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Fan Art Dr. Amana, Sexual Therapist [Ianvs Software] - Fan Art and Assets

m4dsk1llz

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Feb 13, 2019
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Atherin I have been working on the Study and have a question for either you or RomanHume. What particular dome did you use or are you using for the environment? There are some windows to the outside that affect the lighting. I don't want to tweak it to render in low light, I would rather lower the exposure in Photoshop or Lightroom as it renders much faster that way.

Also Atherin, a note, I think that the fireplace assets are better than the ones you used, it is a grate, logs and flames. You will need to scale them down to about 70% to fit them depth wise. What I did was scale it depth wise only at 70% and left the width normal. It fills the center of the fireplace better that way. Then you can make a copy of the node and move it to the Living Room as the fireplaces are back to back.

RomanHume, one thing I noticed about the Dream Home renders, the Study has no pictures hanging from the walls, odd for a house that big. Also the MC's bedroom is NOT from Dream Home, so which asset was used?

Actually here is an odd thing about the fireplaces in Dream Home, they all must be electronic (LCD) because there isn't a single chimney in the whole house. :ROFLMAO:
 
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m4dsk1llz

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Feb 13, 2019
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Neh

Well, I don't have a shit rig, but I only have one GPU. Next year is upgrade year and it will be an AMD Threadripper, probably a 3960X or 3970X. Then two nVidia whatever comes after the 2000 series for GPUs, unless AMD can work themselves out of their GPU rut and finally be competitive.

I have been trying to update Post #2 with more stuff actually visible in Chapter 1.

You would happen to have figured out what asset was used for the nightclub?
 
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RomanHume

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Jan 5, 2018
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RomanHume. What particular dome did you use or are you using for the environment? There are some windows to the outside that affect the lighting. I don't want to tweak it to render in low light, I would rather lower the exposure in Photoshop or Lightroom as it renders much faster that way.
Which images are we talking about? The night time Jane images or the day time Lupita images? I don't use domes an environments though. 99% of my indoor images use a five point lighting set up. Generally 3 on the model and 2 to illuminate the background.

RomanHume, one thing I noticed about the Dream Home renders, the Study has no pictures hanging from the walls, odd for a house that big. Also the MC's bedroom is NOT from Dream Home, so which asset was used?

Actually here is an odd thing about the fireplaces in Dream Home, they all must be electronic (LCD) because there isn't a single chimney in the whole house. :ROFLMAO:
The MC's bedroom is from the Dream Home, but with some updated surfaces and modified with an additional walls from Create a Room. This will probably change when I get back to shooting scenes in the bedroom. My predecessor was just building stuff as he needed them for the shots and only including what was visible.

My approach is to build the set and "codify" everything, so that in the future I can shoot from any angle and everything will appear the same across chapters. Here is a cap of the way fecal put the room together previously...

Capture.JPG
 

RomanHume

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Jan 5, 2018
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Neh

Well, I don't have a shit rig, but I only have one GPU. Next year is upgrade year and it will be an AMD Threadripper, probably a 3960X or 3970X. Then two nVidia whatever comes after the 2000 series for GPUs, unless AMD can work themselves out of their GPU rut and finally be competitive.

I have been trying to update Post #2 with more stuff actually visible in Chapter 1.

You would happen to have figured out what asset was used for the nightclub?
A modified version of this...

 

m4dsk1llz

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Feb 13, 2019
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Which images are we talking about? The night time Jane images or the day time Lupita images? I don't use domes an environments though. 99% of my indoor images use a five point lighting set up. Generally 3 on the model and 2 to illuminate the background.
Night time going to the club

The MC's bedroom is from the Dream Home, but with some updated surfaces and modified with an additional walls from Create a Room. This will probably change when I get back to shooting scenes in the bedroom. My predecessor was just building stuff as he needed them for the shots and only including what was visible.

My approach is to build the set and "codify" everything, so that in the future I can shoot from any angle and everything will appear the same across chapters. Here is a cap of the way fecal put the room together previously...
That is how I was building it. I have the entire Dream Home loaded and I am filling the rooms before adding a single character. one advantage (trick) is that you can take an empty room and create a 360° HDRI in DAZ, then use that HDRI to render scenes with characters in them without actually rendering everything together. The only props that need to be included are ones that the character directly interacts with, like a chair or some other prop.

There is a lot of power in using DAZ to create HDRI's for scenes you will revisit often that are mostly just for background.

