4.60 star(s) 16 Votes

Escuro

Member
Dec 11, 2019
193
257
Tried to confront a slime after stepping on it. She killed me for free from full 900 health. It didn't make a body so an hour and a half of gameplay and item collection is down the drain.

Great.
 
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Proxamin

New Member
Mar 24, 2020
13
14
Tried to confront a slime after stepping on it. She killed me for free from full 900 health. It didn't make a body so an hour and a half of gameplay and item collection is down the drain.

Great.
Yeah the stepping slime event is tricky. The only 3 outcomes from it are:
1. Shake her off
2. Offer her Semen (Level Drain)
3. "Fight her" (Instant Death)

Sorry u lost progress but now you know for next time.
 
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Necropanzer

Member
Game Developer
Mar 24, 2018
262
740
and another question, the gallery will have an update? because some characters and events doesnt exist in the gallery
Escuro Sorry for the late reply but the item loss after the slime event is not intended. I'll have to check where and why that happens. Sad to hear you lost progress, make sure to save the game often as it still a work in progress and has bugs.

DemonXros I do not plan on creating a walkthrough right now,as I'd rather work on new content for the game. If anyone is willing to do a walkthrough I'll be very much glad to offer assistance. The gallery will have an update adding new characters from V5, Leilah and Bellatrix. Chantrea will be added later when she has more content.
 

Metalkick

Member
Mar 22, 2020
469
1,185
Not sure if it's been brought up, but when I tried the test version of V5, I had just one big nitpick about it. The Dreamwalker succubus in the classroom might need a tad bit of a rework. I get she's mostly RNG dependent, but when a fight against her drags for 30 minutes, it kinda sucked off my will to play further. TLDR: Got dragged in the dream world. Trying to wake up, most of the time none of the options that increase the lucidity bar show up, so the dream world sequences drags on forever since well, you can't really die in it, just lose levels. Also kinda infuriating when said succubus sometimes drain up to 5 levels per turn.

Draining the levels shouldn't be that obnoxious since I'm sure you're supposed to lose the following Lilliet fight, but still. As much as I want to applaud the sex animation, it unfortunately gets old real quick on that particular fight.

Other than this, I praise the work on the update so far.
 
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Necropanzer

Member
Game Developer
Mar 24, 2018
262
740
Not sure if it's been brought up, but when I tried the test version of V5, I had just one big nitpick about it. The Dreamwalker succubus in the classroom might need a tad bit of a rework. I get she's mostly RNG dependent, but when a fight against her drags for 30 minutes, it kinda sucked off my will to play further. TLDR: Got dragged in the dream world. Trying to wake up, most of the time none of the options that increase the lucidity bar show up, so the dream world sequences drags on forever since well, you can't really die in it, just lose levels. Also kinda infuriating when said succubus sometimes drain up to 5 levels per turn.

Draining the levels shouldn't be that obnoxious since I'm sure you're supposed to lose the following Lilliet fight, but still. As much as I want to applaud the sex animation, it unfortunately gets old real quick on that particular fight.

Other than this, I praise the work on the update so far.
You can lose the dream world sequence, the lower lucidity bar is the higher the chance for the finisher scene to occur. I do agree that the dream sequence should be made easier to escape and limited when it comes to its duration. I personally didn't have the issue with options that increase lucidity not appearing most of the time. Sure there turns with out them sometimes, but I didn't feel it was most of the time. To prevent falling asleep you need to regularly clear the Drowsy status, you can do it with Potions of Clarity and Focus skill. Each turn with drowsy player has brings him closer to falling asleep, that turn timer gets lowered each turn you do not have the state. I also suggest using either Holy Water or a Sacred Cross to win the fight if you feel the Dreamwalker is too strong.

You can lower Liliett's health to zero and despite player still being killed albeit in a cutscene, the conseqences of the fight are different based on the outcome. If you lose, you get captured and drained to 0. You lose few days, but get to meet a future character and get some lore. If player is defeated after lowering Lilietts hp to 0, he is killed (triggers Mnemosyne's content possibly), does not lose levels and loses much less time. There is one additional consequence that changes between outcomes, but it's not a part of v5.

I'm glad you've enjoyed the update and thanks for the feedback.
 
4.60 star(s) 16 Votes