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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,392
33,733
I wish I had a hobby paying me over a 1000 bucks a month;)
Well, just have to make something people care about. Though keep in mind, there is a huge investment to go along with it, from expensive hardware to make the process go smoothly, to assets we don't know how to make ourselves yet. It can be a rewarding hobby, but it can also be an expensive one as well.
 

BeastMaster59

Well-Known Member
Jun 12, 2017
1,447
5,003
No one is stopping you from trying. :whistle:
Believe me I would love to, maybe I could even make good money with a remake of old C64 Games with some Tits & Ass in them, and after I made enough money, I could upgrade my C64 into an Amiga.....
Damn, I seem to be getting some good money making Ideas....:p
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FrankFurters

Newbie
May 13, 2018
90
208
Believe me I would love to, maybe I could even make good money with a remake of old C64 Games with some Tits & Ass in them, and after I made enough money, I could upgrade my C64 into an Amiga.....
Damn, I seem to be getting some good money making Ideas....:p
You seem to get it from this response, but I'm amazed at how many people who are on these boards don't know the difference between revenue, expense, and profit. Between buying assets and buying/upgrading/operating computers, plenty of the hobbyists who make these games are likely in the hole for a while. For U.S. or Euro based creators, $1000 a month in revenue before expenses isn't that much money at all and I wouldn't be surprised if early on it didn't even get up to some States minimum wages when breaking down net revenue per hour of labor. Even though this is porn, it's also skilled labor considering the art/coding that goes into it - so I think that many of the hobby folks are likely doing this for intrinsic motivators since short term you could likely make more cash just taking a second job.

...but nonetheless, every thread that doesn't have giant weekly updates has at least one 'business expert' complaining about how someone is getting obscenely rich grossing $5000-$15,000 a year on a side gig. I just can't wait to see a pic of Ianva's new sports car from this month's take. :rolleyes:

I get venting at someone pulling $10000+ a month and lying about update progress, but this ain't that, and it's often not.
 
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BeastMaster59

Well-Known Member
Jun 12, 2017
1,447
5,003
You seem to get it from this response, but I'm amazed at how many people who are on these boards don't know the difference between revenue, expense, and profit. Between buying assets and buying/upgrading/operating computers, plenty of the hobbyists who make these games are likely in the hole for a while. For U.S. or Euro based creators, $1000 a month in revenue before expenses isn't that much money at all and I wouldn't be surprised if early on it didn't even get up to some States minimum wages when breaking down net revenue per hour of labor. Even though this is porn, it's also skilled labor considering the art/coding that goes into it - so I think that many of the hobby folks are likely doing this for intrinsic motivators since short term you could likely make more cash just taking a second job.

...but nonetheless, every thread that doesn't have giant weekly updates has at least one 'business expert' complaining about how someone is getting obscenely rich grossing $5000-$15,000 a year on a side gig. I just can't wait to see a pic of Ianva new sports car from this month's take. :rolleyes:

I get venting at someone pulling $10000+ a month and lying about update progress, but this ain't that, and it's often not.
Well I can tell you this also, that there are devs out there with a notebook with 8 GB of memory etc, and only received maybe between 200-300$ Patreon support, but are able to bring out a monthly update without any problems, so if someone says he has a full time job, health, family etc. then I will be the last one to say anything against anybody taking to long for a game, but for me as a computer technician since the early 80's, I upgrade my 4 Sopranos to the newest hardware every 2 years an that doesn't cost me more than 6000-7000 dollars being the graphic card and Prozessor.
So me not knowing the exact specs that you need to produce a game I will leave it to the other devs to give some info on that.
Just my thoughts, and my Respects go out to the devs producing these games on a 800$ discount Computer.
 

FrankFurters

Newbie
May 13, 2018
90
208
Well I can tell you this also, that there are devs out there with a notebook with 8 GB of memory etc, and only received maybe between 200-300$ Patreon support, but are able to bring out a monthly update without any problems, so if someone says he has a full time job, health, family etc. then I will be the last one to say anything against anybody taking to long for a game, but for me as a computer technician since the early 80's, I upgrade my 4 Sopranos to the newest hardware every 2 years an that doesn't cost me more than 6000-7000 dollars being the graphic card and Prozessor.
So me not knowing the exact specs that you need to produce a game I will leave it to the other devs to give some info on that.
Just my thoughts, and my Respects go out to the devs producing these games on a 800$ discount Computer.
I have a business degree, so I'm comfortable talking about gross/net, ROI, etc, etc, etc, but I have little idea where the time sinks are for creators, so I can't really speak to it. I've downloaded Honey Select/DAZ and found that Daz has a significantly harsher learning curve and creation time would be much greater if I could manage even getting it running right. I gave up pretty quickly on that, while I was able to get through HS1 pretty quickly without any guides or manuals.

