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DarkEssob

New Member
Jan 24, 2021
1
0
I have given Rachel the dress but cant seem to get the "Give Shampoo at bath" and I got all the required stats.
Anyone have suggestions?
 

e-disfunction

Active Member
Jun 1, 2019
731
724
They're skippable after the first time. Or you can just press J and open a cheat menu, to give yourself whatever you need.
Your customer is complaining that a major part of your game antagonizes an extremely serious medical condition and you tell them, "They're skippable after the first time"?!? :mad:

I've seen enough to know this dev'r will never get income from me. (n)

e-d
 
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betterzett

Member
Game Developer
Mar 2, 2019
169
950
Your customer is complaining that a major part of your game antagonizes an extremely serious medical condition and you tell them, "They're skippable after the first time"?!? :mad:

I've seen enough to know this dev'r will never get income from me. (n)

e-d
How is one mini-game became a "major part of the game", could you explain?
And you yourself quoted my message with a solution, which is a cheat menu.

smh
 

e-disfunction

Active Member
Jun 1, 2019
731
724
I have carpel tunnel in both wrists and cant move my hands fast enough to click on the keyboard.
They're skippable after the first time. Or you can just press J and open a cheat menu, to give yourself whatever you need.
Your customer is complaining that a major part of your game antagonizes an extremely serious medical condition and you tell them, "They're skippable after the first time"?!? :mad:
I've seen enough to know this dev'r will never get income from me. (n)
e-d
How is one mini-game became a "major part of the game", could you explain?
And you yourself quoted my message with a solution, which is a cheat menu.
smh
First, from my quick reading of the first few pages of the thread, it seems that mini-game is the only way to get cash in your game. Because cash is a necessary resource for the character, I believe "major part of the game" denotes the importance of that mini-game. :unsure:

Second, I will set up a parallel situation with you as the person getting advice. To help illustrate your advice to the other F95 member, I will stop at the most likely place that you will feel ignored by the person trying to help you! ;)

Scenario: You have just broken your leg and it is very painful. The only ways to get assistance is to ask someone help you down the three steps steps to get to a working telephone. The person you ask for help states, "Just hop down the steps! You probably won't hurt yourself more." :giggle:

Scenario continued: By the way, there is another solution to fix everything! You can get yourself to a hospital and all you need to do is simply reset the ignition computer on your car's engine! It's easy as there are 3 or 4 ways to do that ... just open the hood/bonnet of the car! :whistle: After all, personal cars have been around for almost 150 years and everyone knows how they work so you should have no problems with something that simple. :geek:

I hope I have sufficiently illustrated your complete disregard of your (potential) customer and also allowed you to see your own ignorance of "basic and prevalent technology" that you assume everyone has.

e-d (y)
 

YogSothoth1982

Devoted Member
Jun 26, 2018
8,485
11,661
You could choose the name at the start of the game.
Perhaps I should add a way to change it.
I never change the name, whenever they tell me to choose a name, I press the enter button and whatever the Dev has decided as default comes out, which leads to this kind of thing, as sometimes I have to restart games (in some games the default name is a blank space, and that makes it difficult to know when the people talk to the MC and when the MC speaks)

So I guess he'll continue to be called Dude. I have no intention or interest in changing the name.
 
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m0us3r

Active Member
Nov 28, 2020
503
1,488
The code needs improvement.

1. The dialogue texts have not the best readability. Usually I mod that with something like

Code:
define gui.name_text_outlines = [(absolute(5), "#fff", 0, 0),
                    (absolute(3), "#000", 0, 0)]

define gui.dialogue_text_outlines = [(absolute(6), "#3336", 0, 0),
                    (absolute(4), "#333", 0, 0)]

define gui.dialogue_ypos = 60
define gui.dialogue_xpos = 400
define gui.dialogue_text_size = 48
define gui.dialogue_width = 1400

define gui.name_xpos = 320
define gui.name_ypos = 0
define gui.name_text_size = 64
but this game has outlines (usually the same) defined in every character separately, which sucks.

2. Splashscreen label resets volume settings every time you restart the game.

3. Rollback - totally necessary part of the UI - is disabled. WTF?
I mean, if you can't program well, learn instead of disabling the necessary functionality.

Good luck to the dev with improvements!
 
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3.50 star(s) 40 Votes