrites the project package manifest and will force-prompt a save changes to project on the slightest modification (MapInfos.json being what it is, something as insignificant as changing the focused cell on the current map or expanding/collapsing a map hierarchy is enough to trigger the prompt, as MapInfos contains all that information - think of it as workspace metadata).
MZ also has fancy effect handlers and a nice PAL8 (8-bit, 256-color indexed palette) version of all PNG assets compatible with it which reduces the asset size quite a bit (MV uses RGB+alpha 32-bit PNG) but I still really miss the basic RTP. While you can remove unused assets, it's just not the same as only including what you need from the start (again, if you have your own toolkit, it's not really a problem but oh well).
But enough talk.
If a moderator or staffer confirms that it is safe to post here, I'll be happy to oblige and zippyshare both when I get the time (or if you have another preferred filehost that F95 accepts, just let me know). You technically only need MZ if you're just going to have fun with projects, but if you're going to do full-blown development, it wouldn't hurt to have both, just expect a lot of redundancy as 95% of the assets are the same on top of the engines being almost identical.
(To get a bit back on topic, I agree that Rosita could use more battle power. She's quite tanky but really lack power moves, because Mommy's just way too cute. I couldn't get her to crush me, though at least this triggers her enough to *ahem* give the MC some free fragrance. Oh, how I'd enjoy it if Llavanya was playable, but holy shit the commission prices on Llavanya getting potentially molested by every other Domina - or raping them... I don't even want to think about it! Switch Llavanya, masochistic Llavanya or sadistic Llavanya? I know LoveHurts will instantly say pure and best girl doesn't rape anyone!
![Laugh :LOL: :LOL:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
)