don't feel, it's ppl like you that inspire me to continue developing and learning!
too bad i wish my community was more active... but anyway, it's like this - in the end, I did experiments to see what would happen on itch.io (Tails' game), but it didn't yield much. The rates are reasonable but quite high. In the end, until I get famous enough to earn at least a salary on Patreon, the 7 am to 3 pm job will continue xD
Just to clarify something here... in case anyone thinks the Patreon version of FTBS is the paid version, some might have noticed that's not the case. The game is free, the stable version is the one available, and the Patreon version is a sort of "early access," so in the end, it will generally be more buggy. And I doubt the downloads on those pages are up to date since I release a new version almost every four days (0.81c, 0.82, 0.83b...). But I hope to finish the new features in this version soon and pass the bug fixes to version 0.76 to be stable and available for everyone
Anyway, it's my hobby! I'm actually happy to know that so many people are interested in my game... making money from it is a very gratifying bonus!
(And a special shoutout to SonaraFox! Dude, his critiques were spot on. I needed a better perspective and to understand where I'm going wrong and where I'm succeeding! Sometimes it feels like we're "professional game devs," but the truth is I'm just a salaried worker who loves making games and is still learning. Pointing out where I'm going wrong fairly without just ranting is golden!)