Huh, I thought I had written a comment on this. Anyway
The art is cool, brings vibes from the game "30 days a priestess" or something. Other people say negative stuff about it but I love the simplicity tbh.
However, I don't like the fact it's moving so fast. It's actually so fast that as soon as you start the game, the MC's daughter is already having a sexual affair with the antagonist. The MC's wife, on the other hand, starts her affair on day 2 or 3.
I also don't like the fact that there's actually no gameplay. You cannot do anything other than progress the story, and to do so, you have to do what the dev indicates. For example, go to that shiny part, or go sleep, or go work. It's not your choice to go to work, for example, you cannot do anything other than that.
Here's a suggestion for simple gameplay mechanics:
I could invent more mechanics, it really isn't that scary to program something this simple, and they really upgrade the game experience imo.
If you want to make a Kinetic Novel, on the other hand, that's fine, but perhaps RenPy would be a better engine for that.
Just my 2c