Some devs keep it simple and churn out content. Others spend lots of time cleaning up rendered pics in Photoshop and update less often. Some add in animations, some stick with pics. Some have branching stories, some keep a VN on one storyline. Some spend 20 hours a month on the project and some spend 60 (pulling numbers out of my ass). Sandbox and VN and on and on. There are likely plenty of time inputs and required skill sets I haven't even heard about.

Paetron is voluntary support of the dev and not a pay for product model. All I ask for when I'm supporting someone is transparency and communication. I also tend to spend my money on projects that aren't bringing in as much as others and I pull the support if the dev stops communicating regularly. Other than that, I don't spend much time worrying about how other people spend their money.

When a Dev is pulling six figures, presents the game as a consumer product and sets deadlines, I'd expect those deadlines met if I was a funder (Mr. Dots/ICSTOR), but otherwise it's tossing some bucks to someone who's working on a small project to try to help them offset costs and maybe make it worth their time.

Someone with some knowledge on how long it takes to make a scene with various inputs around engine/render quality/etc might be able to give more information about how much labor (in hours) goes into it. I just don't have any idea.
 
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Maviarab

Dark Lord of the Coffee
Donor
Jul 12, 2020
10,548
24,692
Someone with some knowledge on how long it takes to make a scene with various inputs around engine/render quality/etc might be able to give more information about how much labor (in hours) goes into it. I just don't have any idea.
An initial scene can take some hours to set up...pose correctly, camera, light correctly etc etc. Then however long it takes to render (hardware sufficing). The saving grace is that once a scene is set, it can be saved complete....so should require that scene again (say a bedroom) it can be fully loaded within seconds, then all you need to do is change camera and lighting angles etc...repose figures. Figures can also be saved fully clothed etc to save doing every single time. There are lots of time-saving tricks.

It is however even with knowledge, not a quick process (pre bought figure poses are much quicker and easier than posing yourself, that's another artform) but the main bulk of the time is in the rendering. I'd love to create my own but time and my own current hardware specs would maybe allow up to 5 renders a day of say this games quality. People would either moan at me for small regular updates or whine at me for an update every few months. Seems dev's can't win around here at times lol.
 

BeastMaster59

Well-Known Member
Jun 12, 2017
1,447
5,003
An initial scene can take some hours to set up...pose correctly, camera, light correctly etc etc. Then however long it takes to render (hardware sufficing). The saving grace is that once a scene is set, it can be saved complete....so should require that scene again (say a bedroom) it can be fully loaded within seconds, then all you need to do is change camera and lighting angles etc...repose figures. Figures can also be saved fully clothed etc to save doing every single time. There are lots of time-saving tricks.

It is however even with knowledge, not a quick process (pre bought figure poses are much quicker and easier than posing yourself, that's another artform) but the main bulk of the time is in the rendering. I'd love to create my own but time and my own current hardware specs would maybe allow up to 5 renders a day of say this games quality. People would either moan at me for small regular updates or whine at me for an update every few months. Seems dev's can't win around here at times lol.
Thanks for the Insight on making these games....Life can be a bitch, I got four PC`s at my home office with newest hardware, but don`t have the knowledge in making games....
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,392
33,733
An initial scene can take some hours to set up...pose correctly, camera, light correctly etc etc. Then however long it takes to render (hardware sufficing). The saving grace is that once a scene is set, it can be saved complete....so should require that scene again (say a bedroom) it can be fully loaded within seconds, then all you need to do is change camera and lighting angles etc...repose figures. Figures can also be saved fully clothed etc to save doing every single time. There are lots of time-saving tricks.

It is however even with knowledge, not a quick process (pre bought figure poses are much quicker and easier than posing yourself, that's another artform) but the main bulk of the time is in the rendering. I'd love to create my own but time and my own current hardware specs would maybe allow up to 5 renders a day of say this games quality. People would either moan at me for small regular updates or whine at me for an update every few months. Seems dev's can't win around here at times lol.
I don't know about you, but for me, just opening any scene can take anywhere from 5 - 20 min or more. But then, I can't afford to have my daz library on an SSD.
 

