VN Ren'Py Down the Road [v0.2.0c] [Fasder]

4.20 star(s) 6 Votes

Urk

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Aug 8, 2020
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So, their tits are not as "uncanny" as some people think.
Without spouting a bunch of information about implants, you can definitely achieve a look like what I do in 3d, in real life. It's not "natural" but that's kind of the whole point.

Then I might as well just make natural looking tits, at least according to that pic you sent, they could pass as natural, because they're made to look natural.

This is what I like.

By all means do what you like, its the most important thing. I too enjoy them and Emelie is a legend, i was just suggesting a possibility to incorporate all the shapes big beautiful boobs take and not just copy paste the same boobs on all of them. But if that's what you like go forward, i for one will still enjoy the game!

Cheers.
 
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Fasder

Open bob
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Dec 5, 2017
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By all means do what you like, its the most important thing. I too enjoy them and Emelie is a legend, i was just suggesting a possibility to incorporate all the shapes big beautiful boobs take and not just copy paste the same boobs on all of them. But if that's what you like go forward, i for one will still enjoy the game!

Cheers.
I see what you're saying.
They're similar, but not the same, might not be super obvious for now, but they do have different shapes and sizes. They just don't sag much. :cool:
 
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estrada777

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Fasder this line in your options.rpy tosses out the compiled code:

build.classify('**.rpyc', None)

you want to KEEP the rpyc files not toss them.
 

Fasder

Open bob
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Fasder this line in your options.rpy tosses out the compiled code:

build.classify('**.rpyc', None)

you want to KEEP the rpyc files not toss them.
Uuh, I think that's for archiving. Etiher way, renpy complies the scripts when you run the game so as long as you have the .rpy files it's not a problem. I don't like adding them into my builds because the compiled files may not be the right version if I somehow forgot to test a change or whatever.
 

estrada777

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Uuh, I think that's for archiving. Etiher way, renpy complies the scripts when you run the game so as long as you have the .rpy files it's not a problem. I don't like adding them into my builds because the compiled files may not be the right version if I somehow forgot to test a change or whatever.
That's a bit of an odd take, but to each his own.
 
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the66

beware, the germans are cumming
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That's a bit of an odd take, but to each his own.
if you have problems creating a working android version, don't complain how the actual dev creates his releases.
better start testing your work and don't release something that doesn't contain a single script.
 

estrada777

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You're creating software, at the end of the day. And generally speaking software is always delivered in the compiled version. In this case choosing to deliver the scripts without compiling them is an odd choice, IMO. One possible reason that I can come up wiht is that if you have a bug in your code, you don't catch it because you aren't compiling the code yourself.
 

Fasder

Open bob
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You're creating software, at the end of the day. And generally speaking software is always delivered in the compiled version. In this case choosing to deliver the scripts without compiling them is an odd choice, IMO. One possible reason that I can come up wiht is that if you have a bug in your code, you don't catch it because you aren't compiling the code yourself.
AFAIK, there's no benefit to compiling it beforehand. Maybe the startup time is slightly faster, but there is a very real possibility that I may forget to compile the game before I make a build.
Example, I'm ready to make the build. It doesn't work because I missed a semi-colon or something. I fix it, save the file and make the builds. The .rpy is correct, the .rpyc is not.
Then when people start playing it, they get a big error. Yay, now I have to remake the build and reupload it a bunch of times.
That is if the process of making the build doesn't compile the scripts, which I don't think it does.
Either way, risk assesment says it's easier to just deliver the .rpy files.
Maybe there's something I don't know, but I know this works just fine.
 
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estrada777

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AFAIK, there's no benefit to compiling it beforehand. Maybe the startup time is slightly faster, but there is a very real possibility that I may forget to compile the game before I make a build.
Example, I'm ready to make the build. It doesn't work because I missed a semi-colon or something. I fix it, save the file and make the builds. The .rpy is correct, the .rpyc is not.
Then when people start playing it, they get a big error. Yay, now I have to remake the build and reupload it a bunch of times.
That is if the process of making the build doesn't compile the scripts, which I don't think it does.
Either way, risk assesment says it's easier to just deliver the .rpy files.
Maybe there's something I don't know, but I know this works just fine.
I'm nearly positive that the renpy launcher compiles the scripts before it makes the build, but again, this is your flow and if you like it then whatever. I was just pointing it out in case you had no idea what it meant.
 
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estrada777

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if you have problems creating a working android version, don't complain how the actual dev creates his releases.
better start testing your work and don't release something that doesn't contain a single script.
Thank you for your input.
 

Deleted member 396172

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I hate saying no, but no.
I intentionally tried to make her kinda old and granny-like to avoid this situation, but I guess I failed lol
well its a BBig disappointment ! believe me if u put the mother to action will be a perfect game ( a new spice becoz its a unique charc. u did.. maybe u didn't realize it ) anyway i hope u will change ur mind in future,( my opinion with out the mother its not a real incest for me ) .
All the best to you !
 
4.20 star(s) 6 Votes