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Freigeschaltet
Doors v0.5
Hi there people!
It took a while but I'm finally ready to give you the next update for the game. First thing first, I apologize for my lack of communication towards you guys n gals, it wasn't my intention to do so, my personal life was in turmoil in the past months and it hindered me greatly when it came to working on the game. But now that I ironed out my problems, I can confidently say that the game will be back on track as it used to be, actually, I'll go as far as saying that the content output is gonna be more frequent due to some massive changes in my personal life. But enough about me, on to the game.
As you can see, there is a version number in the title, and not the usual chapter/part numbering. To keep it short, I messed up the pacing of the game, plus, other unforeseen problems with the branching storyline forced me to abandon it. The old chapter/part transitions are still in the game, I will remove them in the next one.
I intended to release this update last week but as I playtested the game, I realized that there are a ton of small things that are missing from the storyline, like smaller conversations that connect bigger parts, or SFX for certain scenes.
I've made a couple of animations for the first time, so I'm excited about your feedback on that front, be that positive or negative (in a civilized manner :3 ).
Content-wise, it is over 400+ renders, a few animations, and a lot of new SFX for a more enjoyable gameplay experience.
Now, I have to give a heads-up here about the story, mainly about the past decisions that you made in the game. Numerous scenes unlock ONLY if you made certain choices, reaching back as far as when the protagonist (you {I don't know why I felt the urge to point this out XD}) has arrived home. I will also update the walkthrough in the coming days, knowing that many of you will get frustrated with certain parts of the game. ꆛ
Feedback is appreciated just like before, watch out for yourself and your loved ones, and as always, keep being awesome.
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