Atherin, the reason I don't render at the required light level is that if you are rendering a dark scene, you are spending too much time rendering. It is exponentially faster to render a well lit scene then post process to get the dark room look. Everything was shot with good light levels. That is a very old movie trick, when movies were still shot on film. You could take an indoor emulsion and expose it outdoors and everything would skew toward dark blue if you just processed the film normally. So when I started doing digital, I took everything using RAW and then adjusted the lighting and white balance in Photoshop.
 
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RomanHume

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Night time going to the club



That is how I was building it. I have the entire Dream Home loaded and I am filling the rooms before adding a single character. one advantage (trick) is that you can take an empty room and create a 360° HDRI in DAZ, then use that HDRI to render scenes with characters in them without actually rendering everything together. The only props that need to be included are ones that the character directly interacts with, like a chair or some other prop.

There is a lot of power in using DAZ to create HDRI's for scenes you will revisit often that are mostly just for background.

Atherin, the reason I don't render at the required light level is that if you are rendering a dark scene, you are spending too much time rendering. It is exponentially faster to render a well lit scene then post process to get the dark room look. Everything was shot with good light levels. That is a very old movie trick, when movies were still shot on film. You could take an indoor emulsion and expose it outdoors and everything would skew toward dark blue if you just processed the film normally. So when I started doing digital, I took everything using RAW and then adjusted the lighting and white balance in Photoshop.
I'm not familiar with using Daz to make HDRI's. Is there a preferred tutorial? Not sure if I'll sure I'll use it in the long run, but might be worth looking into.
 

m4dsk1llz

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Feb 13, 2019
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I guess Atherin you took offense. So much hate for what reason? Your response would suggest you are the child here, so are you five?

RomanHume There are a couple of YT vids on how to do just that.
 

RomanHume

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RomanHume There are a couple of YT vids on how to do just that.
It's late, and I'm an idiot. I know what a YT vid is. Overthinking at this hour.

I've googled and got some hits. I just didn't know if there was one you thought was particularly better than others.
 

m4dsk1llz

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Feb 13, 2019
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RomanHume have you ever used this Iray shader, ? I noticed that Dream Home has ceiling lights in every room, but I haven't figured out how to make them functional. Probably something stupid I am doing. If I re-shade them with this shader I can get them to light and control the white balance as well as intensity. I think you are normally using a studio type of lighting setup with floods and key-lights, this might be an option.

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All that was done was to re-shade the surface named ceil_light_glass, in this case with the 3000K 1000 preset. The unlit render took 18 minutes on my system and the second one, with no rendering changes other than the shader, was 15 minutes because of the extra light. A more complicated render might result in a significant lowering of the rendering time. It might not eliminate the need for a key-light but it might make light setups easier without resorting to adding lights to every room. If I would have used the 5000K or 7000K light presets the colors would have matched better, this was just a quick test.

I also know that the presets are just turning the surface into an emission surface, but it makes it easier, at least for me, to set up without knowing all the settings for lighting in DAZ Studio.

One last note, ceil_light_glass (or something similarly named) exists in every room and is separate, so every room you want the ceiling lights to work in you will need to re-shade.
 
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m4dsk1llz

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Feb 13, 2019
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Since everyone knows that Colony Hair ( ) is just shit, I decided to do this very quick render after a throwaway comment by RomanHume. Here is Amanda taking a chance and trying something new.

Amanda with a haircut.png

Now note it was a very fast render and it is noisy. I wasn't really intending to add a real piece of fanart, this was more like a hopeful suggestion. It's not even in an in-game location.
 

crugh2112

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Oct 9, 2017
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Since everyone knows that Colony Hair ( ) is just shit, I decided to do this very quick render after a throwaway comment by RomanHume. Here is Amanda taking a chance and trying something new.

View attachment 511179

Now note it was a very fast render and it is noisy. I wasn't really intending to add a real piece of fanart, this was more like a hopeful suggestion. It's not even in an in-game location.
Nooooo! A hair don't! Not a hair doo.....
 

goobdoob

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Dec 17, 2017
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Thought I would get around to finishing this, but it's not going to happen. So I'll just throw up what I had.

View attachment 519987

Only relevent story option was "Do you let Cassie cry out" or not. If you do not, Lupita discovers you when she comes in to clean. She chastises Cassie and takes her to confess her sins in church. If you DO let her cry out though, Emily comes to investigate and goes full nutbar dominatrix on you and Cassie.

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"Take daddy's giant AFFECT3D cock!" :ROFLMAO:
 
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