Maviarab

Dark Lord of the Coffee
Donor
Jul 12, 2020
10,548
24,692
Thanks for the Insight on making these games....Life can be a bitch, I got four PC`s at my home office with newest hardware, but don`t have the knowledge in making games....
No to offend, but new hardware means little. I run 2 1080GTX's but I suffer with not enough ram and have a CPU bottleneck. Rendering in Daz if using Iray requires incredibly good cards if you wish to make use of it adequately. Can you run it on anything? pretty much sure as TheDevian stated his times for just opening a scene.

You want to run it well and have fast quality renders/animations? Then you some need very good hardware specifically for the job. Ideally, 2 or 3 machines as such so as with the likes of say DPC, you can be contantly rendering queued up jobs.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,392
33,733
No to offend, but new hardware means little. I run 2 1080GTX's but I suffer with not enough ram and have a CPU bottleneck. Rendering in Daz if using Iray requires incredibly good cards if you wish to make use of it adequately. Can you run it on anything? pretty much sure as TheDevian stated his times for just opening a scene.

You want to run it well and have fast quality renders/animations? Then you some need very good hardware specifically for the job. Ideally, 2 or 3 machines as such so as with the likes of say DPC, you can be contantly rendering queued up jobs.
The worst part is that I have a good machine, I run a Ryzen7, 64gig, and a 2080 gt with 11gig on my main pc, and it's still brutal AF. More than one PC is critical to do anything at a decent rate, and no matter what you do, or how many machines you run (or how high your power bill is), there will always be someone complaining that you are not going fast enough and that you are just milking.

My 2nd machine, it has a 970, and it takes over an hour to render something (using gpu and cpu) that would take my main pc about 10 min or less, just one object in an empty scene 2K. Rendering 1 3D cgi is way harder than even rendering full 1080p video.

Then you have the learning curve for the programs, lighting, animation, and so on...
Do you want to make your own assets, or buy them? That is another level of involvement or expense.

Even using Honey Select or one of the other Illusion engines, it's not as easy as most people tend to think, at least not if you want something more than the usual derivative incest story with the same base models and locations that everyone else uses.
 

fried

Almost
Moderator
Donor
Nov 11, 2017
2,313
6,101
What an interesting subtopic, on which I would have a number of points to potentially contribute ... if it was in the "Programming, Development & Art" subforum or others more appropriate than a "Dr. Amana, Sexual Therapist" game thread.

Just a friendly FYI !
 

RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
Man, a guy takes a few days off to ship his kids back to school and he returns to find a 2-star review.

Unrealistic and "Scary" characters...ouch!

I guess Nanami is just too intimidating.

Anyway, I'll get caught up on those messages now. Bear with me.
 

Pinsel

Active Member
Dec 25, 2019
821
729
Man, a guy takes a few days off to ship his kids back to school and he returns to find a 2-star review.

Unrealistic and "Scary" characters...ouch!

I guess Nanami is just too intimidating.

Anyway, I'll get caught up on those messages now. Bear with me.
Nanami is the best, a women with power, but also obient, because of her background. She need a strong man and i think when you can earn her trust she will also be loyal. That is was i think from her behevior
 
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RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
maybe this game will be something in 2021 who knows ... hopefully the developers will always be provided with convenience :coffee::DI am always waiting for the latest updates ... hopefully more and more surprises with each update!
2021 depends entirely on whether or not the fucking locusts descend upon us when this damned plague clears up. I have my fingers crossed. But work does continue.

If the snow melts on your roof, you need to add insulation to the rafters to prevent the heat from going past it and heating up the attic space. That way they'll never know. The only way they'll know is if your electric bill and water use skyrocket from the hydroponics setups. Again, get around it by using solar or tapping a well. Even better, just meter the electric usage and use a hydro setup that conserves or circulates the water. Or move to a state where it's legal to grow it like it is here. I could grow it in my yard if I wanted to. I'm in the country, anyways! :D

I think it would be hilarious if Jane was running some hydro setups and invited him to visit to "netflix and chill" were it actually becomes "smoke a bowl and gorge on doritos". Twist.. you're HER Dorito and she's got a serious case of the munchies...
I don't know about you folks. I try to make Jane mildly sexually delinquent and you all want to make her a full blown criminal mastermind. Like a teenage Walter White that likes to chug cock. :oops:

I'm here with you. Lots of blown in insulation in the attic. Old cinder block exterior. Plenty of surrounding trees and a small house leads to electric bills that run usually under one hundred dollars a month. I feel for my friends in much larger homes that have poor insulation as they run five hundred dollars a month! I even keep my thermostat at 72 degrees. The cats hate me, but they can go out on the porch to warm up.
That's what I love about the South. the 102 degree temperature outside makes the 78 degree temperature inside feel cold. :D

Hey does this game work for anyone using android? I can't see the check mark after you choose your fetishes when you start.
At this point there is no official Android port, so I can't really comment or assist with the 3rd part Android versions. I'll have an Android version in due time, but it's still a work in progress.

