- Oct 18, 2020
- 237
- 170
Your suggestion worked! Thanks for that!!!Had same problem. Solved by renaming game folder from DMV01 to DM.
Your suggestion worked! Thanks for that!!!Had same problem. Solved by renaming game folder from DMV01 to DM.
The only foot scene I can think of is:So uhm there is a footjob scene in the images but I can't seem to find that succubus at all I explored all the possibilities and west only shows Diane
You could say that but how this is different from ToS? It has the same mechanic with "lust -/-, soul -/-" yk? Someone could say that this is an early version of ToS easily.ToS is not a unique concept and this is pretty different regardless.
Maybe I'm wrong, but I think it lists TOTS as it's inspiration in the intro page, which is about as much as you can do to give credit, given that it doesn't use the same assets or even the same software.So this is literally a "Trials of Succubi" wanna-be? I mean you're free to make a game but at least should credit where you got the idea from. Good luck tho.
Thanks a lot! I've definitely struggled with getting the coding right with sugarcube. I'll see to correct those in the next update. The button thing was also bugging me but I didn't find a way to fix it before.You probably want to addonInit : _ => SimpleAudio.volume(settings.musicVol)
to "musicVol" otherwise volume start at max until the player changes it.
I find it a little annoying that only clicking on the button text will register a click.
Changing:
To:<span class="but">[[Enter the mansion|Introduction]]</span>
<span class="but" data-passage="Introduction">Enter the mansion</span>
would make to whole button clickable. You might even want to make a macro for it.
edit: In the dialog macro, the image path still references the game folderJavaScript:Macro.add('press', {handler: function() { const classes = this.args[0]; const dest = this.args[1]; const text = this.args[2] || dest; $(this.output).append(`<span class="${classes}" data-passage="${dest}">${text}</span>`); }});
var url = "../DM/img/profiles/" + enemy + ".jpg"
edit2: In passage asp2CO the dialogs are not double quote wrapped, and an odd number of single quotes in the dialog result the the closing brackets being eaten and messing with the rest of the code.
Thank you! I do agree that turning from sub to dom could have a lot of potentiell and might explore that with some enemies, but it would probably be a huge effort to implement at a large scale. Right now I am definetly planning the game around 2 different playthroughs and yeah I will adjust the difficulty to facilitate that.Few things, I like the concept of the game. Like others have mentioned, the battle system is definitely grindy and difficult to some extent. Difficulty settings would definitely help fix that issue.
I like the sub and dom thing. Do you plan to enable the opportunity for players to have a chance to unlock both? Such as once you get them to max sub can you work to switch them to max dom? That would be interesting for replayability but also provide more game time for the player.
Overall, the story seems to have great potential. I like the concept. Might as well let you know now that the folks here at f95 are very torn about the NTR content... so as long as that is avoidable... I think they'll be aight lol. You'll manage to satisfy the vast majority of players I think.
ToS was a big inspiration and I did link to the creators patreon page in the intro of this game. The difference is that ToS is focused around teasing, especially being a Milovania game. The point of ToS is to resist the Succubi otherwise you die, I wanted a game where you can be on top in a scenario like that and actually just fuck the demons. It's still early but as others have pointed out I feel like it has a different feel to ToS already, although it may give similar vibes.You could say that but how this is different from ToS? It has the same mechanic with "lust -/-, soul -/-" yk? Someone could say that this is an early version of ToS easily.
I made a error in the macro, it should beThe button thing was also bugging me but I didn't find a way to fix it before.
$(this.output).wiki
$(this.output).append
Macro.add('press', {tags: null, handler: function() {
const classes = this.args[0];
const dest = this.args[1];
const text = this.payload[0].contents || dest;
$(this.output).wiki(`<span class=${classes} data-passage=${dest}>${text}</span>`);
}});
<<press "but dom" "DomV1">>"Who are you?"<</press>>
const wrap = this.args[3] || '';
const unwrap = wrap.split("").reverse().join("");
$(this.output).wiki(`<span class=${classes} data-passage=${dest}>${wrap}${text}${unwrap}</span>`);
<<press "but dom" "DomV1" "Who are you?" '"//'>>
<<press "but dom" "DomV1" "\"Who are you?\"">>
The game literally shouts out Trials in the first screen. As well as Hero Corruption.Am I the only one that sees way too many parallels to Trails of the Succubi?
You need to toggle the setting Off then On for it to work, until the dev updates the gameso the futa scene wont show up for me regardless of what i try
i've tried that a few times but nothing seems to work, just to be clear its in the west hall right? is there some other trigger im missing? NVM i didn't realise that you had to press okay for it to saveYou need to toggle the setting Off then On for it to work, until the dev updates the game
loop(true)
instead of loop = true
track.loop(true)
.volume(0.25)
.playWhenAllowed();
$(document).on(':passagedisplay', e => {
const track = SimpleAudio.tracks.get(variables().curMusic);
if (track && !track.isPlaying() && settings.EnableMusic) {
SimpleAudio.select(":bg").fadeOut(2);
track.loop(true).time(0).volume(0.25).playWhenAllowed();
}
});
<<audio ":bg" volume 0>>
to StoryInit or all the music will start to play on the first fade<<audio ":playing:not(:bg)" stop>>
to passageinit might also be a good idea.$(document).on(':passageinit', e => {
SimpleAudio.select(":playing:not(:bg)").stop();
});
<<set $confidence to 10>>
making some of the choices unreachableIf you want the button to behave to way the button/link macro would, you should use something like this.Thanks a lot! I've definitely struggled with getting the coding right with sugarcube.
<<box 'dom' [[`"Who are you?"`|DomV1]]>><<changeConfidence 5>><<changeLust 5>><</box>>
<<box 'dom' "Who are you?" DomV1>><<changeConfidence 5>><<changeLust 5>><</box>>