Is this game still being worked on??
Nope.

last update 6 month ago, what is the reason of so much delay?
Full time job and kids getting kicked out of school early for a virus. My free time to work on the game got cut in half because of this Covid crap and I was also running a bunch of updates on the technical side of the game. Good news is that the kids are back in school, my full time job is caught up, and I'm putting in about four hours a day on the game, which is a lot compared to where I was at.

Jesus fucking Christ! The dialogue on this game has no right to be so God dammed good!
I will do my best to dumb it down a bit. You want more of an early 70's porn vibe or a late 90's internet web porn dialogue? I'm flexible and can go either way.

This game used to have weekly updates, now it is bi-annually...
No one is as unhappy about this as I am. But there are bright days on the horizon. I'm building a second computer and have a third planned after that. I'm working solo these days, but doing what I can to speed things up.

Fun game, though wish there was more content.
Corporate politics was interesting.
Kids were also fun to read through.

Didn't like the default textbox, made a small mod for myself. Maybe someone else finds it useful.
Mega (SHA256: 297ACE8C9B86921A9DB37E723751840D88638FC0E094CE2635B2548977B8193D)
View attachment 772757 View attachment 774936
I appreciate you playing and offering your feedback! Cheers mate!

Fiberglass is considered carcegenic (particles in lungs) so when you are feeling brave, get a good full mask and start to remove that shit.
You're absolutely right, but it's also non-flammable which is why they use it homes. It's also faster and cheaper to install. And with the ever present threat of rodents chewing through wire insulation down here in the swamp, the fiber glass is generally the way to go. But to your point, I never go into the attic without a ventilator on. I have a heavy duty 3M dual filter "meth mask" I wear on the few occasions I've had to go up there over the years. But that's rare enough that I don't worry too much about it.

I wish I had a hobby paying me over a 1000 bucks a month;)
Me too!
 

RomanHume

Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,359
You seem to get it from this response, but I'm amazed at how many people who are on these boards don't know the difference between revenue, expense, and profit. Between buying assets and buying/upgrading/operating computers, plenty of the hobbyists who make these games are likely in the hole for a while. For U.S. or Euro based creators, $1000 a month in revenue before expenses isn't that much money at all and I wouldn't be surprised if early on it didn't even get up to some States minimum wages when breaking down net revenue per hour of labor. Even though this is porn, it's also skilled labor considering the art/coding that goes into it - so I think that many of the hobby folks are likely doing this for intrinsic motivators since short term you could likely make more cash just taking a second job.

...but nonetheless, every thread that doesn't have giant weekly updates has at least one 'business expert' complaining about how someone is getting obscenely rich grossing $5000-$15,000 a year on a side gig. I just can't wait to see a pic of Ianva's new sports car from this month's take. :rolleyes:

I get venting at someone pulling $10000+ a month and lying about update progress, but this ain't that, and it's often not.
I'd be scared to go onto Daz Store, Renderotica and Renderosity and total up how much I've spent on assets. :oops:

And if I was pulling $10k a month, I'd not hesitate to build six computers, quit my job, and just render porn for you fine people forever!

Well I can tell you this also, that there are devs out there with a notebook with 8 GB of memory etc, and only received maybe between 200-300$ Patreon support, but are able to bring out a monthly update without any problems, so if someone says he has a full time job, health, family etc. then I will be the last one to say anything against anybody taking to long for a game, but for me as a computer technician since the early 80's, I upgrade my 4 Sopranos to the newest hardware every 2 years an that doesn't cost me more than 6000-7000 dollars being the graphic card and Prozessor.
So me not knowing the exact specs that you need to produce a game I will leave it to the other devs to give some info on that.
Just my thoughts, and my Respects go out to the devs producing these games on a 800$ discount Computer.
Right now I run on an Intel i7 8700k with a pair of GTX1070's and I can crank out a high res image in under an hour. Currently all the patron income is going into assets and building two more computers for rendering and parallel story work. I have a full time a job that pays the mortgage and feeds the family. All my patreon income right now is going into game assets and expanding my capacity.

The two computers I'm working on build now are built around an i7 9700k with four RTX2070's between them. I'm serious about this being a business in the long term so I have qualms with reinvesting everything from patreon into the business.

I have a business degree, so I'm comfortable talking about gross/net, ROI, etc, etc, etc, but I have little idea where the time sinks are for creators, so I can't really speak to it. I've downloaded Honey Select/DAZ and found that Daz has a significantly harsher learning curve and creation time would be much greater if I could manage even getting it running right. I gave up pretty quickly on that, while I was able to get through HS1 pretty quickly without any guides or manuals.

Some devs keep it simple and churn out content. Others spend lots of time cleaning up rendered pics in Photoshop and update less often. Some add in animations, some stick with pics. Some have branching stories, some keep a VN on one storyline. Some spend 20 hours a month on the project and some spend 60 (pulling numbers out of my ass). Sandbox and VN and on and on. There are likely plenty of time inputs and required skill sets I haven't even heard about.

Paetron is voluntary support of the dev and not a pay for product model. All I ask for when I'm supporting someone is transparency and communication. I also tend to spend my money on projects that aren't bringing in as much as others and I pull the support if the dev stops communicating regularly. Other than that, I don't spend much time worrying about how other people spend their money.

When a Dev is pulling six figures, presents the game as a consumer product and sets deadlines, I'd expect those deadlines met if I was a funder (Mr. Dots/ICSTOR), but otherwise it's tossing some bucks to someone who's working on a small project to try to help them offset costs and maybe make it worth their time.

Someone with some knowledge on how long it takes to make a scene with various inputs around engine/render quality/etc might be able to give more information about how much labor (in hours) goes into it. I just don't have any idea.
This week I'd like to get back to doing live streams. It gives people a chance to see how much work actually goes into making the art. It's the most time consuming part for me at this point, but that's because I've stressed automating the rest of the coding process.

I used to be very anal about the artwork. The posing, dynamic camera angles, etc. I've had to force myself to simplify to achieve faster development. But simplifying the art hasn't reduced the quality any. I'm actually taking the time to render longer to increase clarity in each image. Hence the immediate need for more hardware to keep pace with what I'm producing.

any news??
I have a news post that'll go up tomorrow with some more of the test renders I've churned out for Emily. Stay tuned.

An initial scene can take some hours to set up...pose correctly, camera, light correctly etc etc. Then however long it takes to render (hardware sufficing). The saving grace is that once a scene is set, it can be saved complete....so should require that scene again (say a bedroom) it can be fully loaded within seconds, then all you need to do is change camera and lighting angles etc...repose figures. Figures can also be saved fully clothed etc to save doing every single time. There are lots of time-saving tricks.

It is however even with knowledge, not a quick process (pre bought figure poses are much quicker and easier than posing yourself, that's another artform) but the main bulk of the time is in the rendering. I'd love to create my own but time and my own current hardware specs would maybe allow up to 5 renders a day of say this games quality. People would either moan at me for small regular updates or whine at me for an update every few months. Seems dev's can't win around here at times lol.
I'm trying to save myself some time by running multiple images from a single environment set up. Before I would do all those things you talk about, and it was very time consuming. Now I'm working with setting up an initial pose, setting the lighting, environment and cameras, and then between images just changing up the posing. This has gone a long way to reducing over all production time by alleviating the need to get into the nitty gritty of lighting every single frame.

We'll see what the feedback is in the long term. But I think people will still be very satisfied with the artwork.

Thanks for the Insight on making these games....Life can be a bitch, I got four PC`s at my home office with newest hardware, but don`t have the knowledge in making games....
I'm curious as hell what you do with all that hardware then? :oops:

No to offend, but new hardware means little. I run 2 1080GTX's but I suffer with not enough ram and have a CPU bottleneck. Rendering in Daz if using Iray requires incredibly good cards if you wish to make use of it adequately. Can you run it on anything? pretty much sure as TheDevian stated his times for just opening a scene.

You want to run it well and have fast quality renders/animations? Then you some need very good hardware specifically for the job. Ideally, 2 or 3 machines as such so as with the likes of say DPC, you can be contantly rendering queued up jobs.
And Daz is the un-optimized piece of software I've used in awhile. She's a laggy bitch even with the best cards. But it has certain advantages that keep me using it. Not the least of which is the easy of costume swapping and not needing to adjust rigs. There's always a trade off.

Nanami is the best, a women with power, but also obient, because of her background. She need a strong man and i think when you can earn her trust she will also be loyal. That is was i think from her behevior
But let's not kid ourselves...she's still a bitch! :p

I think by "unrealistic", they meant "boobs are smoller than head, me not like"
That reminds me, I was supposed to go through all the character presets and pump the asses up by 200%. Thanks for the reminder!
 
4.40 star(s) 78 Votes